• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

golem

Member
Oct 25, 2017
2,878
I just came up :D
41681790432_4977cb28c6_h.jpg
 

Shake Appeal

Member
Oct 27, 2017
3,883
The missions are so badly designed, it's driving me the fuck insane. The second big mission (liberate the whatever the fuck it was) drove me to the edge with it's scripted one shot kills despite full armor. Or the escort mission where the trucks don't wait for you and get blown up by the enemy. Difficulty is all over the place, indicator means nothing since you don't know what you're getting into and dat rngezus...fucking hell how thin the line is between coming home with 4 barely touched mechs vs 2 dead 2 barely alive. And the nonstop pilot headshots, come the fuck on!

Then there's the loading times of ps1 era, stutters and high gpu utilization for such simple looking graphics.

All that being said I CANT STOP PLAYING THIS FUCKING GAME!
There are no scripted one-shot kills that I'm aware of? RNG nastiness is real, but there are lots of ways to mitigate it (I'm pretty sure people don't avail of evasion, cover, brace, bulwark or careful Reserving nearly enough). I've found loading times very short (on an SSD), and I like that your intel for a mission can be horribly wrong.

Escort missions are a nuisance, though, yep. I avoid them.

Maaan I want a Trebuchet. Jealous. Dragon I can take or leave; I think the mechs that are the lowest weight in each class are kind of hard done by because of the initiative system.

Edit: Oh wait, Dragon has 150 speed, 90 melee dmg and a nice spread of hardpoints. I would brawl with that.
 
Last edited:

Volimar

volunteer forum janitor
Member
Oct 25, 2017
38,453
I swear Dekker has a global taunt. He's the Teemo of the Battletech world. He's just meant to die.

I think I'm going to start over now that I know the systems better.
 

Landford

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,678
Dont underestimate the power of Called Shots. You can clean kill in one turn if your hit chance is good enough. Position your mechs in their weapons optimal range and AC the shit out of their legs or torso.
 

RecLib

Member
Oct 27, 2017
4,365
Well, I had to full uninstall GoG Galaxy just to get the game to work, but I finally got past the first mission. After 7 runs I got really good at speed running that tutorial if I do say so myself.
 
Oct 25, 2017
2,307
Texas
Well, run as administrator got me a darker version of the ship floating in orbit at least, so it did SOMETHING. Still stuck there though.


As a side note, as someone who has played through the tutorial 4 times trying to get the game to work now, man is it ever an underwhelming tutorial for what I know is actually a very complex game.

Yup. My dad called me and told me I have to explain the game to him lol.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,496
Man, apparently I'm pretty lucky compared to everybody else. None of my guys died, other than my Commander who got "lethal" damage when a Jaegermech popped over a hill and cored his Blackjack in one hit. Out of the fight for 94 daaaaaays

Still love the Jaeger, though. I got one by KILLING THE MEAT, SAVING THE METAL one mission, and the first run out it blew both arms off a Shadowhawk in one shot XD Ended up stripping the M Lasers off in favor of a couple Jumpjets, just stick it somewhere with solid sightlines and benefit from my Glitch's Bulwark and Multishot.

Also got a Dragon the same way, pinged the head twice with missiles and blew out one of the legs for the last wound. Great mech. Still need a real knife-fighter, though, all my mechs so far are mid or long range.
 

kvetcha

Banned
Oct 27, 2017
7,835
I don't suppose there are any Marauders or other harmony gold mechs in here?

Not until the lawsuits are settled. The Marauder and Warhammer were both in the pre-Alpha version, but removed for Beta and beyond. So we know HBS would like to include them when it's legally viable.

Well, I had to full uninstall GoG Galaxy just to get the game to work, but I finally got past the first mission. After 7 runs I got really good at speed running that tutorial if I do say so myself.

Hey, it worked! I'm glad. I'll be sure to recommend this to anyone else who has the problem.

edit: more info from the BattleTech forums concerning issues with GoG.

"Update: GOG got back to me and recommended to unblock Battletech and GOG Galaxy in the firewall settings of your antivirus program. Start the game with administrator rights directly in the game folder. Works for me so far."
 

Opium

Member
Oct 30, 2017
220
There are no scripted one-shot kills that I'm aware of? RNG nastiness is real, but there are lots of ways to mitigate it (I'm pretty sure people don't avail of evasion, cover, brace, bulwark or careful Reserving nearly enough). I've found loading times very short (on an SSD), and I like that your intel for a mission can be horribly wrong.

