Brenon Holmes the Creative Director on Anthem's Reddit:
Also added:
Also added:
Shit, you were faster than me
Lmaooooo
Coupled with the previous year's E3 demo of flying directly into a series of corridor/room environment designs, and never flying above the tree canopy, I took that to mean that what appeared to be open world free-flight is going to far more restrictive, and it'll be similar to when Destiny was first unveiled and the devs deliberately pretended the distant horizons visible in the Cosmodrome map could be explored freely. Most people, including Shinobi who knows a thing or two (understatement of the year? =P) about Bioware games, believe I'm reading into this completely wrong though, and suggest "flight ceilings" are like GTAV's and Battlefield's. Meaning waaaaaay up in the sky. I hope they're right.Yeah basically... the trick is mainly that you have to hide (visually) all the stuff you want to load out and load in. So in an open world game, maybe you go into a giant canyon... and as you move through it, you unload the big area behind you. A bit later on, you load in the big area in front of you.
I mentioned it in another thread, but we really want you to feel a sense of freedom with our exploration mechanics... personally, I'm not really a big exploration guy - but I do find myself just noodling around and checking out different areas just because I can .
There will be some amount of progression and skill expression with flying, which will affect how far you can go and what you can do in the air.
There are also limits as to how high you can go, we're playing around with a flight ceiling prototype right now - it's fairly subtle, and feels more like a heavy down draft.
We'll have to see about specific height limitations... it's all kind of up in the air right now as it's mostly dependent on performance.
Yeah once the mic test was pointed out to me I can’t really unsee itIt's one of the strangest trailers to me where its trying to show "real people being chill and having a good time" as much as the gameplay itself. All those voice lines of real people playing.. cringe.
It's one of the strangest trailers to me where its trying to show "real people being chill and having a good time" as much as the gameplay itself. All those voice lines of real people playing.. cringe.
Yeah once the mic test was pointed out to me I can’t really unsee it
Wait really? Where did they say that?? Hype levels cratering.I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Damn.
I hate you.
Which is everybody's concern unfortunately. I was so hyped when they first showed the game but after all the shit that happened? I don't know
Savage first post lol!
LOL
Do you have a source for this? It sounds believable I'd just like to see it for myself.I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Link to this?I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
First post strikes again. LMAO.
What? Is this true?I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Holy shit!
As expected - for the kind of experience they seem to be aiming at, that kind of open gameplay would be too tricky and expansive to develop.
Rooms and corridors, sounds like a hoot.I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
From Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight
SofaJockey
I recall the quote from the investor call: "Anthem, our new IP from BioWare, will introduce a contiguous open world that is ever-changing..."
So as to not go into spoilers I think I'm right that games devs in the past have used several 'tricks' to 'stitch' adjoining zones together? (having a load without it looking like a load). Tight corridors / gaps in rocks / tunnels). Dragon Age Inquisition even within an open zone would sometimes have a load screen (such as to a garden or mansion). I guess this is all about juggling all those priorities I hear about. :-)
Brenon Holmes
Yeah basically... the trick is mainly that you have to hide (visually) all the stuff you want to load out and load in. So in an open world game, maybe you go into a giant canyon... and as you move through it, you unload the big area behind you. A bit later on, you load in the big area in front of you.
ohoni
I don't want to get overly "comment-mining" about this, but it seems to imply that the "flight mechanics" of the game will not be 100% "go anywhere" style flight, as that would allow you to rise above any canyon walls and view both sides at once. If a canyon can act as a zone connector, then it likely indicates that any vertical powers would have flight ceilings to them.
Brenon Holmes
Sorry, this was a general comment on streaming... not necessarily what we're doing .
Edit: That said we do have limitations on flight... We want you to feel a sense of freedom but there are always performance considerations that need to be taken into account.
There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.Verticality in Anthem and freedom of flight
Brenon Holmes
I mentioned it in another thread, but we really want you to feel a sense of freedom with our exploration mechanics... personally, I'm not really a big exploration guy - but I do find myself just noodling around and checking out different areas just because I can .
There will be some amount of progression and skill expression with flying, which will affect how far you can go and what you can do in the air.
There are also limits as to how high you can go, we're playing around with a flight ceiling prototype right now - it's fairly subtle, and feels more like a heavy down draft.
We'll have to see about specific height limitations... it's all kind of up in the air right now as it's mostly dependent on performance.
[HASH]ANT
This is perfect.
Still no link? Nice trolling...I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Kml. That guy's comment reads entirely different from what the devs "admitted" , so hopefully he means something else.From Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight
There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.
That’s it? That is absolutely not saying the flight mechanics are “fake” nor did they say everything is a series of rooms or corridors lol.From Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight
There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.
That's really the only thing I've seen the devs have said about the flight mechanics so far, I'm assuming the original commenter misunderstood it? People offten take the devs original comment and then miscontrue it as it goes through different people - it's like a bad game of chinese whispers.That’s it? That is absolutely not saying the flight mechanics are “fake” nor did they say everything is a series of rooms or corridors lol.
And of course there’s an eventual limit to verticality. Even GTA has a height ceiling for planes and things like that.
Eh.I don't think Bioware can be trusted to not make a mess of a game like this.
Lol so the devs said there will be open world zones connected by canyons and other tricks to mask loading screens, and a height limit on flying. And that becomes "the entire game is just rooms and corridors". Must have been an intentional bait post..From Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight
There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.
As long as it's the next buddy co-op loot shooter that releases it'll fill the void in the market.Which is everybody's concern unfortunately. I was so hyped when they first showed the game but after all the shit that happened? I don't know
That's not what's happening . He read the post cynically and made assumptions. Which, fine. But don't spread those assumptions if that's all you're going on.That's really the only thing I've seen the devs have said about the flight mechanics so far, I'm assuming the original commenter misunderstood it? People offten take the devs original comment and then miscontrue it as it goes through different people - it's like a bad game of chinese whispers.
I'm just currently giving the guy the benefit of the doubt that he may not have read the original post - hence I did post what the comment the devs have made about flight mechanics and area loading so far. He now has the chance to edit his original comment or post different evidence if he has any. If he doesn't then yeah, you are right, but at least theres the dev comments actually on the thread.That's not what's happening . He read the post cynically and made assumptions. Which, fine. But don't spread those assumptions if that's all you're going on.
Anybody who thought that the game would that free-form was setting themselves up for disappointment. The game world would have to be ginormous and at the level of detail they're going for I don't see it even with EA's deep pockets.I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
But what’s in the link definitely not saying what you saidFrom Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight
There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.
Damn...
huh, I missed this. have a source for this?I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.