FYI Sunset Overdrive and Minecraft are already on GeForce Now.Just asked Microsoft about it. At the end of the day, they're our publisher, they call the shots. I'd love to have Ori on GeForce Now :)
FYI Sunset Overdrive and Minecraft are already on GeForce Now.Just asked Microsoft about it. At the end of the day, they're our publisher, they call the shots. I'd love to have Ori on GeForce Now :)
They already get the money for the games they sell. Why do they want money for the PC it's played on as well? Will they start pulling the games from xCloud as well when that goes live? And what about Shadow and other streaming services?Nvidia is getting paid for the service that uses their games while they get nothing for it from Nvidia.
I'm wondering what's the difference between NVIDIA and Google for Bethesda games.
Doom (2016) and Doom Eternal has been confirmed for a Google Stadia release.
Doesn't this make sense though?
I mean it sucks yeah but if I was a developer then I would feel entitled to at least some of that 7.99 or so Nvidia charges a month.
We can talk about who owns hardware and vms etc. but at the end of the day Nvidia is making money on games from other developers.
These are different things. You can't compare a video card to a subscription service. Look, I work in the book publishing industry, and I can get the perspective of a publisher. It's the same as if a customer bought a physical book, but then a third party decided to scan those books and let the customer read it in ebook format for a monthly fee (if the customer can prove that they own a physical copy). It's not wrong from a customer's point of view, but that third party is still getting money for a service that uses my book. That service means that the book publisher might lose a potential ebook sale (Why would a person buy Skyrim on Switch if they can just pay Nvidia to stream it?). That would not be okay for me as the author of that book.Kind of how Nvidia is getting paid for GTX 2080 Ti cards people use to play the same publishers games? I don't really understand because you still have to buy the game. This isn't like paying rights to show a PPV in a bar where one PPV buy is shown to 100 people. You already need to own the game.
Uber/Taxi drivers don't pay a royalty to Ford because they drive other people around and charge for it.
Hmm I feel like since Nvidia is using their games and software to make a profit, since the game still has to run on their own server, the publishers should get a taste. Didn't read what the actual agreement was though.GeForce Now it's just too good. These companies know they can probably get good cash from Google for exclusivity to Stadia, following Activision's steps.
This somehow will only end up hurting consumers, I can see it. In GNow you don't have to repurchase your game license, and these companies feel like they're missing out on something. But you're pretty much just renting a VM from Nvidia that has streaming software on it.
lol this is the thought that will end the world. Nvidia pulling games from using their GPUs and specific features unless they get more money.
This gets me sad. This is greed and jealousy combined in the worst way. It doesn't matter if you've already sold the product to a person, you want that second sell as well even when it's to the same person, soon you'll want to sell it to the person's kids as well even in the same house.These are different things. You can't compare a video card to a subscription service. Look, I work in the book publishing industry, and I can get the perspective of a publisher. It's the same as if a customer bought a physical book, but then a third party decided to scan those books and let the customer read it in ebook format for a monthly fee (if the customer can prove that they own a physical copy). It's not wrong from a customer's point of view, but that third party is still getting money for a service that uses my book. That service means that the book publisher might lose a potential ebook sale (Why would a person buy Skyrim on Switch if they can just pay Nvidia to stream it?). That would not be okay for me as the author of that book.
Again, do you expect to be able to play your blu-ray copy of a movie on Netflix (and for Netflix not to pay the publishers for the movies)? Just because games are digital, it doesn't change the fact that Nvidia must compensate the publishers for the games they use for the service they charge for. Without those games, their service is useless.
These are different things. You can't compare a video card to a subscription service. Look, I work in the book publishing industry, and I can get the perspective of a publisher. It's the same as if a customer bought a physical book, but then a third party decided to scan those books and let the customer read it in ebook format for a monthly fee (if the customer can prove that they own a physical copy). It's not wrong from a customer's point of view, but that third party is still getting money for a service that uses my book. That service means that the book publisher might lose a potential ebook sale (Why would a person buy Skyrim on Switch if they can just pay Nvidia to stream it?). That would not be okay for me as the author of that book.
Again, do you expect to be able to play your blu-ray copy of a movie on Netflix (and for Netflix not to pay the publishers for the movies)? Just because games are digital, it doesn't change the fact that Nvidia must compensate the publishers for the games they use for the service they charge for. Without those games, their service is useless.
Yes, greed from Nvidia. They should share their profit, because they're potentially costing the publishers money. The publishers spend resources on their product; we would stop getting Switch ports if the streaming services don't compensate the publishers, because what is the point, then?This gets me sad. This is greed and jealousy combined in the worst way. It doesn't matter if you've already sold the product to a person, you want that second sell as well even when it's to the same person, soon you'll want to sell it to the person's kids as well even in the same house.
From my perspective it shouldn't matter where the PC is located or who I'm paying to have access to it, as long as I've bought a game I should be able to play it on any PC.
