Why is medium more demanding than ultra haha
Now this is some performance. I'm not bothered though, just want to see real time raytracing.
Obviously hardly any discrepancy in performance between the profiles anyway
Why is medium more demanding than ultra haha
Now this is some performance. I'm not bothered though, just want to see real time raytracing.
It is not propiertary Nvidia technology ...Wow... with performance hit like that 1st generation DXR is dead on arrival. I've never seen a proprietary tech from Nvidia have such a massive FPS drop.
Yes. I would also say that my fps halved with RTX on (2080 ti in 1440p ultra)
On some maps it has more impact than on others.
Here is my reflection on a car. There is also a tank rolling by on the left but hard to see.
edit: are there different quality settings for raytracing? I only had a switch for on/off
Should be according to Techpowerup.Yes. I would also say that my fps halved with RTX on (2080 ti in 1440p ultra)
On some maps it has more impact than on others.
Here is my reflection on a car. There is also a tank rolling by on the left but hard to see.
edit: are there different quality settings for raytracing? I only had a switch for on/off
Ray tracing in itself isn't proprietary tech, but Nvidia RTX is. Kind of like VRR vs Gsync.
Should be according to Techpowerup.
How are your FPS at 1440p? These performance numbers seem to me as if there is a DXR "ceiling" which is the max performance you can hit with DXR on but with headroom for increasing the resolution as long as there are enough rasterisation performance available.
Ray tracing in itself isn't proprietary tech, but Nvidia RTX is.
Nvidia RTX is Nvidias implementation of DXR, which is open. The game only interfaces with DXR. Although seeing as NVIDIA is the only one with DXR-compatible hardware available there are likely optimisations.Ray tracing in itself isn't proprietary tech, but Nvidia RTX is.
Still not the perfect analogy. RTX is much more like how nvidia has its rasteriser set up or its tessellation set up in HW and in the driver - things which are basic functions for DX or OGL. RTX is just NV's implementation of DXR basically.Ray tracing in itself isn't proprietary tech, but Nvidia RTX is. Kind of like VRR vs Gsync.
How much better does it run if you have medium / low game settings and RTX on? All I've seen thus far are people running at ultra settings, which is quite demanding already.
Do you have the newest Win 10 update?I don't get the option to turn on DXR at all and I have all the necessary patches and a 2080 Ti.
The game doesn't directly use any RTX exclusive APIs though, it uses DXR, which is not hardware vendor proprietary (It is Microsoft proprietary).
You are taking apart my post for the wrong reasons. What I meant is RTX is some of the worst performing tech being pushed by Nvidia compared to their past technologies such as Gameworks, Physx, etc.Nvidia RTX is Nvidias implementation of DXR, which is open. The game only interfaces with DXR. Although seeing as NVIDIA is the only one with DXR-compatible hardware available there are likely optimisations.
You can install it manually.Nevermind, I am still on 1803 for some reason, and I even downloaded a windows patch yesterday which I thought was 1809.
And when I check for updates it doesn't offer me anything else.
Would that even be a relevant and logical comparison? You would be making significant sacrifices to overall image quality just to have RTX on.How much better does it run if you have medium / low game settings and RTX on? All I've seen thus far are people running at ultra settings, which is quite demanding already.
Now this is some performance. I'm not bothered though, just want to see real time raytracing.
That's a bigger performance hit than the Source engine HDR upgrade in the early nougties and the end results are poor to say the least.
Jesus Nvidia.
I have an i5 4690. Would that run it well do you think? Also, it runs at ~60fps on Xbox and the cpu there is shit, so you'd think it'd be okay on pc.The game is very cpu dependant.
My ryzen 1700 @3.9ghz is constantly at 60-80% usage. Unlike any other game.
I have an i5 4690. Would that run it well do you think? Also, it runs at ~60fps on Xbox and the cpu there is shit, so you'd think it'd be okay on pc.
I have an i5 4690. Would that run it well do you think? Also, it runs at ~60fps on Xbox and the cpu there is shit, so you'd think it'd be okay on pc.
The performance hit is enormous, but that was to be expected.
I said this back when the RTX line was announced, but this is the first time in a long time that PC GPUs and rendering tech is featuring demanding, emergent technology. A good decade or more ago it wasn't overly uncommon for PC games to, every now and then, have some rendering pipeline or feature that only the most cutting edge hardware would take advantage of and consoles wouldn't touch. That filtered out a bit as consoles and PC tech standardised, with only the odd bolted on tech feature added extra bells and whistles and not usually at too great of a performance cost. PhysX, VXAO, etc are similar examples.
Ray tracing is a big deal though. A huge deal. It's extremely advanced and emergent, and was always going to come at a huge performance cost. It doesn't really matter of Nvidia are leading the charge into this territory and the cards cost a small fortune. The huge performance hit was always going to be there even if the cards are tailored for this stuff. Buying an RTX for ray tracing is admitted to being an early adopter in expensive emergent tech. You literally banked on the most expensive, lowest performing variation of very new tech that'll only get more powerful as time goes by.
I just know the next couple of years are going to be a circus of foolish bewilderment from early RTX adopters who are confused and baffled that ray tracing, surprise surprise, smashes the card performance. What did people expect?
Actually I have a K version, but does it need to be overclocked to do what you're saying?The K version of your cpu with a 970 allows 50-60fps on ultra.
Dropping settings to high should see a good improvement.
You'll definitely get a better looking and performing experience than on consoles. (excl x1x and pro)
The cpu is maybe shit but it has more threads than your 4690. 4 threads are more shitty in that regard. You probably won't be able to hold it above 60fps all the time. But the consoles can't do that either, so...
Actually I have a K version, but does it need to be overclocked to do what you're saying?
That's interesting, I hadn't thought of it that way. A quick question (sorry if it's off-topic): my pc is i5 4690k / 970 / 8gb DDR3 RAM. How does that compare to an Xbox One X in terms of specs. I had thought it was stronger, but perhaps it's not?
Specs:
i7-4790k 4ghz
16gb ram
nvidia 1080
I don't really understand it. DX12 Off, Future Frame Rendering On, Vsync Off, Ultra Preset, 1080p, framerate limiter set to monitor refresh.
The game runs at a solid 60fps (PerfOverlay.DrawFPS), but when under load the game looks very "stuttery" or "choppy".
Its like the game has very uneven frame times or something, because the fps counter stays at a solid 60 even when its a choppy.
Anyone else experiencing this?
Specs:
i7-4790k 4ghz
16gb ram
nvidia 1080
I don't really understand it. DX12 Off, Future Frame Rendering On, Vsync Off, Ultra Preset, 1080p, framerate limiter set to monitor refresh.
The game runs at a solid 60fps (PerfOverlay.DrawFPS), but when under load the game looks very "stuttery" or "choppy".
Its like the game has very uneven frame times or something, because the fps counter stays at a solid 60 even when its a choppy.
Anyone else experiencing this?
Not much difference in Ultra vs Low in terms of quality.Techpowerup has the full benchmark suite up
https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V_RTX_DXR_Raytracing/
Comparison between low and ultra:
Low:
Ultra:
I'm noticing Inaccuracies in the reflections. How are Ray traced reflections drawn? Is it an automatic "thing"
And this isn't even real raytracing. This is raytracing on a select few surface reflections, and the cost is over 50% of your framerate.