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More_Badass

Member
Oct 25, 2017
23,623
Mobile gaming doesn't have the biggest audience on the forums here, so more than a few of the gems on the platform often go unnoticed outside of the monthly threads.

Blackbar - $2.99 (iOS, Android) | Grayout - $2.99 (iOS)
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Sometimes it can be easy to forgot the power of words can play in games. Often words are merely relegated to mere UI indications or the names of cool new loot. Dialogue, flavor text, and logs of lore remind us of their importance, while the Torments, Sunless Seas, and 80 Days of gaming show us how effective well-crafted prose can be

But outside of text adventures and word games, fewer still focus on blending the words themselves with the gameplay. Perhaps the most recent examples I can think of are Device 6's use of text to mirror the described environment and Type Rider's platforming journey through the history of typography

Blackbar and Grayout are two word games that use their text to tell their stories and as gameplay. Set in a dystopian future, both explore different aspects of the same world through different lenses and mechanics.

Blackbar draws us into its heavily surveillanced and controlled future through the correspondence of two friends. One works in the government, and thus her messages and letters are censored by the Department of Communication. As you progress through the story, you must use context, past knowledge, cyphers hidden in the letters, and other means to fill in the redacted text. The story it tells is a gripping one, ranging from black humor to chilling reveals as the letters grow more urgent and more controlled.

Grayout is a prequel to Blackbar, and explores a different element of its world. Rather than letters and messages, you're in the headspace of Alaine, a woman suffering from aphasia - a condition that affects one's ability to communication - and recovering from an industrial accident. At least that's what the doctors tell you. Grayout dives into the subject of medical experimentation, as Alaine (and yourself) struggle to express your thoughts to the queries and comments of doctors and others in the hospital research lab where she is kept. Choosing terms from a word cloud allow you to respond, and the means grow more complex and challenging as Alaine's emotions and other narrative elements affect the words and their style and appearance.

Both tell engaging stories that explore their world through interesting lenses but IMO Grayout delivers a more interesting mechanical execution in the way the story influences the mechanics, and how the words present aren't merely there as part of the puzzle but also contribute to the narrative. It can also potentially be more frustrating one, but in a way, that's a strength, as it mirrors Alaine's struggle to communicate the right words

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On Blackbar

Eurogamer
It would all fall apart if the writing was no good, of course, but Neven Mrgan's prose is taut and intelligent, capturing the escalating desperation of its protagonists' plight. Much of the threat is couched in official language, which makes the later glimpses of humanity in the Department's interference all the more disturbing. A sense of playful malice permeates, and there's one sudden, chilling flash of verbal violence. Some may find it too restrained, but those notes of ambiguity make it all the more fascinating.
The Guardian
The most thought-provoking iOS game of 2013 by some distance, Blackbar takes censorship as its main theme: a collection of text-based puzzles with the titular black redaction bars providing the challenge. Its storyline and themes stayed with me for weeks after playing it.

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On Grayout

Sam Barlow (Her Story)
"Liked Blackbar? This is harder but also cleverer. Lots more feels too. Prepare your brain."
Paste's #2 Best Mobile Game of 2015
...Prepare to have your mind BLOWN. Billed by its creators as a "prequel" to their 2013 Blackbar—itself a dark, dystopian look at censorship and thought-policing—Grayout is both mechanically and thematically veeeery similar to its excellent predecessor. Without giving anything else away: It's also better, richer, more intuitive. We've already said too much! Watch for it.
iMore
While I struggled between picking Grayout or the fabulously eerie Her Story, Neven Mrgan's word puzzle won me over in the end. Grayout is a prequel of sorts to Mrgan's Blackbar, which asked you to try and save your friend from a totalitarian society by decrypting censored words. Grayout is, in some ways, a much more personal adventure: You're living inside the head of Alaine, a woman from the same universe who wakes up in the Neighborhood Hospital with aphasia—an inability to express yourself properly through language. The oft-unsettling puzzler takes you through the dark world of scientific experimentation, restrictive society, and friendship in unlikely places—all while bending your brain with literary references, spoonerisms, word swaps, and color coding.
The Guardian
Strictly speaking, Grayout is a game, but I'm filing it under "interactive fiction". However you classify it, this is marvellous: a prequel to the same developer's thought-provoking censorship game Blackbar. Set in a hospital, it sees you negotiating "post-traumatic aphasia" to find your way through the story.
 

futurememory

Member
Oct 27, 2017
143
Thanks so much for making this read! I played Blackout quite a while ago now, and really enjoyed it. I recall not being the biggest fan of one of the last puzzles, but my memory might be hazy at this point.

I actually had no idea that Greybar existed, and now I'll have to look it up

Also reminds me that I have to finish Device 6 as well...