I am cautiously optimistic. Art direction looks pretty great. The question is how good their procedural generation algorithms are but Ubi has been working with machine learning quite a bit so could be interesting...
Potentially. 😉Until I can purchase and play the game myself, this is nonsense.
It's necessary because bite sized 10 hour long SP games don't really sell, or if they do, they don't have much potential for monitisation
I get what people are saying when they say they are afraid of empty spaces but I think they miss the point. Ever since game worlds got roughly bigger than Skyrim, empty space was always part of the equation. You have vast swathes of nothing in every open world game, even TW3. What matters is how you traverse it, the sense of place. In that respect size matters and one of the biggest virtues of sheer scale is immersion.
More importantly, when you have spaceships you can't have a 16km² world space. This game and the other ones like it just won't function the way car/horse-based open worlds do. This is a false equivalency since in a car, you have roughly one more order of magnitude of speed/scale than on foot. Spaces function mostly the same. Not with spaceships that crank that speed differential up to eleven and still allow you to explore environments on foot. Environments and their granularity just get a lot wider, if that makes any sense.
I think one of the joys of BG&E2 is that you will be able to screw around with the kind of impunity an MMO like SC or E:D can't afford. The gameplay is also something that has the potential to be something I really like. Melee and guns is a combo I always loved. That, and the sheer amazingness of Michel Ancel's worlds.
I am cautiously hyped for this game and look forward to the next 2-3 years. For one thing, I'd love to see what the rest of the planet will look like with smaller locales and cultures. That and the narrative, of course.
So, you start from the Ganesha city:
Then you can lift off to the space to see the planet:
Then you can see the planet's surface with places you have visited:
From there, you can zoom out to see the whole planet:
If you zoom out again, turns out that it's just a satellite planet:
Which is part of the whole solar system.
About world exploration:
This is insane. But is it too big for its own good? What do you think?
With Ubisofts track record its gonna be filled with bloat.
This isnt going to resemble BG&E 1 at all is it ?
:(
Not to sound too negative, but this sounds less and less like the sequel I wanted. Nevertheless, the scale is quite impressive.
Yeah but surely we're going to reach saturation point for massive open world and GaaS games? They're so huge, expensive and time consuming for both developers and players that the entire economic model seems to be built around establishing a monopoly, being the only game people play. Obviously this is not sustainable for the industry at a whole, and we'll reach a point where making more 15 hour single player games for half the budget of an 80 hour open world title makes much more sense.
kinda where I'm at as well, though might also be because I'm starting to feel a bit burned out on everything being open world
Not to sound too negative, but this sounds less and less like the sequel I wanted. Nevertheless, the scale is quite impressive.
"Biggest open world" is such a huge turnoff for me these days. Doubly so as a sequel to a game as well-paced and focused as Beyond Good & Evil.
Right now I could pop into Star Citizen and drive a motorcycle across an entire 1/4th scale planet if I really wanted to, hard to be impressed by what BGE2 is showing, especially when it seems like a total mismatch for what people were even asking for in the first place.
Star Citizen seems to be bigger, and to me, it seems that they have pretty much the same chance of actually coming out. Part of Star Citizen is also already playable by backers.
So I doubt this will be the biggest open world game ever even if you don't consider No Man's Sky.
BGE2 seems to be making faster progress than SC since it was re-revealed last year. SC has been putting out trailers since the start of the gen and still no release date, or any sense of a meaningful progress. I wish both could come out in 2 years time but with SC it seems that after every "releases in 2 years time" cycle it just seems farther and farther off.
It's big, but... Taken from the internet: In No Man's Sky there are 18,446,744,073,709,551,616 planets to explore. If a planet is discovered every second it'll take 585 billion years to find them all.
BGE2 seems to be making faster progress than SC since it was re-revealed last year. SC has been putting out trailers since the start of the gen and still no release date, or any sense of a meaningful progress. I wish both could come out in 2 years time but with SC it seems that after every "releases in 2 years time" cycle it just seems farther and farther off.