Escort missions are a nuisance, though, yep. I avoid them.

I swear I had one mech always one shotted each time I replayed that damn mission, until I figured it might be better to retreat and let the allied ai do some noise first. Salvaged that damn Trebuchet though so no hard feelings.

I'm playing from SSD and loading times are horrible compared to other more graphically intense games, this one is just poorly optimized.
 

kvetcha

Banned
Oct 27, 2017
7,835
I swear I had one mech always one shotted each time I replayed that damn mission, until I figured it might be better to retreat and let the allied ai do some noise first. Salvaged that damn Trebuchet though so no hard feelings.

I'm playing from SSD and loading times are horrible compared to other more graphically intense games, this one is just poorly optimized.

Nope, no scripted kills. Just bad luck. :)
 

Uthred

Banned
Oct 25, 2017
3,567
Hmm ran into an issue where despite being at 0 days I cant get a negative status off Behemoth. Rather annoying as it stops her using morale.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,496
The missions are so badly designed, it's driving me the fuck insane. The second big mission (liberate the whatever the fuck it was) drove me to the edge with it's scripted one shot kills despite full armor. Or the escort mission where the trucks don't wait for you and get blown up by the enemy. Difficulty is all over the place, indicator means nothing since you don't know what you're getting into and dat rngezus...fucking hell how thin the line is between coming home with 4 barely touched mechs vs 2 dead 2 barely alive. And the nonstop pilot headshots, come the fuck on!

Then there's the loading times of ps1 era, stutters and high gpu utilization for such simple looking graphics.

All that being said I CANT STOP PLAYING THIS FUCKING GAME!
Liberate Weldry is kinda trickyl, but there's no scripted one-shot kills. Jaegermechs just do that sometimes. It's sorta their thing. I did get torn up pretty bad, but that was side torso shots. 'Fraid you just got unlucky, or you're running a Light Mech in which case you're making your own bad luck. As for escort missions, you just gotta keep up lol. Positioning your guys on the road before you trip the point is a good idea, sticking to the road so you can keep pace is also pretty important. Sticking to cover means you'll fall behind.
 
Oct 25, 2017
2,307
Texas
Yeah there's significant randomness in the game. You also can't just use the same strategy for all missions and succeed. Even if you use a good strat you still will lose.
 

Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,359
The mission after Panzyr is kicking my ass

I KNOW I have to make sacrifices, or even completely fail side objectives, but man...
Even with save scumming, I fail this mission, while trying to 100% the mission

And I think that this is also why we don't have Iron man mode. You can't know what you have to do or focus on at first glance when you want to finish all objectives but...

destroying the Munition depots are your only chance to make a difference early on.
 

Opium

Member
Oct 30, 2017
220
Liberate Weldry is kinda trickyl, but there's no scripted one-shot kills. Jaegermechs just do that sometimes. It's sorta their thing. I did get torn up pretty bad, but that was side torso shots. 'Fraid you just got unlucky, or you're running a Light Mech in which case you're making your own bad luck. As for escort missions, you just gotta keep up lol. Positioning your guys on the road before you trip the point is a good idea, sticking to the road so you can keep pace is also pretty important. Sticking to cover means you'll fall behind.

It just seemed ridiculous how I lost one untouched mech 5 times in a row from a single Trebuchet missile salvo or Jagermech ACs. For the escort mission I made sure I was already ahead on the path the AI takes before I trigger the convoy start, otherwise I couldn't keep up with them.

I'm running with a BJ, Vindi and these 2 bois. Guess it's safe to say I have my missile needs satisfied :) Also gave up on light mechs since the first mission where I lost Dekker rip lol.

askWgLm.png



AIGJRko.png
 

Zealuu

Member
Feb 13, 2018
1,184
Got through a 2.5 skull mission with only minor repairs required on the mechs. Yet basically every pilot is out for 17 days because they got injured from a headshot. I refuse to believe missile attacks only roll for headshots once per barrage.

Forgot to get a screenshot but I'm fielding some decent tonnage now: Centurion, Shadow Hawk, Trebuchet, and a Hunchback I just got the last third of.
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,496
It just seemed ridiculous how I lost one untouched mech 5 times in a row from a single Trebuchet missile salvo or Jagermech ACs. For the escort mission I made sure I was already ahead on the path the AI takes before I trigger the convoy start, otherwise I couldn't keep up with them.

