Hey, I had the chance to try out Bayonetta on Wii U and I had some issues with the button inputs. All in all it just seemed arbitrary what the game considered a pause or full stopp in combos so I really weren't getting the comboes I actually wanted.
Is this how it just is? Is there some technical things I should know about in regards to character movement in regards to button presses?
And is Bayonetta Switch the same in this regard or improved ?
And lastly, how is Bayonetta 2 Switch in comparison?
I really want to give the games a chance but so far I'm not pleased with the combat inputs on Wii U and its putting me off the idea.
Have anyone of you tried split joycon setup when playing 1 or 2? How is it?
Oh god, playing as Jeanne in B2 is a nightmare. There's way too much of a reliance on Witch time for that to be fun.Fooling around with a Jeanne + Gaze of Despair run (in 2) has shown me alarmingly quickly that I don't really know how to dodge.
;(Seems like it. It wouldn't be a surprise, nor is 3 coming out to undoubtedly dismal numbers.
But all of that would have been known by them when they approved the games in the first place, so it might have met expectations in that regard.
Pauses in attack strings can be timed to animation.Hey, I had the chance to try out Bayonetta on Wii U and I had some issues with the button inputs. All in all it just seemed arbitrary what the game considered a pause or full stopp in combos so I really weren't getting the comboes I actually wanted.
Is this how it just is? Is there some technical things I should know about in regards to character movement in regards to button presses?
Wii U port is actually the best for it because you can mash on button AND the touchscreen allowing you to go over the limit easily.the only thing i don't like about basically every port version of Bayo1 is that they fucked up the input requirements for QTEs so beating Jeanne at buttonmashing fists is nearly impossible.
Failing punching on purpose and parrying incoming punishing hit is cooler.I mean it was always better to dodge into witchtime and bust her face, but still
what the hell, that's screwed up on Switch too?the only thing i don't like about basically every port version of Bayo1 is that they fucked up the input requirements for QTEs so beating Jeanne at buttonmashing fists is nearly impossible.
I mean it was always better to dodge into witchtime and bust her face, but still
Hurts to hear. Too bad, since it's so good. Instead, people want to build cardboard pianos.
For the type of release that it was (A four year port of a niche game on a niche system), I'd say that bodes very well; this wasn't exactly a flagpole release for them.I think the general agreement in the NPD February thread was that Bayonetta 2 did pretty good in the US for what it was. It did chart at 14 (all platforms) and 4 (NSW) without digital sales and it might even skew digital more than the usual Nintendo game because it was cheaper to buy Bayonetta 2 indivdually on the eShop if you did not want/need the first game. The WiiU version did not chart at all. I think it met or outperformed the expectations that Nintendo had, at least in the US.
Seems like it. It wouldn't be a surprise, nor is 3 coming out to undoubtedly dismal numbers.
This graph shows the total sell-through of Bayonetta 2 immediately after its February release for Nintendo Switch, compared to the sell-through for the same period of time following its 2014 release for Wii U. The Nintendo Switch version of this title quickly surged past the original Wii U version.
You buy them as you go! And, you get to do all the Alfhiems without cheesy weapons!Why on earth would you ever *want* to play Bayonetta without all your fun tools!?
I mean isn't the point of the Alfheims to show you how to use weapons effectively?You buy them as you go! And, you get to do all the Alfhiems without cheesy weapons!
I beat Bayonetta 1 yesterday. Definitely had rough edges, but it was worth it.
Will 2 be much better? From what I've seen the colors got a major upgrade.
I beat Bayonetta 1 yesterday. Definitely had rough edges, but it was worth it.
Will 2 be much better? From what I've seen the colors got a major upgrade.
Not really, but they are more difficult. Bullet Climax can be abused to run out the time once your high enough. Plus, torture attacks on Harmonies will count for 15 seconds.i mean those bloody hover alfheims are super impossible without the whips
I'm about to pull the trigger on Bayonetta 2 for Switch. It's a good version of the game, right?
I never played the WiiU version so I'm fine.The framerate is moderately improved in handheld and noticeably when docked compared to the Wii U game, so it can definitely be recommended over the original - but there's not much in the way of changes beyond that.
the only thing i don't like about basically every port version of Bayo1 is that they fucked up the input requirements for QTEs so beating Jeanne at buttonmashing fists is nearly impossible.
I mean it was always better to dodge into witchtime and bust her face, but still
welcome to the clubafter giving up on trying to find a retail copy that included both game (the only version shops imported here is the arabic and south east asia version with only bayonetta 2) i finally got the first game on eshop, and just finished it
OH MY FUCKING GOD
it was soooo good. i'm in love with the game. now i need to get the physical version of the second game, also again
IT WAS SO GOOD
i definitely loved the combat. i did play on easy tho (i know, shame on me) but i wanted to have an easy experience the first time i play the game. i will replay the game on normal soon for sure.welcome to the club
also, if you are in for the combat, prepare to be disappointed by bayo 2,it's still goodthough, but it doesn't touch bayo1's
bayo 1 gets better the more you get into the mechanics an up the ante in difficultyi definitely loved the combat. i did play on easy tho (i know, shame on me) but i wanted to have an easy experience the first time i play the game. i will replay the game on normal soon for sure.