Is BGE2 going to have multi-crew ships that allow you to walk around inside the ship in full persistence with the space outside the ship? Will you be able to walk around in 100% persistence in your big ship to a smaller ship or vehicle and launch out of the bigger ship? Will 6-8 other players be able to do this from 1 large ship? Thats the impressive thing to me about SC (been playing for only a month). And it's working right now you can pay money and play it right now.Let me quickly play Star Citizen defense force, so the usual suspects don't have to: It's the game project with the most open development ever, you have no idea about game development, it's made great progress since 2014 and the current Alpha has more content than most AAA titles and you should really be better informed before you come here and spew FUD.
/s
On a serious note, there has been progress (at least changes) between Star Citizen's first alpha in 2014 and what they currently call "Alpha 3.[3|4|...]". At first, it was only a space dogfighting arena, later a "race track" of kinds was added, a small FPS mode on several maps came in 2015 (all separate, isolated modes) and for some time they've been releasing the "MMO" open world portion piece by piece. But you're not wrong, the actual game in a "1.0" capacity with all the meta mechanics in place seems a loooong way off. It also went through tons of scope changes over the years (although some people like to claim otherwise). In 2012, they promised 100 solar systems in the game, as late as 2014 it looked like landing on planets was limited to automated sequences and isolated areas. Since then, they've gone down to maybe a handful of solar systems planned for release with almost fully traversable planets instead. And simulated train commutes. The game's scope essentially went from a multiplayer Freelancer 2.0 + a Wing Commander single player campaign, to a separately released quasi Wing Commander game and a (M)MO seamless space to planet 2nd live sim with purchasable everything. That may or may not include Sandworms.
I couldn't tell how much progress BG&E2 made in a comparable timeframe, since it's not "the most open dev project ever" (read: It's publisher financed, so it doesn't need to continiously sell every new spaceships, ground combat tanks and space motorbikes to backers to keep collecting the 200$ Mio. in backer money SC has allegedly gathered). Since BG&E2's reveal in 2017, they essentially showcased a single city on one planet and a bit of vehicle movement around the city as well as that planet in space. No ingame scenes of the story that I'm aware of however and at best scraps of ingame footage of some activities that'll be available. In that regard, there's been mostly talk and very recently a demo showing some more ingame scenes.
In the end, I still expect BG&E2 to release first, simply because they seem in full production mode at this point and I expect the publisher to have a very real interest to push it out of the door depending on what budget they assigned to the project. Unless they can build a pool of money spending backers with near infinite patience to keep funding their development, that is. While I was hopeful for Star Citizen some yeas ago, BG&E2 being a much more streamlined open world Adventure/RPG game rather than a space 2nd live MMO sim is much more up my ally at this point.
BGE2 seems to be making faster progress than SC since it was re-revealed last year. SC has been putting out trailers since the start of the gen and still no release date, or any sense of a meaningful progress. I wish both could come out in 2 years time but with SC it seems that after every "releases in 2 years time" cycle it just seems farther and farther off.
It will be interesting to do a comparison to both games on launch of BGE2. SC is going to be developed for decades though. The art style and mood of BGE2 feels different too.
No thanks. I did some years ago and CIG or rather Chris Roberts has lost any trust I had in the game or him since. While the general prospect of SC is still enticing, even if they should at any point in the next six years or so manage to pass alpha stage, I won't touch it with a ten foot pole. It's moved so far towards the 2nd life aspect and continuously selling new 100+$ spaceships to backers has become so integral, that I'm thoroughly put off from whatever game may result from this. Squadron 42 is the only aspect I'm even remotely interested in by this point. The hypothetic 2012 kickstarter was a game I'd have played, but not SC in today's incarnation. Edit: Star Citizen recently even made a big point of simulated train commute for crying out loud. I got enough of that shit in real life and don't think being forced to role play an imaginary space "Citizen" having to take their train to get to their imaginary 200$ (real world money) or 200h grind space ship is even remotely an attractive prospect anymore. Also one of my main gripes with Elite - ridiculous, linearily scaling travel times to locations you previously visited.And it's working right now you can pay money and play it right now.
