I really am to I just need a comp mode so
I can hopefully play with teammates that understand the game ππ
I really am to I just need a comp mode so
Bleeding Edge is not a moba in any sense. What a weird comparison.
Yeah it will take a while for people to get used to the game's mechanics/system. I bet most people didn't even play the tutorial πI really am to I just need a comp mode so
I can hopefully play with teammates that understand the game ππ
Pretty much every other game is like that right now because it's new.Played one game, we got completely slaughtered. And it felt like no one did the objective and my team was never around to help.
For me it will depend on the content of the main game. A decent ranked mode would be the main draw for me. I could see myself putting some time into this pushing for higher end play.Wish this game were F2P. Game Pass should guarantee a decent population for a bit but I don't see too much lasting value. Game is smooth and looks cool but it also isn't terribly original or too rewarding, along with some balance issues that I've been going on about since the first alpha.
Jup take advantage you can easy take the highground and other dont.If you play ZeroCool and don't use double jump regularly, you are playing him wrong.
I don't think you need this because you can change characters at any time. Team comp can be adjusted on the fly. That's a liability for new players, probably but eh. That makes it more interesting later on.
What platform are you on?Anyone looking to party up. Sick of people picking daemon and trying to lone wolf just to get killed.
The core combat and balancing of it is moba. Team unity matters a lot. You need to pick characters that work well together. Melee combat reminds me Paragon.Bleeding Edge is not a moba in any sense. What a weird comparison.
I play windows store or xbox.
Mmmm? Thought this game was crossplay with Xbox one?
The core combat and balancing of it is moba. Team unity matters a lot. You need to pick characters that work well together. Melee combat reminds me Paragon.
I play windows store or xbox.
Okay that's awesome. didn't know. Would love to get in on some group play.
Yup. Too bad the developer ruined it. Love that game.Game is really giving me Super Monday Night Combat vibes which is great because I friggan loved SMNC.
I'll have to stop playing until I can play with friends. Randos are killing me. How hard is it to focus support characters, deny objectives and to not go one by one after you die at different times? The power collection mode is the worst offender. It's always the same idiots that have a lot of power cells that go and die alone, giving all the resources to the enemy team. The basic lack of sense some people can have astounds me. No one expects everyone to know every single intricacies of all characters (especially at this point), but don't these people have at least some sort of survival instinct? Like when you're down in HP, all your abilities are on cooldown, you're alone against an entire team and your reflex is to ... go towards them and attack?
There's also some lovely character specific interactions, like Buttercups reeling in a target that someone else is currently attacking and that's about to die, not even trying to get a hit once the pull in is finished, hereby saving the target. Same kind of thing happens with Mukutu saving dying enemies with his pushback. Don't get me wrong,e veryone is trying to learn the characters so mistakes like that are bound to happen. I'm talking about situations where it happens a lot of times in the same match, by the same person.
So far I haven't had one game that hasn't been a wash. Either complete victory for my team or the other team. Never hotly contested, never even close. Sometimes it can be a while before the ball gets rolling, like it stays close for a while, but once one team has the real advantage, I've never seen a comeback. So far it seems to really be a case of death timing. It can stay pretty close if all the battles result in a team wipe, meaning the other team (or yours) will respawn at essentially the same time, leading to another team battle. But so far I don't think people playing this have enough restrain to wait for allies to respawn, leading to a loooot of situations where everyone just goes in and tries to be the hero alone.
Had fun yesterday and this morning/afternoon, but I don't think I will play it again until it launches. Have some friends interested in it as well!
Ya'know I was wondering why I liked this so much and this explains it. Yes it's Monday night combat. It more like the original then super though.Game is really giving me Super Monday Night Combat vibes which is great because I friggan loved SMNC.
I used the Switch Pro controller when I played earlier, it feels pretty great for it. I used ProconXInput to get it to work.Ya'know I was wondering why I liked this so much and this explains it. Yes it's Monday night combat. It more like the original then super though.
So far I've only been playing daemon but I really am loving the game.
Anyone got a Nintendo Pro controller working with the game?
Played a bit on Gamepass and I really like it. Shocked to find that it isn't going to be F2P and that kind of discourages me from picking the game up despite really enjoying it because I don't want to pay money for something that feels like it's going to be canned or shut down within a year or two. If enough people think the same then it's only inevitable. Hopefully they optimize the game to run on potatoes too which will be helpful.
Yes. Full cross-play between Xbox console, PC Win 10 and PC Steam.
This isn't true, last night, multiple times I fought someone 2v2 with the enemy team using zerocool to continuously heal and with quick timing you can easily kill them.It's disheartening to me because I pointed out these issues in the first alpha a while ago, and none of this improved by an inch since. Gameplay is overall smoother, everything feels more polished, but the fact that all matches are a wash, that spawntrapping is a thing, that trapping objectives is easy, that there's no real telling sign on to which role you should take (Overwatch players and the like know, a newcomer won't, hence all the horrible dispositions)... the game just doesn't play well because the actual community is largely different from their playtests where everyone knows how the game is supposed to be played. That is never the reality, and they have placed no incentive not to abuse mechanisms, no telling signs aside from the result that your team is not effective. It's also TOO heavy on the teamwork in the sense that if you have a healer behind you, you almost become immortal against somebody who doesn't.
The issue is that, due to these design choices, it doesn't feel rewarding either way. I've had matches where I was a killing machine, murdering unsuspecting dudes left and right because their stupid teammates failed to pick a healer or something. Likewise there were times I died 5 times in 2 minutes because I used the jumppad, my teammates were dumb as fuck and the enemies knew how to trap us and murder us, again and again. I encountered these problems months ago, they have not improved at all and we're a month or so before launch. They should have put these issues as a priority but they didn't, and I'm not sure this game will be fun for the vast majority of the community. The reason games like Monday Night Combat, Overwatch and the likes work so well with any player is that you feel useful. You're trash? You can still build useful turrets or call an ultimate that blocks an offensive. Here you either stomp or get stomped, no middle ground or fun zone between the two extremes.
And hopefully it's due to lag only due to the lot of players or something, but entire matches just feel kinda off in terms of hit detection, autoaim and general movement, with players doing little teleports here and there, abilities locking on then suddenly being out of range for no reason and so on.
People were saying the same thing about Sea of Thieves, and that was a niche genre. This game will do great in GamePass!
Played a bit on Gamepass and I really like it. Shocked to find that it isn't going to be F2P and that kind of discourages me from picking the game up despite really enjoying it because I don't want to pay money for something that feels like it's going to be canned or shut down within a year or two. If enough people think the same then it's only inevitable. Hopefully they optimize the game to run on potatoes too which will be helpful.