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PintSizedSlasher

The Wise Ones
Member
Oct 26, 2017
3,366
The Netherlands
wP0mRic.jpg

Is he replying to someone there or does he mean "you're" in general?
 

Serpens007

Well, Tosca isn't for everyone
Moderator
Oct 31, 2017
8,123
Chile

"most"

Damn it, I want to be excited, why DICE doesn't want me to be excited?


Anyway, yesterday I had some really bad matches of Conquest, horribly unbalanced games with terrible teams. Then I remembered how good the game is when you play with people that knows what they're doing. The team still lost everytime, but I got into a very very good squad. Always sticking together, reviving, giving ammo, riding vehicles, etc. It's like a different game, even with the Team losing, we were on top of the board and made closer rounds.
 

Overflow

Member
Oct 29, 2017
3,155
Wollongong
Really dropped off after hitting max rank and max class rank (remarkably quickly I might add). Game doesn't have the staying power of previous titles and definitely needed another year in the oven.

I'll give Firestorm a go, but it really feels like Apex ate their lunch.
 

SecondNature

Member
Oct 25, 2017
15,149
Hopped back in after a few months. Wanted to try Rush and the new reinforcements.

Rush feels very fun. Very meh in BF1 and BF4, but it actually feels really solid here. Skirmishes feel very personal, you often feel like you move together with squadmates, there's a lot of sneaking to the objective behind houses, etc. and you feel as if your actions matter to the outcome. Seeing lots of great teamwork too, it doesnt feel too chaotic or too boring.

The reinforcements are fantastic. Smoke barrage is EXACTLY what was needed in these tug of war modes. Seeing people push with confidence after a smoke barrage is amazing. And the artillery strike is great, scary af, finally some diverse choices instead of the JB rocket spam end of game. Both of these create such "battlefield" moments.

The game also feels cleaner, but that's probably just placebo.

It's just such a shame that it takes so damn long for them to finish catching up to what shouldve been launch content, because 3 maps for such a fan favourite mode is just bizarre. It's crazy how much better this could have been if they were given more time.

Fans still want the focus to be on new maps as far as content goes and they just seem like they arent going to give us much for the year.

Firestorm seems like their last big chance at marketing this game, and BR games are eaten up so easily by MP fans. I hope they can advertise it well and just get people playing. Free weekend, free 2 play, Apex Legends tie in somehow (buy season pass, get standalone copy of BF Firestorm).

I doubt it though, as they seem to be taking the COD route of it being a core component to spending the $$ to buy the whole package. It also doesnt seem like it will be supported as well as Blackout is either. Im guessing a launch trailer, and then that's that-- they launch it behind the main mode.

I still think this game is great and the best BF since BF3, just wish they could get that attention back.

Also, they need to rebalance these classes. People finally realize how OP Assault it is because it's great at everything. It's pretty nonsense. I dont know what they were thinking giving a class ARs, more health per regen, and anti-vehicle weapons. Id flat out remove the rocket launcher from Assault and give it to Support tbh.
 

Crumpo

Member
Oct 28, 2017
1,131
Bournemouth, UK
Agree on Support needing to be the anti-vehicle class...Assault being anti-vehicle and personnel is too OP. And it would force Supports to stop proning so much.

It would also be the return to the meta of BF:V, where you would run around with the m60 and rocket launcher!
 

Secondspace

Member
Dec 12, 2017
378
Support getting the rockets would mean rocket spam, on the plus side people would switch from the ammo pouch and you would see crates everywhere.
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,563
I'd like them to move dynamite to Recon to give them that saboteur vibe. I mean does Assault really need it? They have plenty of gadgets that go boom.

If I could, I'd just go back to BF 2 classes. They did it right.

1666303-bf2_2010_12_27_08_28_01_87.bmp.jpg
 

HotHamWater

Member
Oct 25, 2017
682
Dorset, UK
Correct me if I'm wrong, but wasn't the original plan for specialisations something like that? Being able to choose to play recon with dynamite as an example. Then it was cut for some reason (I believe they said balance which is pretty hilarious) and now we have the piss weak ones that 99% of people ignore.