Yes, greed from Nvidia. They should share their profit, because they're potentially costing the publishers money. The publishers spend resources on their product; we would stop getting Switch ports if the streaming services don't compensate the publishers, because what is the point, then?
If you bought a game, sure, you can play it on any PC. But Nvidia's service extends to mobile devices, too, which are not personal computers. Do you expect to buy a game on Android and be able to play on Iphone? Nvidia is cheating the system by not sharing their profit with the owners of the games.
Sure. Now what happens when GeForce now is also available on phones? Mac? Other people's PC's? Consoles?This gets me sad. This is greed and jealousy combined in the worst way. It doesn't matter if you've already sold the product to a person, you want that second sell as well even when it's to the same person, soon you'll want to sell it to the person's kids as well even in the same house.
From my perspective it shouldn't matter where the PC is located or who or what I'm paying to have access to it, as long as I've bought a game for PC I should be able to play it on any PC.
It's not the same. I'm comparing a third party getting money for scanning the paperback book and giving the ebook version to a customer for money, not you personally scanning your paperback and putting the ebook on your phone for personal use.Actually you can upload your music on Google Play as far as I remember and listen it whenever and wherever you want and you can upload your ebooks on Amazon and read them on Kindle whenever and wherever you want. Those services are free but they still do same "damages" you claim that nvidia paid service does.
It's not the same. I'm comparing a third party getting money for scanning the paperback book and giving the ebook version to a customer for money, not you personally scanning your paperback and putting the ebook on your phone for personal use.
If you're a publisher comparing "I can produce and sell Skyrim on everything" (you know, the literal reason publishers exist) versus "I will sell only the best looking version for the cheapest price and it will run on everything with a screen forever, and I will never see any money for it and all our publishing and porting work is for naught, oh and also Nvidia is getting money for it!" the situation becomes pretty clear.I mean, ultimately it sucks most for us, the consumers. But this is really Nvidia's fault here. They should share the profit with the publishers.
I mean, ultimately it sucks most for us, the consumers. But this is really Nvidia's fault here. They should share the profit with the publishers.
If you bought a game, sure, you can play it on any PC. But Nvidia's service extends to mobile devices, too, which are not personal computers. Do you expect to buy a game on Android and be able to play on Iphone? Nvidia is cheating the system by not sharing their profit with the owners of the games.
So what do you think a publishers job is?Bethesda and ActiBlizz can go fuck themselves.
They already got their piece of the pie when I bought their game. This is not affecting in any way. It's like I'm doing in-home streaming or some shit.
Oh so you DO know?I bet this is the doing of some suit who doesn't understand how this works. "What do you mean, people can stream our games for free? Did we allow that?!"
It doesn't matter. They're still getting paid for it. It may not be wrong from a customer's point of view because you paid for the game, but it's still wrong of Nvidia not to give the publishers any compensation, because their service likely hurts their mobile ports. If Nvidia really felt like they aren't doing anything wrong, they wouldn't give in and wouldn't remove Activision and Bethesda's games from their service.And again do you download games from Nvidia servers or you download game from Steam/Origin/UPlay servers as usual?Nvidia literally only provides hardware that's it. they are not handling any files.
Have you heard of Steam Remote Play? Literally what you're describing. Free. Every game in your library on Steam. Playable on Android or iOS. No exceptions.
Welcome to the streaming future.
I think this shows that NVidia's solution is just not sustainable, third parties demands a cut or otherwise they will do it through their own streaming services.
Yes, greed from Nvidia. They should share their profit, because they're potentially costing the publishers money. The publishers spend resources on their product; we would stop getting Switch ports if the streaming services don't compensate the publishers, because what is the point, then?
If you bought a game, sure, you can play it on any PC. But Nvidia's service extends to mobile devices, too, which are not personal computers. Do you expect to buy a game on Android and be able to play on Iphone? Nvidia is cheating the system by not sharing their profit with the owners of the games.
It doesn't matter. They're still getting paid for it. It may not be wrong from a customer's point of view because you paid for the game, but it's still wrong of Nvidia not to give the publishers any compensation, because their service likely hurts their mobile ports. If Nvidia really felt like they aren't doing anything wrong, they wouldn't give in and wouldn't remove Activision and Bethesda's games from their service.
Don't get me wrong: I'm all for streaming future, but I don't understand how anyone can think the publishers shouldn't be compensated by Nvidia when Nvidia is charging money to play those publishers' PC games on mobile devices.
NVIDIA Corporation Current Valuation = 121.73 billion
Fuck all of these "streaming rights" apologists. This is some anti consumer bullshit, and you won't convince me otherwise.
There's a better analogy than this actually.
iTunes Match is a service pretty similar to GeForce Now. It scans your iTunes library and then let's you stream anything that you have in your library while you subscribe to it. It's a cloud based iTunes. If they don't have an album on iTunes that you have in your library then it uploads your files to their servers but otherwise it just lets you stream your owned music (that you've bought from any source or ripped from any media) from iTunes servers directly to your phone/computer etc.
