Patch notes for the second beta.
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Hey everyone!
The Bleeding Edge Beta is now available for pre-install on Xbox One, Windows 10, Steam and Xbox Game Pass. Make sure you have the Bleeding Edge Beta installed in time for the upcoming Closed Beta this weekend!
We've taken on board all the fantastic feedback you've given us since the last Closed Beta and are happy to share the latest patch notes for the latest version of the Bleeding Edge Beta. As always, we rely on your feedback to help us ensure Bleeding Edge is the best game it can be, we look forward to playing with the community over the weekend and reading what you have to say about the latest additions and updates to Bleeding Edge.
Performance
During beta 1 we're aware that some players had issues with stability, lag and frame drops. The team have been working hard on these issues as a priority, and many improvements have been implemented for beta 2.
Improved: game stability which should result in fewer crashes
Improved: networking which should result in less lag
Improved: optimisations which should result in fewer frame drops
Introductory Quest
Fixed: problem where completing 1 match would not register on the "Welcome to the Jungle" quest and unlock The Knife board.
Completing a match will now register for this Quest.
Leaver Penalty
Bleeding Edge is a competitive multiplayer fighter where working together as a team is vital if you wish to achieve victory, we understand how players quitting matches can be detrimental to your experience which is why we have been reviewing our leaver penalty system.
Quitting in the middle of a game counts as a loss, and you miss out on end game rewards. Additionally, quitters will incur a
leaver penalty.
Players with an active leaver penalty prioritise
matchmaking with other leavers and are
more likely to backfill into games with missing players. This means by quitting a match before it finishes you are more likely to join other matches in progress, and less likely to join a match that has just started. You are also unable to earn rewards while the leaver penalty is active. Completing 3 matches clears the penalty.
Connecting to games in progress
Changes have been made to the UI in game to show players the progress of their team whilst they are connecting to a match. The screen will now show when:
- The game is looking for another player
- Loading that player into game
- That player is selecting their fighter
This applies to games which have just started and games where players have left or disconnected, and the game is searching for a replacement.
End Game Rewards Screen
Improved: end game reward screen. Players can now better understand how their performance in the match translates into end game rewards.
Added: Mod Parts as a reward for finishing a match.
Added: XP awards to bonuses, currency rewarded for levelling up both a player's profile and fighter are now shown.
Next Map System
Players are no longer forced back to the main menu after each game. When the count down in the rewards screen reaches 0, if enough players remain, they will automatically move into another match.
So, if you just had a good game - stick around for a rematch!
Audio
Added: In-game Music (Experimental)
- Due to popular request we've added systems for dynamic background music which will play during matches, this system is still a work in progress, and you can expect some bugs.
- Your feedback is essential for helping us improve this system so please share your experiences with the in-game audio on the forums.
- We are working hard to add more music tracks to the game.
- This music can be adjusted via a slider in the options menu, moving this slider to 0 will remove dynamic in-game music but will not remove match start and match end music.
Impact sound effects have been revamped for a more clear and punchier experience.
Workshop
Added: the option to set your board customisation to all fighters.
Power Cells
Reduced: the number of power cells that spawn per group from 4 to 3.
Reduced: health of Power Cell containers so they break faster.
Fighters
Parry
We've given the parry mechanic a slight buff, since many players reported the payoff did not correspond to the difficulty of executing the move.
- Enemies are staggered for longer following a successful parry.
- A successful parry generates ½ a bar of stamina.
We've also made the decision that only Fighters with an Evade ability can parry. This means Buttercup and Makutu cannot parry. The parry interfered with their unique defensive abilities, and since neither can be flinched by basic attacks, there is no clear benefit to them having it.
Makutu
Buffed: damage from
barging enemy into a wall by 25%
Cass
Buffed:
Rake damage increased by 10%.
Adjusted: default mod for extra damage and replaced it with extra health.
Fixed: bug where enemies behind walls could be hit by
Daggerspray
Buttercup
NEW MOD:
Defeat Device - Enemies affected by Oil Slick suffer -25% healing from all sources.
Maeve
Fixed: issue where healing negation from cage mod was not being correctly applied to modded and stacked damage.
Daemon
Fixed: BBoy dance vfx so they are interrupted when evading out of emote.
El Bastardo
Fixed: issue where
El Bastardo could cancel
Tornado with melee attack at the beginning of cast, without triggering the cooldown.
Options and UI
General
- Re-mapping ping system inputs now works as intended
- Disabled ability to cancel matchmaking for non-host players in parties
- Profanity filter is enabled by default in the options menu
- Players can now enable or disable whispers properly via the options menu
PC
Adjusted: Lock-On default set to Toggle on PC
Added: option to switch languages via the options menu.
Updated: key bindings for KB+Mouse Ping System:
- ALT + G = Group Up
- ALT + H = Help Me
- ALT + S = Super Ready
- ALT + Middle Mouse = Ping Current Target (also used as lock-on)
Thank you
Once again, a big thank you to everyone who participated in the last Closed Beta weekend and a big thank you to everyone will be joining us this weekend. Your continued support is what makes the Bleeding Edge community amazing.
We'll see you in game!"