+for BF2 specs. Special forces was my shit. C4 the enemies arty and then kill the commander when he gets pissed enough to come and repair them.
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,563
Correct me if I'm wrong, but wasn't the original plan for specialisations something like that? Being able to choose to play recon with dynamite as an example. Then it was cut for some reason (I believe they said balance which is pretty hilarious) and now we have the piss weak ones that 99% of people ignore.

+for BF2 specs. Special forces was my shit. C4 the enemies arty and then kill the commander when he gets pissed enough to come and repair them.

Something like that then they watered it down. The specializations really need to be fleshed out to make them meaningful.

Like:

Sniper or Special Forces

Support or Engineer

Assault or Anti-Tank

Medic or ???
 

Secondspace

Member
Dec 12, 2017
378
Not a serious problem. you could also make rockets only refillable at ammo stations.
Removes teamwork a little and there are instances where the supply station is on the objective. Not that I'm seeing lots of that sort of teamwork.

I think we're past the stage where people aren't used to the classes or nostalgic for old games, the classes are simply a mess in this. It needs a big overhaul, which I'm not confident will happen. If it does happen it will then need fixed at least once and a lot of players will never realise there has been an overhaul.
 
Oct 26, 2017
1,312
Second ever round of Rush, after winning a pretty easy defense... on attack we push to the final objective as tickets are running out, someone rezzes me, I pick off two guys near the obj as another guy is planting... the voice says "objective is now armed" or whatever at the exact time the screen goes white and I guess we all go to heaven and it declares us the loser. What a piece of shit.



The guy who planted and I were pretty livid in the postgame chat, but I'll spare you that.

I tried to be positive, but what prospects does this game have left? The base game is in real trouble, and having Firestorm attached to it will sabotage that game. Either be there at launch, or be standalone f2p. Could it have been any more obvious? Firestorm IMO is in a position where it just needs be the best BR game out by a significant margin, otherwise it's going to be DOA.
 

Nemesis121

Member
Nov 3, 2017
13,823
Medic in conquest is a trash class, too many times i get rekt in medium range battles, but medic in Rush is a blast since the damn mode is close quarter combat, in close range no shitty OP assault class is beating my tommygun, last night went on a rampage defending, i killed 12 players in one life, 5 of them in one clip..felt so damn good..
 
Oct 27, 2017
1,722
USA
Second ever round of Rush, after winning a pretty easy defense... on attack we push to the final objective as tickets are running out, someone rezzes me, I pick off two guys near the obj as another guy is planting... the voice says "objective is now armed" or whatever at the exact time the screen goes white and I guess we all go to heaven and it declares us the loser. What a piece of shit.



The guy who planted and I were pretty livid in the postgame chat, but I'll spare you that.

I tried to be positive, but what prospects does this game have left? The base game is in real trouble, and having Firestorm attached to it will sabotage that game. Either be there at launch, or be standalone f2p. Could it have been any more obvious? Firestorm IMO is in a position where it just needs be the best BR game out by a significant margin, otherwise it's going to be DOA.

Was the other objective already destroyed or armed?

In order for the game not to end when tickets run out either BOTH objectives have to be armed (and if even one is disarmed then the game ends right away) or if the other is destroyed, the final one has to be armed BEFORE the counter hits zero (and again, it'll end if it gets disarmed).


EDIT: So the streamable video wasn't showing for me (thanks NoScript) so I only saw the text of your post.

EDIT #2: Now that I can see the video, the final objective was not armed (was still in progress) when the counter hit 0. The loss was valid.
 
Last edited:
Oct 26, 2017
1,312
EDIT #2: Now that I can see the video, the final objective was not armed (was still in progress) when the counter hit 0. The loss was valid.
It played the objective armed sound, if the game is over, maybe it shouldn't do that

Grand ops whatever-the-capture-the-sectors mode is called continues to play at zero tickets if you're fighting over the last objective. In a mode where you've been attacking for 25 minutes and defenders are generally favored, maybe give a little leeway to the attacker... don't end the game during a fucking plant, especially since it's not a timer, but a somewhat nebulous ticket system.

Speaking of the ticket system, and in light of the 'clear the sector' thing you get while pushing objectives, the obvious thing is to have the defenders 'clear the sector' with no more respawns available for the attackers right? Like... tickets represent a player count, one death = one ticket bled? For this particular mode I'd say maybe at 0 tickets it would be no respawns and like a 30 second counter before a clear the sector text with the whole map hack show where the remaining attackers are. I suppose if we had gotten the plant off a few seconds earlier the game would have continued and we'd still get infinite respawns, which also doesn't make sense in light of the ticket system.

