Honestly, it no longer surprises me. The Battlefield community has been psychologically fed game systems and reward loops that do not encourage playing the objective or playing to score. I can't blame the community for being dumb as shit and not "getting the game", but I do blame DICE for doing a poor job of implementing a feedback system that baits and encourages players to actually play Battlefield and not big-map-shoot-bang. I'm sure it's insanely difficult, I don't doubt at all, but at this point it needs to be THE big next step for the franchise. The game systems don't need to change, but how they're communicated to players and encouraged does.
But I mean, problems are everywhere. I just played a great match on Panzerstorm, we wont by 3 tickets. But for the entire match two air fighters dominated the entire thing on the opposing team. We killed one, once. And by we I mean me. Because not a single player was seen spawning AA or using the AA turrets. I get it, they're hard, but because of the underlining game balance and lack of encouragement to engage difficult opponents in powerful machinery, and instead ignore them and preserve KDR, not a single player invested effort in attacking them.