so far it is alright, there were two areas were the level design was great, it starts out fairly linear but then it is really sprawling and there are shortcuts to be opened
it feels easier than HK. i don´t think the game is hard at all, there are sections where you have to be patient because of the platforming(oldschool style wind which blows in two directions and you have to jump in tandem with the wind for example) but the combat was straightforward so far. for me personally it could be harder, it is all fairly forgiving. (i feel like they should have had difficulty options, it is a tad too easy.)
Thanks everyone. So I shouldn't expect to be way harder than HK. Easier, same or a little bit harder. Thanksit feels easier than HK. i don´t think the game is hard at all, there are sections where you have to be patient because of the platforming(oldschool style wind which blows in two directions for example) but the combat was straightforward so far. for me personally it could be harder, it is all fairly forgiving.
yes it has a very typical metroidvania map
Yes there is a map. This you can say is a more polished deaths gambit, well elaborated and tighter experience.
Great to hear!
That sounds fantastic. As rough as it was, I still really liked Death's Gambit. Can't wait to try this out!
I can tell you specifically why I thought hk was easier: because you could re-fill your estus by attacking enemies. Here you are limited to however many you have until you reach the next bonfire.
strange question... I mean, its a "metroidvania", with a very Gothic religious theme. It has the same trappings as Hollok Knight like any other of its genre, its a 2d action platformer with a sprawling "open world" that you unlock various skills to progress, kill bosses, collect items, unlock shortcuts to previous zones.
I played the demo twice, once with the help and once without, and I'm... not sure what she even did >.>
Maybe lead with the content from the 2nd post next time? :P
I'd be willing to give this another shot after reading impressions/reviews of this 2.0 version but man, that combat needs to be seriously fucking reworked for me to bother again after what a letdown the initial release was.
And another tip, read at your own discretion obviouslyEarly-ish game tip:
Make sure to buy the key from the old lady and then backtrack back to the door after the first "boss" right at the start, you get a relic that allows you to see invisible platforms that often lead to items and whatnot, one imagines it will be useful throughout the entire game, as you imediatly find 2 places to use it as you go back to the cathedral section.
Killed the demo boss, one shot but with the lady's help just like the demo lol >_< I suck oh well :D
keep going left until you reach the mountains :)Decided to try it out real quick and ended up playing it a couple of hours! It's so good!
Question for those that are are at and/or beyond the sewer looking levels with the poison gas, what am I suppose to do there? I looked around for anything but nothing I could find to stop it or to negate it, bought the trinket from the merchant that says can stop toxins but it didn't do anything.
Yeah the area with the sludge monsters and 90's video games goop dripping from the valves, I went up the right to open that chest but when I went left I ran in to the mist with the exploding dudes and the mist killed me in a few seconds.
those those mountains :)Yeah the area with the sludge monsters and 90's video games goop dripping from the valves, I went up the right to open that chest but when I went left I ran in to the mist with the exploding dudes and the mist killed me in a few seconds.
I was at the snowy mountains prior to his and got there using a different branched route but backtracked and took his one to get a bit stronger.