And this isn't the only convoluted win condition/game mode... Even fucking Conquest if you're in a less than full lobby, it'll just go to timer and so you'll get a 'draw' with a ticket count of 200-50 or some shit.

I can't think of any other game where I've had all three of these reactions... "we won I guess", "we lost I guess", and "it's a draw... I guess". I shouldn't be too shocked considering how they launched with those insane catch-up mechanics.
 
Oct 27, 2017
6,960
It played the objective armed sound, if the game is over, maybe it shouldn't do that

The end-game animation (the music/white screen) is delayed from the clock which signals the end of the round. I like the delayed closing animation, but it definitely goes against the competitive nature.

When you kill the Nexus in LoL, your character is frozen (except for emotes) while the animation plays out. It worked like that in BF1: you were frozen, sometimes even in the melee distance of an enemy. In BFV, you can still interact until the screen goes completely white.

Something like that then they watered it down. The specializations really need to be fleshed out to make them meaningful.

Like:

Sniper or Special Forces

Support or Engineer

Assault or Anti-Tank

Medic or ???

I was expecting more specializations, like:
Assault: Infiltrator (silencers), CQC (melee bonus), Anti-tank, Shocktroops (speed or health regen)
Sniper: Pathfinder (squad deployment thingy), Recon (spotting buffs/points), K-bullets, Headhunter (bonus headshot points)
Medic: Revive, Healing, Smoke
Support: Repair, Fortification, Special Ammo Restore (Fausts, Grenades etc.), Demolition, MG, Minesweeper (AoE aura revealing mines)

I think the specializations are a missed opportunity to explore what would happen if you had more specialized roles in BF. Instead, we have binary choices, and the bonus points for vehicles is not even a playstyle...
 
Oct 26, 2017
1,312
And why are they trying to drop back behind the plane late? What do they have a jumpmaster like in Apex and he fell asleep?

Multiple issues in your four second teaser EA. Sad!
 

Tap In

Member
Oct 28, 2017
2,034
Gilbert AZ
Still am pissed and confused as to why the hell they felt the need to make squad cq a temporary mode

Have not played more than an hour or three since they ditched it
 

Deleted member 8118

User requested account closure
Banned
Oct 26, 2017
3,639
I've just purchased this game and am just now installing it.

I followed it pre-launch, but have forgotten abut most of the features. The last Battlefield I really played is BF4.

Can't wait to see what this game has in store for me.
 

Captjohnboyd

Member
Oct 25, 2017
5,569
Was our of town through most of this weeks rush period. Played for about two hours and decided "fuck it" I'm just going to buy the plane when it comes out. I like rush but if you don't get on a good team it's hell for hours. I'm only half way through the unlocks and I just don't feel like constantly jumping in and out to find a decent team
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,029
lol Rush is yet another mode that embodies my entire bewilderment as to why anybody plays Battlefield for anything other than Conquest
 

elyetis

Member
Oct 26, 2017
4,550
lol Rush is yet another mode that embodies my entire bewilderment as to why anybody plays Battlefield for anything other than Conquest
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,029
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.

Yeah, exactly. Like, okay if you enjoy this shit, I'm understand people have different tastes. Folk loved Metro and Locker for cooked reasons. Folk love the grind.

But the actual guts of Battlefield's entire metagame, in micro and macro play, in the way the entire game formula is structured and the balance of literally everything, is built obviously and explicitly for the map layout and match flow of Conquest. Even this they don't always get right because specific balance is never spot on and map design varies, but almost every other gameplay mode simply takes Conquest and aggressively bottlenecks the match flow via significantly reduced playspace and fewer objectives. There's fewer sandbox elements to the overarching strategy and moment-to-moment play. Lesser strategic application of basically every weapon, vehicle, and gear. And a vastly higher probability of imbalance due to the density of action and players and reduced broader strategies.

Okay, cool, but why? These modes just feel like they play better in other games that have equivalents.
 

Serpens007

Well, Tosca isn't for everyone
Moderator
Oct 31, 2017
8,123
Chile
Yeah. Little room to flanking, encourage mmg camping, lack of teamplay from your brain dead allies is even more punishing, high player density on objectives make explosives even more efficient, a single flare spot the entire ennemy team, and so on.

