The janky face animations ruin hzd for me. Rdr2 nails graphics and animation
Horizon Zero Dawn, but only just. Both are the two very best looking games this gen imo. Horizon pips it by the smallest of margins because for me it still has a slightly more interesting, exaggerated and stylised palette, art direction and models, that offer slightly more striking aesthetics. I do however think RDR2 is more technically accomplished overall, though it isn't without its blemishes either, eg gameplay character models and certain textures up close, as well as the use of TAA. I re-played HZD (Frozen Wilds and campaign) directly after RDR2 and they trade blows tbh. Side note, Forza Horizon 4 is also up there as one of the best looking open-world games this gen too.
Horizon | PS4 Pro gameplay
Yes but not many people even played the dlc to see the improvements.To be fair to HZD, they gave the facial animations a definitive coat of improvement for the DLC.
Yes but not many people even played the dlc to see the improvements.
I just got the complete collection of Horizon to do the DLC and when I initially loaded it I was in awe for about 5 minutes. Then the god awful dialogue at the start of the DLC and strange animations, super easy climbing...overall look of how it all moves really tarnished the game instantly for me. Love the sound design but man....I have some issues with Horizon.
Overall, Red dead 2 by a large gap.
Complaining about climbing and movement in comparison to RDR2 seems super weird to me, given RDR2 has considerably more tanky, imprecise, floaty and often times janky controls and movements, to the point where falling a few inches can sometimes lead to a 5-second long unrealistic collapsing animation, and other times it takes multiple attempts to do even simple things like roping your horse to a post, due to how cumbersome the process can be.
Horizon's world is flat, visually repetitive and all-around samey looking. Has a real procedural and/or copy-paste feel to it.
Seldomly have I read something this false on this site.
The repetitive, samey, procedual and copy-paste world of Horizon Zero Dawn:
It may feel janky to you but the world and animation feels and looks better imo. In horizon it feels like there are robots in so many places, like every two steps.
It's like rockstar have the confidence and experience to let the world breathe while Horizon is a constant attack on the senses. You can't just enjoy the world IMO, and ultimately feels false for it. The uncharted push up to climb this entire section is so immersion breaking for me that it ruins the overall experience.this affects my overall view of the world as the animation and feel of the game just doesn't make the world feel real.
I still like Horizon and I platinum-ed it, but it does not compare to RDR2 at 4k imo.
Your post is conflating completely different points. I wasn't referring to game and world design, but climbing and movement, which is what you referenced.
And perhaps having more fluid and accessible controls and movement mechanics is a negative point to you, but those things are positives for me. Quick climbing is also no more or less immersion-breaking than RDR2's unrealistically cumbersome controls and movements, nor the auto-aim shooting. Hell, Arthur Morgan controls and moves like a 70-year-old drunk in comparison to Aloy's athleticism, fluidity and precision. The control limitations in RDR2 were far more stifling, it sometimes made simple climbing and exploration oftentimes unnecessarily frustrating, and in fact, far more difficult than some of these things would be to do in real life.
You do know that art direction and graphics aren't the same thing, right?
Seldomly have I read something this false on this site.
The repetitive, samey, procedual and copy-paste world of Horizon Zero Dawn: