BioWare currently iterating & polishing Anthem's E3 gameplay

ABIC

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Nov 19, 2017
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It's one of the strangest trailers to me where its trying to show "real people being chill and having a good time" as much as the gameplay itself. All those voice lines of real people playing.. cringe.
 

Darkstorne

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Oct 26, 2017
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I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.

EDIT: Since a lot of people are stopping here and not reading on in the thread, the quotes I'm referring to specifically are:

Yeah basically... the trick is mainly that you have to hide (visually) all the stuff you want to load out and load in. So in an open world game, maybe you go into a giant canyon... and as you move through it, you unload the big area behind you. A bit later on, you load in the big area in front of you.

I mentioned it in another thread, but we really want you to feel a sense of freedom with our exploration mechanics... personally, I'm not really a big exploration guy - but I do find myself just noodling around and checking out different areas just because I can .
There will be some amount of progression and skill expression with flying, which will affect how far you can go and what you can do in the air.
There are also limits as to how high you can go, we're playing around with a flight ceiling prototype right now - it's fairly subtle, and feels more like a heavy down draft.
We'll have to see about specific height limitations... it's all kind of up in the air right now as it's mostly dependent on performance.
Coupled with the previous year's E3 demo of flying directly into a series of corridor/room environment designs, and never flying above the tree canopy, I took that to mean that what appeared to be open world free-flight is going to far more restrictive, and it'll be similar to when Destiny was first unveiled and the devs deliberately pretended the distant horizons visible in the Cosmodrome map could be explored freely. Most people, including Shinobi who knows a thing or two (understatement of the year? =P) about Bioware games, believe I'm reading into this completely wrong though, and suggest "flight ceilings" are like GTAV's and Battlefield's. Meaning waaaaaay up in the sky. I hope they're right.
 
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Datajoy

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I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Wait really? Where did they say that?? Hype levels cratering.
 

Kaako

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Oct 25, 2017
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This better be the best vertical slice they've ever made. Lots of eyes on this.
 

Deleted member 13645

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I know there's quite a few that are down on Anthem on this forum, but damn i'm excited for it. Their trailer was so exciting. I'm really looking forward to seeing more at E3.
 

Sedated

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Apr 13, 2018
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On Reddit they also said the graphics shown is representative of the final product. They won't downgrade it. Let's see. They'll be competing with D2 which would have received it's second season content by then. So their game better have enough to pull over players.
 

Deleted member 11413

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I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Do you have a source for this? It sounds believable I'd just like to see it for myself.
 

shinobi602

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Oct 24, 2017
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I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Link to this?
 

Madsenpai

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Liked the aesthetics on last years e3 trailer. Let’s hope bioware delivers this time.
 

XVerdena

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Oct 28, 2017
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I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
What? Is this true?
 
Oct 25, 2017
4,352
Anthem is really weird to me. Ever since it was announced it has been compared to Destiny... it's like it has no other features than just being like Destiny and made by Bioware.

To me, Anthem feels the same as when a new battle royale game gets announced. Just following a trend rather than being unique.
 

Acidote

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Oct 26, 2017
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I just hope the game has a decent enough amount of content at launch unlike Sea of Thieves and Destiny 2.
 
Oct 25, 2017
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I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Rooms and corridors, sounds like a hoot.
 

rras1994

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Nov 4, 2017
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From Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight
SofaJockey
I recall the quote from the investor call: "Anthem, our new IP from BioWare, will introduce a contiguous open world that is ever-changing..."

So as to not go into spoilers I think I'm right that games devs in the past have used several 'tricks' to 'stitch' adjoining zones together? (having a load without it looking like a load). Tight corridors / gaps in rocks / tunnels). Dragon Age Inquisition even within an open zone would sometimes have a load screen (such as to a garden or mansion). I guess this is all about juggling all those priorities I hear about. :-)

Brenon Holmes
Yeah basically... the trick is mainly that you have to hide (visually) all the stuff you want to load out and load in. So in an open world game, maybe you go into a giant canyon... and as you move through it, you unload the big area behind you. A bit later on, you load in the big area in front of you.

ohoni
I don't want to get overly "comment-mining" about this, but it seems to imply that the "flight mechanics" of the game will not be 100% "go anywhere" style flight, as that would allow you to rise above any canyon walls and view both sides at once. If a canyon can act as a zone connector, then it likely indicates that any vertical powers would have flight ceilings to them.

Brenon Holmes
Sorry, this was a general comment on streaming... not necessarily what we're doing .

Edit: That said we do have limitations on flight... We want you to feel a sense of freedom but there are always performance considerations that need to be taken into account.
Verticality in Anthem and freedom of flight

Brenon Holmes
I mentioned it in another thread, but we really want you to feel a sense of freedom with our exploration mechanics... personally, I'm not really a big exploration guy - but I do find myself just noodling around and checking out different areas just because I can .