I've played it for about 350 hours, so I disagree on that ;) But even if someone find NMS's openess boring, at this point nothing says that BGE2 won't have the same problem. Like I said, it's a lot of work to add meaningful stuff to a world of that size. People like to complain about the procedural generation, but in the case of NMS it was actually exciting to know that not even the devs knew what crazy stuff you could find out there. Minecraft generates the same excitement for me.
People have been saying this for the past four years....it's not coming to fruition.Yeah but surely we're going to reach saturation point for massive open world and GaaS games?
What if the biggest open world game was actually the game of life we are all playing on this little old planet called earth.
I mean this is Ubisoft, they have enough resources that that issue doesn't really apply to them.I feel like this metric gets more meaningless the more copy+paste the necessity for assets becomes the bigger the game world gets. You're teetering into procedural gen almost at that point so who cares how "BIG" it really is, it actually isn't wrt unique locations. Though hey surprise us Ancel and Co. It'd be nice to see a dev of a open world AAA game actually advertise the number of unique locations and style differences between regions, amount of digital space as a draw is frankly whatever at this point.
Not even close.
Not to sound too negative, but this sounds less and less like the sequel I wanted. Nevertheless, the scale is quite impressive.
It's highly related to the game's plot/story. We're supposed to gather the missing crew across the solar system.Instead of branching out so widely, I'd rather a dev try to just densely pack a single planet or even a city/state. Maybe sort of like Red Dead as a whole or maybe Saint Denis except more wildly built upon. And I don't know if Los Santos really counts. I want something original.
Maybe Cyberpunk will be that game
It's a prequel. Read more about the game here:I don't understand what about this game needed the Beyond Good and Evil license. This isn't anything of what people wanted a sequel out of.
I don't think it's open world. There are hubs and places of interests that you can visit on each planet, but you can't walk on every inch of land. And frankly, I prefer this way.
People have been saying this for the past four years....it's not coming to fruition.
Lots of people actually have no idea that this is a prequel. Anyway, in terms of combat, it's said that they want to keep the same DNA which probably hints to the classic BGE1 one-button combat. Everything else is also still the same, it's just more ambitious and grand.Stop saying this in response to every fucking post about it being a sequel. People aren't talking about the narrative or the lore, they're talking about it being a successor game to Beyond Good and Evil. Red Dead Redemption 2 is also a prequel, but if it had been based around entirely different gameplay and aesthetics to Red Dead 1 people would've still been really confused and disappointed.
It uses hybrid animals like the first one. The main antagonistic aliens is still the villains of the story. You still have the main protagonist of the first, albeit role switch.
Space was always an underlying factor in the overall over-arching story of the first game. I don't see how anything has changed except for scope. Everything that was done and seen in the first game can all be done on a single planet, within a single city underworld in the sequel. Racing, Fishing, flying, boating, scavenging, adventuring and maybe even photo taking. The Dom can eventually show up and enslave one of the worlds of the solar system that you are engaging in. I see no difference here actually.
If you look at revenue it directly goes against the narrative you're stating. GaaS covers a wide away of genres and each pub has their own take on it from Nintendo adding more amiibo support and expansion packs to Zelda to AC:Origin's daily quest system.Seeing as Destiny 1 had only just released four years ago, no they haven't. And my point is that eventually we are going to reach saturation point. This happens for any popular genres really, but for open world/GaaS it's likely to be more pronounced as these games are so time consuming. Simple economics states that getting to a point where the majority of game players are only playing one game for like three years is going to be incredibly bad for the wider industry, and alongside spiraling development costs, may precipitate a crash.