Comes with the story. You'll get a new crew member who gives you the option.
Cheers, thanks. I figured that was the case because I didn't see an option for upgrades anywhere.
Comes with the story. You'll get a new crew member who gives you the option.
There are no scripted one-shot kills that I'm aware of? RNG nastiness is real, but there are lots of ways to mitigate it (I'm pretty sure people don't avail of evasion, cover, brace, bulwark or careful Reserving nearly enough). I've found loading times very short (on an SSD), and I like that your intel for a mission can be horribly wrong.The missions are so badly designed, it's driving me the fuck insane. The second big mission (liberate the whatever the fuck it was) drove me to the edge with it's scripted one shot kills despite full armor. Or the escort mission where the trucks don't wait for you and get blown up by the enemy. Difficulty is all over the place, indicator means nothing since you don't know what you're getting into and dat rngezus...fucking hell how thin the line is between coming home with 4 barely touched mechs vs 2 dead 2 barely alive. And the nonstop pilot headshots, come the fuck on!
Then there's the loading times of ps1 era, stutters and high gpu utilization for such simple looking graphics.
All that being said I CANT STOP PLAYING THIS FUCKING GAME!
Maaan I want a Trebuchet. Jealous. Dragon I can take or leave; I think the mechs that are the lowest weight in each class are kind of hard done by because of the initiative system.
I don't suppose there are any Marauders or other harmony gold mechs in here?
Well, run as administrator got me a darker version of the ship floating in orbit at least, so it did SOMETHING. Still stuck there though.
As a side note, as someone who has played through the tutorial 4 times trying to get the game to work now, man is it ever an underwhelming tutorial for what I know is actually a very complex game.
Nope. But their case against HBS got thrown out, so if their case against PGI gets similarly dismissed, I imagine you'll see them back in there pretty quick.I don't suppose there are any Marauders or other harmony gold mechs in here?
I don't suppose there are any Marauders or other harmony gold mechs in here?
Well, I had to full uninstall GoG Galaxy just to get the game to work, but I finally got past the first mission. After 7 runs I got really good at speed running that tutorial if I do say so myself.
There are no scripted one-shot kills that I'm aware of? RNG nastiness is real, but there are lots of ways to mitigate it (I'm pretty sure people don't avail of evasion, cover, brace, bulwark or careful Reserving nearly enough). I've found loading times very short (on an SSD), and I like that your intel for a mission can be horribly wrong.
Escort missions are a nuisance, though, yep. I avoid them.
I swear I had one mech always one shotted each time I replayed that damn mission, until I figured it might be better to retreat and let the allied ai do some noise first. Salvaged that damn Trebuchet though so no hard feelings.
I'm playing from SSD and loading times are horrible compared to other more graphically intense games, this one is just poorly optimized.
Hmm ran into an issue where despite being at 0 days I cant get a negative status off Behemoth. Rather annoying as it stops her using morale.
Liberate Weldry is kinda trickyl, but there's no scripted one-shot kills. Jaegermechs just do that sometimes. It's sorta their thing. I did get torn up pretty bad, but that was side torso shots. 'Fraid you just got unlucky, or you're running a Light Mech in which case you're making your own bad luck. As for escort missions, you just gotta keep up lol. Positioning your guys on the road before you trip the point is a good idea, sticking to the road so you can keep pace is also pretty important. Sticking to cover means you'll fall behind.The missions are so badly designed, it's driving me the fuck insane. The second big mission (liberate the whatever the fuck it was) drove me to the edge with it's scripted one shot kills despite full armor. Or the escort mission where the trucks don't wait for you and get blown up by the enemy. Difficulty is all over the place, indicator means nothing since you don't know what you're getting into and dat rngezus...fucking hell how thin the line is between coming home with 4 barely touched mechs vs 2 dead 2 barely alive. And the nonstop pilot headshots, come the fuck on!
Then there's the loading times of ps1 era, stutters and high gpu utilization for such simple looking graphics.
All that being said I CANT STOP PLAYING THIS FUCKING GAME!
Liberate Weldry is kinda trickyl, but there's no scripted one-shot kills. Jaegermechs just do that sometimes. It's sorta their thing. I did get torn up pretty bad, but that was side torso shots. 'Fraid you just got unlucky, or you're running a Light Mech in which case you're making your own bad luck. As for escort missions, you just gotta keep up lol. Positioning your guys on the road before you trip the point is a good idea, sticking to the road so you can keep pace is also pretty important. Sticking to cover means you'll fall behind.