It's for all intents and purposes what Nvidia is doing but for music. And the difference being that Apple pay streaming royalties to labels and song writers from iTunes Match subs. It doesn't matter that you've bought that Paramore album from Amazon in a flash sale. Yeah you've paid for it once but Apple are charging you a yearly sub to distribute that music to you via a different delivery system (streaming rather than the mp3s you bought originally). They pay out 70% of the Match subscription to rights holders to get around this.
I'm guessing game publishers expect the same here.
I can buy a CD on Amazon and then stream it off of Amazon Music.
Kind of incredible that people in here are like, bewildered by this, lol.
I guess people really thought the streaming future was purchasing a game discounted on steam, and having a single, convenient streaming service solution that allows access to all of them. People really thought the massive corporate publishing giants wouldn't be sniffing around for their cut. You gotta admire the optimism at least.
Actually you can upload your music on Google Play as far as I remember and listen it whenever and wherever you want and you can upload your ebooks on Amazon and read them on Kindle whenever and wherever you want.
And again do you download games from Nvidia servers or you download game from Steam/Origin/UPlay servers as usual?Nvidia literally only provides hardware that's it. they are not handling any files.
Bethesda is one of the few publishers that actually supported Switch with AAA game ports, so their withdrawal from Nvidia's service is even more understandable. The devs didn't work on those ports for Nvidia to stream their games without any compensation to the publisher.What mobile ports? Number of AAA Switch ports is still very low, and that number will go even lower with next-gen. Second thing you need internet to play those games everywhere so people will go and buy Switch ports in most cases. Nvidia just went and streamlined renting VM. They should just go and say f-it and offer rental of full VM without gaming brand and that way people will be able to play whatever they want and publishers wouldn't be able to do anything.
The legalities around making personal backups and the fair use of purchased music are a lot more settled. Google likely relies on those legal precedents in addition to the deals they have signed with all the major labels. Not to mention, if an audio recording you upload isn't in their matching database to begin with they have no way of knowing if you do or do not have the right to that media. It could be a personal recording you made and can do whatever you want with. And if it's not, there's no legal entity with the clout to say otherwise...
nVidia is definitely caching the game files locally which definitely exposes them legally. But their service wouldn't be very viable if they had to download 50GB games fresh from Steam every time you sign in. The CDN operators would take exception as well.
Bethesda is one of the few publishers that actually supported Switch with AAA game ports, so their withdrawal from Nvidia's service is even more understandable. The devs didn't work on those ports for Nvidia to stream their games without any compensation to the publisher.
The point of GeForce Now - going into the future - is that it theoretically works on everything, including consoles, TVs and mobile. Here's a hint, Bethesda is also publishing games on consoles, TV via Google and mobile.I didn't know that there is GeForce Now app on Switch. Oh wait.
The point of GeForce Now - going into the future - is that it theoretically works on everything, including consoles, TVs and mobile. Here's a hint, Bethesda is also publishing games on consoles, TV via Google and mobile.
Again, what do you guys think a publisher actually DOES?
Yeah, it's hilarious how people defend them in this situation as if they are the little guy while in reality they are refusing to share their profits with much smaller companies.
Ok, we need some regulation on this. We own the game license. If I go to someone's house to load the game on their computer, they can't block that, but if I oof my game on Nvidia's servers, somehow that's wrong. The only thing I'm renting is their computer. I mean theoretically I could rent a Super computer and load Steam on it and they can't block that. I don't typically like government intervention but this needs this immediately.
From what I understand, this is essentially the equivalent of playing a game you own on a rented console or PC. The sale has already occurred, these companies have gotten their asking price and have no business telling us how or where we're allowed to play a game we bought. The only reason why they're able to pull this nonsense is because the consumer does not own the physical hardware despite owning a license for the game, and Geforce Now is just a service that supplements a traditional PC game ownership model.
Agreed. There's gonna be a lot more big publishers jumping this ship,, and even if I almost feel bad saying it, Google did this part of the deal way better (as in, at all).It sucks, but it's the business. They want a piece of the cake.
Capcom and Square Enix weren't on it to begin with, for example. I think Nvidia has done a bad job here as far as the business deals goes and the consumer suffers for it.
Mostly because movie distribution is a completely different beast compared to game publishing. I'm not sure how to reply to this, there's barely any similarity between publishing a game and distributing a movie. I'm pretty sure that "getting MTX money for one version" isn't outweighing "actually producing and selling 5 different versions for a library of systems, each with their own pricing, release and MTX plans, plus lots of more platforms in the future" is also not a good argument for allowing this from a publishers viewpoint.Then why don't publishers agree to have something like Movies Anywhere? You literally can buy BR movie today, get code to enter online and have access to that movie anywhere you want. It's simply greed, hey would rather sell you same product 10 times. GeForce Now is perfect service for publishers because they are allowed to sell their games on their stores and get all MTX money with Nvidia getting 0% while providing access to millions of users that can't afford consoles or PC.But no that is not enough.