I'm running with a BJ, Vindi and these 2 bois. Guess it's safe to say I have my missile needs satisfied :) Also gave up on light mechs since the first mission where I lost Dekker rip lol.

askWgLm.png



AIGJRko.png
Wow, I'll say.

You're pretty light armored with that lance, which might be contributing to your survivability issues, and if the Vindicator and BJ are outfitted as standard you're gonna be struggling at anything other than long range... I'd consider moving the LRM20s to the Trebuchet and making it your go-to missileboat and making the Centurion into more of a midrange brawler with a little more armor. At the moment you're looking at being reduced to a handful of lasers the moment they close the range with you, and LRMs aren't great for peeling armor.
 

Laiza

Member
Oct 25, 2017
2,171
So far I've been having a relatively easy time of it. I say "relatively" because I've had quite a few close scrapes and more than once I've reloaded after losing a mech unnecessarily, but that was like 5 missions ago now. I'm cruising even in a 4 skull mission (where I was explicitly warned that my tonnage was lower than recommended by the devs), though I had to employ some cheesy tactics to get through it without casualties.

I cannot emphasize this enough: USE YOUR SKILLS. Bulwark (and by extension, the "guarded" status in general) especially is ridiculously strong and dramatically extends the lifespan of your warriors in the field if you make good use of it. Taking half damage while dealing full damage to your enemies almost feels like cheating, really, especially since the AI isn't smart enough to avoid shooting targets with the "guarded" status. Called shots with the tactics called shot bonus also makes it shockingly easy to core a mech in a single round - doubly so when your tactician is packing 8 medium lasers!

Playing this way I've managed to avoid any major losses and even finish missions against long odds with all bonus objectives completed. It won't always be easy, but then, it shouldn't be. Just play smarter and don't take unnecessary risks and you'll be fine.
 

kvetcha

Banned
Oct 27, 2017
7,835
Got through a 2.5 skull mission with only minor repairs required on the mechs. Yet basically every pilot is out for 17 days because they got injured from a headshot. I refuse to believe missile attacks only roll for headshots once per barrage.

It was confirmed just today by a dev on the forums. That said, it's one roll per weapon. So, like, an SRM carrier would get 10 rolls, one for each SRM6.
 

Laiza

Member
Oct 25, 2017
2,171
I have to agree that it doesn't feel like a 1% chance at all. Of course, it's possible that the pseudo-RNG is just particularly prone to weird streaks, but I still don't feel like the frequency at which I've been headshot is anywhere close to 1%.

Someone needs to make a spreadsheet recording this stuff, though that would be a lot of work. Hrrr...
 
OP
OP

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
What are your merc company names? I always like to RP strategy games.

Mine's called Metalfists.
I gave my commander callsign Pigeon (i love random generated names), so i named my unit Pigeon's Pillagers.

Man, apparently I'm pretty lucky compared to everybody else. None of my guys died, other than my Commander who got "lethal" damage when a Jaegermech popped over a hill and cored his Blackjack in one hit. Out of the fight for 94 daaaaaays

Still love the Jaeger, though. I got one by KILLING THE MEAT, SAVING THE METAL one mission, and the first run out it blew both arms off a Shadowhawk in one shot XD Ended up stripping the M Lasers off in favor of a couple Jumpjets, just stick it somewhere with solid sightlines and benefit from my Glitch's Bulwark and Multishot.

Also got a Dragon the same way, pinged the head twice with missiles and blew out one of the legs for the last wound. Great mech. Still need a real knife-fighter, though, all my mechs so far are mid or long range.

I haven't lost any pilots or 'Mechs for that matter yet. Some close calls to be sure. That said, a lot of my pilots are sitting in the infirmary constantly. And my 'Mechs are in constant need of repairs. Indeed, this is causing me some trouble as i'm nearing bankrupty. Missed a well paying mission because i traveled first rather than negotiating a contract first...

Currently refitting my JagerMech with twin Federated AC/10++ and extra armor. I wonder if it will amount to anything.
 

Rean

Member
Oct 27, 2017
1,329
is LRM spam viable? i kinda wanna do it but SRM spam sounds more lethal lol

finished first story mission without a scratch, called shots too OP. rip CT
 

kvetcha

Banned
Oct 27, 2017
7,835
Statistically it's almost impossible that with a 1% chance THREE pilots in one mission would get headshot. I still think something is wrong.

