The end-game animation (the music/white screen) is delayed from the clock which signals the end of the round. I like the delayed closing animation, but it definitely goes against the competitive nature.
When you kill the Nexus in LoL, your character is frozen (except for emotes) while the animation plays out. It worked like that in BF1: you were frozen, sometimes even in the melee distance of an enemy. In BFV, you can still interact until the screen goes completely white.
I was expecting more specializations, like:
Assault: Infiltrator (silencers), CQC (melee bonus), Anti-tank, Shocktroops (speed or health regen)
Sniper: Pathfinder (squad deployment thingy), Recon (spotting buffs/points), K-bullets, Headhunter (bonus headshot points)
Medic: Revive, Healing, Smoke
Support: Repair, Fortification, Special Ammo Restore (Fausts, Grenades etc.), Demolition, MG, Minesweeper (AoE aura revealing mines)
I think the specializations are a missed opportunity to explore what would happen if you had more specialized roles in BF. Instead, we have binary choices, and the bonus points for vehicles is not even a playstyle...