I.. disagree. The map have different routes and ways to get into objective. And I'll quote myself from last page about it:


When balanced, Rush is good. Flanking routes add a bit of oportunities when your team is at a choke point. I've taken objectives alone in Twisted Steel due to this, while eveyone on the team is on the other objective.

Had some really good back and forth matches yesterday, after my first rounds friday nights weren't so good due to imbalanced teams.

I swear some people don't realize some important stuff. Flanking and demolishing fortifications is crucial as an attacker.

In Devastation you have at least 4 entry points without going to the back of the library. The main entrance is covered by the second floor machineguns while the first floor has fortifications. to the left, there is an entrance to the second floor that's fortified. Destroy that damn thing and you can flank the machineguns opening a path inside. In the second sector, there are actually multiple points to get through, since the back of the church is open to get quick to objective B. Objective A turns into a meatgrinder though, but you can get there from three different points. Third sector is the easiest one for the attackers, objective B is open without fortifications, you only need to be aware of the entrance to the theatre.

Twisted Steel has the first two sectors being super hard for attackers though. Machine gun fire and snipers can get the best of you. That's when the Tank comes and it need to be handled well. You also have a flanking point under the bridge to get to objective A. Once you get through the first sector, the second one turns into another MMG's nest. Tank again is the main tool to get into Objective A, while Objective B is harder since it can be covered in every corner. You need to be agressive. From there, you have a more open path, with flaking routes like the swamp. Smart use of smoke and you're good to go.

Narvik is similar to Twisted Steel in it's first sector, but it's more consistent in it's difficulty. Tank is super important since there are more open places to get killed going to First Sector's Objective B. Objective A in the other hand has some vantage points for the attackers. Second Sector has Objective B pretty much open to flank and take out. Objective A is harder and better defended. Tank and explosives are a must to clear buildings, but overall you need to be aggressive from here on. Smart use of smoke and artillery and you win.


It isn't easy though, defenders have a way of succesfully defend each sector, and again, balancing is the bigger issue here. If the teams aren't balanced, there's no point in flanking since you'll get killed anyway by a sniper not concentrated on the choke points.


Each map has it's own flow. The real problem is how unbalanced the game gets. Without proper auto-balancing, if a team is good and the other isn't, then it won't be fun until enough people leave and new ones get in
 

Forerunner

Resetufologist
The Fallen
Oct 30, 2017
14,563
The trailers in general for BF V haven't been good. They really dropped the ball in this department given how well they always were.
 

Harpua

Member
Oct 25, 2017
101
Yeah. Cool trailer but I honestly couldn't care less about BR. It's not why I bought BFV. This should have been a standalone free to play game.
 

Skade

Member
Oct 28, 2017
8,846
The trailer is fun.

Not that i'll be playing much of it because i profoundly dislike BR games but the trailer is fun at the very least.
 

Secondspace

Member
Dec 12, 2017
378
It's nice looking anyway. I'll give it a go, but I'm not seeing anything there that would make someone who doesn't own the game pick it up. I'm guessing it will be F2P soon enough after the wrinkles have been ironed out.

Rush is just poor. Too many players have no idea. The supply station and the flare break the whole thing. 16 players makes it very easy for the better team to either lock down or overwhelm the objective. I'm guessing they didn't go 12 v 12 because they assume half the players would be rubbish, but the bad players on the good team seem to get carried by the momentum and it ends up 16 v 8.
 

Overflow

Member
Oct 29, 2017
3,155
Wollongong
Definitely keen to give Firestorm a go; they really should make it F2P though.

Just glad to see Criterion be eating, they're a fantastic support studio. Burnout pls tho
 
Jan 4, 2018
8,610
The trailer is cool but not choosing an iconic WW2 location (Normandy, the Bulge, etc.) for the BR is a missed opportunity imo. The trailer reminds me Narvik a lot.
 

Mr Eric

Member
Oct 28, 2017
2,141
trailer sold it to me while I'm not really interested in BR, at least for a test. But I will certainly wait for the duo mode that should happen in april if I read it correctly.

Let's hope this will run smoothly when it's launched, if not it might be the final nail in the BFV coffin...
 
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