There will be some amount of progression and skill expression with flying, which will affect how far you can go and what you can do in the air.

There are also limits as to how high you can go, we're playing around with a flight ceiling prototype right now - it's fairly subtle, and feels more like a heavy down draft.

We'll have to see about specific height limitations... it's all kind of up in the air right now as it's mostly dependent on performance.



[HASH]ANT
There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.
 

tarman76

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Oct 27, 2017
1,413
I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Still no link? Nice trolling...
 

shinobi602

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Oct 24, 2017
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From Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight


There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.
That’s it? That is absolutely not saying the flight mechanics are “fake” nor did they say everything is a series of rooms or corridors lol.

And of course there’s an eventual limit to verticality. Even GTA has a height ceiling for planes and things like that.

Darkstorne I’d suggest you produce some evidence. If not, then please don’t make random things up. It’s not how we do things on the forum.
 

rras1994

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Nov 4, 2017
5,094
That’s it? That is absolutely not saying the flight mechanics are “fake” nor did they say everything is a series of rooms or corridors lol.

And of course there’s an eventual limit to verticality. Even GTA has a height ceiling for planes and things like that.
That's really the only thing I've seen the devs have said about the flight mechanics so far, I'm assuming the original commenter misunderstood it? People offten take the devs original comment and then miscontrue it as it goes through different people - it's like a bad game of chinese whispers.
 

Datajoy

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From Anthem BSN forum (originally from reddit)http://bsn.boards.net/thread/94/anthem-twitter-thread?q=flight


There will be some limitations (how high you can go but that is going to be expected) but most of it is just how they load the area around you.
Lol so the devs said there will be open world zones connected by canyons and other tricks to mask loading screens, and a height limit on flying. And that becomes "the entire game is just rooms and corridors". Must have been an intentional bait post..
 

Deleted member 14002

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Which is everybody's concern unfortunately. I was so hyped when they first showed the game but after all the shit that happened? I don't know
As long as it's the next buddy co-op loot shooter that releases it'll fill the void in the market.

The obvious issue for GaaS is retention and IMO the easiest way to retain players is having satisfying core gameplay, something to chase, and a good gameplay loop. After that it's just providing a steady flow of content post launch.

The main concerns I have for Anthem:
  • Microtransactions: After the BF2 and Destiny 2 debocles I don't think anyone would be stupid enough to try to throw them in a new IPs launch title, but it's EA so...
  • A few key senior staff have left: never looks good, especially writers. Destiny 1 went through the same thing with the lead writer and it definitely had a major impact.
  • Rumors of an internal reboot after BF2: leaving them about a year to rework the game.
  • Bullshots: the game will very likely get a graphical downgrade and that sucks. What sucks worse is that the flying system might just be a glorified load screen and going in/out of the water might not be real.
 

SageShinigami

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Oct 27, 2017
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That's really the only thing I've seen the devs have said about the flight mechanics so far, I'm assuming the original commenter misunderstood it? People offten take the devs original comment and then miscontrue it as it goes through different people - it's like a bad game of chinese whispers.
That's not what's happening . He read the post cynically and made assumptions. Which, fine. But don't spread those assumptions if that's all you're going on.
 

Thrill_house

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Oct 27, 2017
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Please be good. Destiny 2 really let me down and borderlands 3 is no where in sight. Hope it turns out well, has lots of content and isn't full of micro transactions.
 

rras1994

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Nov 4, 2017
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That's not what's happening . He read the post cynically and made assumptions. Which, fine. But don't spread those assumptions if that's all you're going on.
I'm just currently giving the guy the benefit of the doubt that he may not have read the original post - hence I did post what the comment the devs have made about flight mechanics and area loading so far. He now has the chance to edit his original comment or post different evidence if he has any. If he doesn't then yeah, you are right, but at least theres the dev comments actually on the thread.
 

Vadara

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Oct 25, 2017
3,563
I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
Anybody who thought that the game would that free-form was setting themselves up for disappointment. The game world would have to be ginormous and at the level of detail they're going for I don't see it even with EA's deep pockets.
 

oneils

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Oct 25, 2017
2,518
Ottawa Canada
I'm so worried for this game. Especially after the devs admitted the "free-flight" gameplay they suggested in last year's reveal was all fake, and that you're heavily limited in where and when you can fly, and everything is a series of rooms and corridors. I know that's what we should have expected, but it's not what they've hyped people up for at all and unless they course correct at this year's E3 they're just going to find it impossible to meet all the expectations they're building.
huh, I missed this. have a source for this?

edit: read the quotes. yeah not confirmed at all.
 
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