What Heilang fixes are you refering to? We always get balance updates the same week as KR or one later, so we should have them by now.
And comparing your class to either Witch or Wizard is not something you should do. Those two are the best grinding classes in the game bar none. Every class falters compared to their grinding capabilities. If PvP matters to you at all, both of these classes absolutely struggle in the current meta, which actually has them less popular than they have ever been.
Oh interesting, good to know. I was looking at the tamer KR patch, and noticed it seemed to line up with what was on ours, like the reduction in time to cast Heilang: Howling, so I looked over the US patch notes history to search for when the tamer changes were introduced and didn't find it. When people talk about Korea's Tamer, they seem to talk as if it's so much different from Tamers in other regions. All of the KR Patch below seem to be in current US build, but I didn't find it in a patch notes after June 7th 2018, weird. Though I did start skipping the pearl store update notes.
I really like the sound of the Attack and Follow in the notes. I've been so used to summoning Heilang and ordering him to attack the air to just put him in a battle mode and forgetting it. Now I will see how things are when I order him to attack often, especially big targets, and start using him to pull with Attack > Follow > attack after he's back to me.
June 7th 2018 Korea
https://www.invenglobal.com/article...es-june-7th-tamer-buffs-new-hpmp-bar-ui-added
[Tamer]
Heilang: Howling has been reworked.
- The cooldown has decreased to 40 seconds.
- If you have a target, Heilang will teleport to the target and use his skill.
- If you don't have a target, Heilang will use his skill on the spot where he is standing.
- The skill will inflict Stiffness instead of Knockback.
- The speed at which Heilang uses his skill has increased.
Absorb Heilang will have Super Armor.
Absorb Heilang V and VI will give the same effects to a maximum of 4 friendly targets.
Command: Attack and Command: Follow have been reworked.
- Attack: When the distance between Heilang and the target is more than 5m, Heilang will quickly approach the target to deal damage to the target and on the area around the target .
- Attack: The speed at which Heilang runs towards the target has increased by 1.5x.
- Attack: Heilang will deal 1.5x more damage and will not knockback enemies.
- Follow: Heilang will always appear right next to the Tamer, regardless of distance.
Heilang: Berserk - When Heilang's Berserk mode is over, Heilang will not disappear.
The distance at which the Tamer can target enemies has increased by 25%.
Legendary Beast Dance
- Vermillion Bird: The AoE of spinning attack and the last attack has increased.
- White Tiger: AoE has increased.
The first 2 hits of Garuda will deal more damage.
AoE of Flow: Soaring Strike has increased.
The Tamer will take less damage during the "going up" animation of Cloud Stomping.
You can now press F during Cloud Stomping to attack.
You can hold F after the attack during Cloud Stomping to activate Moonlight Strike.
Heilang's combo will attack the targets more naturally after Beast Rampage, Allround Spinner, Legendary Beast Dance, Whiplash, Surging Tide, Lightning of Earth, and Void Lightning.
AoE of Flow: Intimidation has changed to be in front of the Tamer.
I'm seeing that all versions of the game are on the same patch now after reading your post, and looking closely at the skills and KR Patch Notes. Maybe people separate KR Tamers because, "
KR being so small everyone is pretty close to the servers (source of comment linked here)." I was actually going to play witch now and wait for our patch to catch up to that June 7th update. Bringing back my Diablo Wizard vs Witch Doctor early Inferno example though, if this is the updated Tamer, it's probably best to grind on Wizard with pets, and summoned pool aoe damage/aggro turrets and get faster money to fund a hobby Tamer (Beastmaster). I don't pvp, but when people come to me when I'm grinding I'd probably scare them more as a Witch, if not I can probably get away better with the teleports and invincibility frames. Also the world bosses with magic damage seem to squish tamers, and I plan to start messing with those. Wizard gets to stay back I suppose thanks to ranged abilities, and maybe magic shield.
This was posted on June 11th. This here kind of reminds me of Square Enix only listening to Japan players (FFXI). So if what Korea players think affects the patches of Tamers, and everyone wants to know how they feel to predict the future of Tamer, I can see why everyone place such importance on Korea. I learned a lot about the relationship of Korea BDO and everyone else now. Though they still seem to have the new classes a bit earlier.
June 21, 2018
Question:
We have just finished a large number of patches and a recent tamer "rework" so I am just wondering how KR thinks tamer is doing in terms of class standing compared to other classes in PvP in 1v1s, Node Wars, and Sieges and what specifically are the reasons for tamer being in that position in PvP.
Also does korea have the same problems with cloud stomping and cloud ride being changed to super armor as NA/EU is having and do they think that this should be reverted?
Answer:
KR players think that some parts of the changes were good, while other parts are bad. There are no significant changes in 1vs1, but the fact that the Tamer can now poke enemies from a distance using Heilang: Howling is a good change. The Tamer can now start a combo from a distance instead of trying to counter-attacking enemies. However, as the Tamer does not have any long Super Armor duration skills, it is hard to use Tamers in Node Wars.
And KR players don't like the changes with Cloud Stomping and Cloud Ride either. After the skills changed to Super Armor skills, the Tamer might get hit by the skills that pull enemies and cannot escape safely. However, KR players think that the skills should be reworked again rather than reverting the changes. After the June 7th patch in KR, the Tamer takes less damage during Cloud Stomping and they think that there should be more changes like this.
The guy didn't seem to like that answer. source:
https://www.invenglobal.com/forum/b.../460-state-of-tamer?page=1&list=1&sort=recent
Long post but something else I found. There are a group of Tamers working to try to get some change. August 07, 2018 After the KR June patch.
"Bugged skills, slow movement speed/attack speed as compared to other classes, Heilang is unpredictable and unreliable as opposed to witch/wiz who have static pet follow up attacks, lost engage and disengage.
its a super fun class to play but when you get geared and spend thousands of hours with her its very clear she is outperformed in every function by every other class.
Edit: if you go to Tamer forums a thread was started recently where us Tamers are trying to organize our concerns to see if they will ever be addressed. Very knowledgeable players outlining the issues very clearly."
https://community.blackdesertonline...llection-for-the-devs-a-rallying-call.267358/
Come participate...we are tired of being ignored by devs and community. Devs forgot about us and community thinks we're "fine" cause someone got beat 1v1 vs some 270 ap tamer with absorb buff active." -
Littledansonman1 Reddit (link)