I'm not really a fan of it with the level of realism that more recent games go to. In Unreal Tournament I'm okay with it because it looks more cartoony than realistic, and those games also have gore settings, but like The Last of Us turned me off partly because of the level of realism they were showing on things like stabbing someone in the head and stuff like that. I actually really appreciate how Destiny is one of the few shooters to not feature graphic violence and goes for fantastical explosions and and stuff.I wonder why we find visceral brutal graphic violence to be so satisfying in video games and movies.
This one.The HL2 shotgun is cool, but my favorite is the Flak Cannon from Unreal.
Some of the gibbing in BL3 is nasty
The HL2 shotgun is cool, but my favorite is the Flak Cannon from Unreal.
The levels are remarkable because they facilitate the awesome combat encounters. Give me utilitarian hallways and office buildings if I can get firefights like Fear.FEAR has such great combat. Shame about the dull and unremarkable levels.
Looking at it now there's nothing really wrong with it, but I remember it feeling ineffectual unless you were basically within melee range - which is, admittedly, how a shotgun should act, but there are limits.
Do you mean in a game or irl?I remember it feeling ineffectual unless you were basically within melee range - which is, admittedly, how a shotgun should act