Kid Aloy was awful. Luckily it only lasts for like 45 minutes but yeah what a horrid way to open up.That specific scene made me go from 9/10 interested in the game to 4/10. Im very shallow sometimes. That face animation and general look felt terrible to me. I enjoyed the gameplay but that scene man...
Hair's good but the tits are whack. No leather corset is going to move an inch.
surprised no one has mentioned tomb raider yet
which to me has the best hair yet
Limitations of realtime rendering. It's much easier to make convincing hair for shorter hair. The effort itself tho is commendable, as all three RE engine titles feature characters with long hair.Lady and Dante looks great but Trish less so. You can really notice she has 3 big physics group in her hair (back and the two sides). All the strands from the right side of her head all move in perfect unison like it's been glued to an invisible paper sheet.
I agree with you.Hair's good but the tits are whack. No leather corset is going to move an inch.
This is not just an engine performing as it should, it is also the auteurmanship of Capcom's directors and designers and artists, creating for us, male characters with the slickest, sexiest looking hairstyles; the sort that makes girls swoon, the kind that makes the most straight males uncomfortable in their panties; it is Capcom being the rock gods of sexy hair on iconic male heroes!
Some people (like me) have really wiry facial hair, and that's kinda what our beards are like.I always thought something felt off about his beard.. It looked very nice and clean (as in no aa/dithering issues) but it just felt... a chunk on something and not really hair beard.. really hard to explain...
Yes and i'm not sure, in my last investigation i made the conclusion what RE engine it's complete new with little stuff from the buried Panta rhei engine.
Yeah, that's ridiculous. Looks like DOA bodypaint instead of anything resembling actual clothing.Hair's good but the tits are whack. No leather corset is going to move an inch.
No, this is the answer of a small team within a 300+ person group that only works on the engine (not games) to the problem of said engine not really having any support for hair/hair physics.This is their answer to devs saying It's one of the worst engines to create with?
FUCKING THANK YOUNo, this is the answer of a small team within a 300+ person group that only works on the engine (not games) to the problem of said engine not really having any support for hair/hair physics.
the AA hair in division 2 is terrible. especially the hair lines
It's also the sweat. Uncharted 4 had good physics animations for either dry and wet hair. The lost legacy adds sweat. Chloe's hair strains touching their face got sticky while the strains on the farthest from their body are dry.
It also moves and behaves very convincing, in stark contrast to Lara's TressFX which might be more advanced and more taxing, but moves and behaves very strange and unrealistic as if Lara was constantly under water.
They all look great but it's very difficult to judge the best unless we split them into -
CGI models.
Cut scene models.
In game models.
FFXV's in game hair is astounding. That engine is fantastic. Anyone know if they're using it for FF16 or they going with UE4?