Played it for 2 hours and I don't know, man. It's just going from one battle zone into another and killing always the same enemies that isn't even somewhat dfficult. Effects and visuals are amazing for an MMO and I like the armor and weapon design and it almost plays like a character action game, but since it's so easy it doesn't matter which attack/skill to use. I feel like there's no real exploration as you have in ESO with all the different activities and zone/area journal helping you to complete an entire area.
These whole 2 hours felt pretty mindless and the visuals and the combat system doesn't really carry it. Maybe I give it another try the next couple of days, but it feels like everything resolves around the ingame shop and for you to spend money on it. I don't know.
I was playing today and the combat looks great, but the techniques feel meaningless. At first it was cool because it was like a character action game/fighting game, but the moves just seem like they are there for show. I'm just mowing down countless mobs without resting. Also... the "storyline" just seems like something they slapped in there without thought. Maybe things get better and combat gets more risky later on, but I can already tell this is probably gonna be super grindy.
It makes me miss how FFXIV just levels you up as you move along the story. What a sweet MMO. I'll pick it back up when the new expansion is released.
I will say this about Black Desert. The character models and environments look great. The animations are top notch and makes combat feel like like your moves carry a ton of weight. It is the most pleasing combat I've ever experienced in a MMO and quite frankly it's one of the best combat systems I've played out of any game. It sort of makes me wish they made like a single player Musou game. The weigh it plays now already makes it feel like it's just a MMO Musou with the amount of enemies you can annihilate.
Much like with a lot of MMOs, the beginning is not a good demonstration of what the combat has to offer. This is probably way more so in BDO where combat is such a huge focus and where the story/initial grind is more or less a slog. They really pushed for rapid leveling so players could build other characters up faster but this in turn made trying to engage it as a new player far less enjoyable imo. Especially when you out level the main story content in minutes just by trying to complete a kill 15 enemy quest but have another 2 in the same area. Doubly annoying when things like inventory space upgrades are tied into the main story rewards.
In terms of PvE, it is much more about managing resources and dodging attacks (unless you grossly out gear/level the area). Some characters are easier with this than others. Outside of world bosses, most enemies you can fight reasonable well with skill and decent gear.
One thing you might enjoy would be to link up with others in the thread to try some casual pvp, see what works, what doesn't.
Node Management killed this game for me...
I thought it was really unique and should have been expanded upon way more. I'd say that actually managing the nodes though, without a value pack is really trash.