Bioware putting out a response to jason's article before the article even came out was the nail in the coffin for them as far as im concerned.
Let's first wait and see (if we ever get that information) whether things will actually change in the near future.Funny how the games industry actually can be affected by real journalism articles and not the awful subservient mess it usually is.
Was disastrous working conditions the trouble though? I thought it was the bad management and lack of focus.It's almost like publicising disastrous work conditions and the subsequent pressure from your market causes you to reassess your production pipeline and company direction.
I would list "bad management" as a disastrous working condition.Was disastrous working conditions the trouble though? I thought it was the bad management and lack of focus.
Was disastrous working conditions the trouble though? I thought it was the bad management and lack of focus.
Yeah, but I meant more along the lines of "I thought bad working conditions weren't the initial cause of the issue". The big reveal of the story wasn't that there were bad working conditions; it was what caused those things to happen.I would list "bad management" as a disastrous working condition.
I'd be very surprised if anything actually came from this.
Nothing will change. It's just too ingrained in their company culture.
According to AskAGameDev on Twitter, who knows devs who worked on Anthem, it's met it's short term sales targets but but not long term (yet)I think they've got enough for one more game in the tank, but if it's a failure then EA will probably start hacking the company up and closing parts down.
Anthem I'd guess has been a bomb for them, but apparently they still made money on Andromeda.
It's usually just an extension of PR, that's ostensibly the role of games press most of the time.Funny how the games industry actually can be affected by real journalism articles and not the awful subservient mess it usually is.
At one point people liked working for BioWare. The question is if the change is mostly due to the EA acquisition and whether it can be substantively reverted.I'd be very surprised if anything actually came from this.
Nothing will change. It's just too ingrained in their company culture.
I'd be very surprised if anything actually came from this.
Nothing will change. It's just too ingrained in their company culture.
Nahhh. That sort of article just makes devs feel bad!It's almost like publicising disastrous work conditions and the subsequent pressure from your market causes you to reassess your production pipeline and company direction.