3-5 weapons per mech per contract, an average of 12 mechs/vehicles and 10 rounds of combat = 360-600 rolls per contract. That's a statistical likelihood of 3-6 headshots per contract. Whether or not they happen to you or to the computer is beside the point.
 
OP
OP

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
What the hell..
Mission start screen indicates my Quickdraw's armor is not repaired. But there is no option to fix it in the 'Mech bay....
 

Poodlestrike

Smooth vs. Crunchy
Administrator
Oct 25, 2017
13,496
I haven't lost any pilots or 'Mechs for that matter yet. Some close calls to be sure. That said, a lot of my pilots are sitting in the infirmary constantly. And my 'Mechs are in constant need of repairs. Indeed, this is causing me some trouble as i'm nearing bankrupty. Missed a well paying mission because i traveled first rather than negotiating a contract first...

Currently refitting my JagerMech with twin Federated AC/10++ and extra armor. I wonder if it will amount to anything.
Niiiice. I need to make sure I check the stores more, I'm spending most of my credits on Argo upgrades and repairs.
 

Opium

Member
Oct 30, 2017
220
Wow, I'll say.

You're pretty light armored with that lance, which might be contributing to your survivability issues, and if the Vindicator and BJ are outfitted as standard you're gonna be struggling at anything other than long range... I'd consider moving the LRM20s to the Trebuchet and making it your go-to missileboat and making the Centurion into more of a midrange brawler with a little more armor. At the moment you're looking at being reduced to a handful of lasers the moment they close the range with you, and LRMs aren't great for peeling armor.


I had issues before that mission, now with this setup it's much better. With at least 70-80% hit chance, one long range barrage from each missile boat is enough to knockdown one mech with at least one arm/leg destroyed. If it's a crit then multiple arms blow up or the whole mech. BJ and Vindi are full armored (almost) and medium range fitted, I admit I'm not fond of brawling. I might let go of that PPC but I do enjoy sniping those pesky vehicles.

P0bga21.png



hPvCoGH.png
 
Nov 1, 2017
8,061
I don't suppose there are any Marauders or other harmony gold mechs in here?

Others already chimed in but we did get some massive good news yesterday.

This week, a judge dismissed the case Harmony Gold (the company that owns Robotech) was pursuing against Hairbrained Schemes (who just produced the 2018 BattleTech game) with prejudice, meaning that not only is the company not responsible for infringement but that Harmony Gold cannot raise this issue up ever again with them. Now it's just a matter of waiting to see how a judge rules in the same kind of case against Piranha Games (who are about to release MechWarrior 5). If everything works out like some suspect it will, a lot of those Unseen designs could suddenly be making their way back into both games.
 

Deleted member 28474

user requested account closure
Banned
Oct 31, 2017
6,162
The performance of this game is to be expected for a game of this scale, and by a relatively small team.

Still, they are disappointing. I can't buy the game until the horror stories of being able to actually play the game cease.

Yeah it is really frustrating. Hopefully some patches roll out sooner rather than later.

People have had a similar issue to me but I cant seem to find a fix for my issue.
 

Noaloha

Member
Oct 27, 2017
314
What exactly do these <<< >>> represent in the UI when targeting enemies? I think I've also seen them in red, blue.

gdghhdp2u8o.png
 

Avitus

Member
Oct 25, 2017
12,914
I have so many mechs that I really wish you could buy another leopard and send a lance out on a contract APEX style.
 
Oct 25, 2017
3,985
Ann Arbor, Mi
Yeah it is really frustrating. Hopefully some patches roll out sooner rather than later.

People have had a similar issue to me but I cant seem to find a fix for my issue.

3c10ead4-6f76-4d80-aefc-807d53925b57.jpg


This is the problem someone on my team has. If you note the date, it is a review copy.

Something patched on Saturday, and he hasn't been able to run the game since...not even after its official launch on Tuesday and several reinstalls later.

I'm not touching it until they patch this thing up. My co-worker claims to not have any problems.
 

Uthred

Banned
Oct 25, 2017
3,567
I know I should retreat, but just cant bring myself to do so. Just finished a mission where I was up against two lances and vehicles, total meatgrinder. No mech nor warrior left unscathed.