Wow, I'll say.It just seemed ridiculous how I lost one untouched mech 5 times in a row from a single Trebuchet missile salvo or Jagermech ACs. For the escort mission I made sure I was already ahead on the path the AI takes before I trigger the convoy start, otherwise I couldn't keep up with them.
I'm running with a BJ, Vindi and these 2 bois. Guess it's safe to say I have my missile needs satisfied :) Also gave up on light mechs since the first mission where I lost Dekker rip lol.
Got through a 2.5 skull mission with only minor repairs required on the mechs. Yet basically every pilot is out for 17 days because they got injured from a headshot. I refuse to believe missile attacks only roll for headshots once per barrage.
It was confirmed just today by a dev on the forums. That said, it's one roll per weapon. So, like, an SRM carrier would get 10 rolls, one for each SRM6.
I gave my commander callsign Pigeon (i love random generated names), so i named my unit Pigeon's Pillagers.What are your merc company names? I always like to RP strategy games.
Mine's called Metalfists.
Man, apparently I'm pretty lucky compared to everybody else. None of my guys died, other than my Commander who got "lethal" damage when a Jaegermech popped over a hill and cored his Blackjack in one hit. Out of the fight for 94 daaaaaays
Still love the Jaeger, though. I got one by KILLING THE MEAT, SAVING THE METAL one mission, and the first run out it blew both arms off a Shadowhawk in one shot XD Ended up stripping the M Lasers off in favor of a couple Jumpjets, just stick it somewhere with solid sightlines and benefit from my Glitch's Bulwark and Multishot.
Also got a Dragon the same way, pinged the head twice with missiles and blew out one of the legs for the last wound. Great mech. Still need a real knife-fighter, though, all my mechs so far are mid or long range.
Statistically it's almost impossible that with a 1% chance THREE pilots in one mission would get headshot. I still think something is wrong.
Player character's callsign is Rascal. The merc company is called Sleeper Service, after the Culture ship in Iain M. Bank's Excession.What are your merc company names? I always like to RP strategy games.
Mine's called Metalfists.
What the hell..
Mission start screen indicates my Quickdraw's armor is not repaired. But there is no option to fix it in the 'Mech bay....
With a closer look, looks like one of my Shadow Hawks is suffering from the same.
Niiiice. I need to make sure I check the stores more, I'm spending most of my credits on Argo upgrades and repairs.I haven't lost any pilots or 'Mechs for that matter yet. Some close calls to be sure. That said, a lot of my pilots are sitting in the infirmary constantly. And my 'Mechs are in constant need of repairs. Indeed, this is causing me some trouble as i'm nearing bankrupty. Missed a well paying mission because i traveled first rather than negotiating a contract first...
Currently refitting my JagerMech with twin Federated AC/10++ and extra armor. I wonder if it will amount to anything.
Wow, I'll say.
You're pretty light armored with that lance, which might be contributing to your survivability issues, and if the Vindicator and BJ are outfitted as standard you're gonna be struggling at anything other than long range... I'd consider moving the LRM20s to the Trebuchet and making it your go-to missileboat and making the Centurion into more of a midrange brawler with a little more armor. At the moment you're looking at being reduced to a handful of lasers the moment they close the range with you, and LRMs aren't great for peeling armor.
I don't suppose there are any Marauders or other harmony gold mechs in here?
This week, a judge dismissed the case Harmony Gold (the company that owns Robotech) was pursuing against Hairbrained Schemes (who just produced the 2018 BattleTech game) with prejudice, meaning that not only is the company not responsible for infringement but that Harmony Gold cannot raise this issue up ever again with them. Now it's just a matter of waiting to see how a judge rules in the same kind of case against Piranha Games (who are about to release MechWarrior 5). If everything works out like some suspect it will, a lot of those Unseen designs could suddenly be making their way back into both games.
What the hell..
Mission start screen indicates my Quickdraw's armor is not repaired. But there is no option to fix it in the 'Mech bay....
The performance of this game is to be expected for a game of this scale, and by a relatively small team.
Still, they are disappointing. I can't buy the game until the horror stories of being able to actually play the game cease.
Yeah, looks like.ive noticed this, but if you start the mission, their armor is fixed.
What exactly do these <<< >>> represent in the UI when targeting enemies? I think I've also seen them in red, blue.
Yeah it is really frustrating. Hopefully some patches roll out sooner rather than later.
People have had a similar issue to me but I cant seem to find a fix for my issue.