Agreed. Me and my friends had fun with it at launch but seems it had the issue of not keeping many players active.Spellbreak was a neat concept but they wasted it in an already heavily saturated market with BR mode.
Because legally it's business as usual until the MS deal is completed.How….how can you make an acquisition while being acquired yourself?
They're still independently operating and small acquisitions like this dont need the same amount of oversight and regulation.How….how can you make an acquisition while being acquired yourself?
How….how can you make an acquisition while being acquired yourself?
ABK was in the process of expanding their dev teams before the acquisition happened. So this probably won't be the last.
"There's always a bigger fish."
I believe it's already closed.Has this deal closed or is it also TBD? The article doesn't specify.
put the artists on the new Survival IPOoph...sucks they are going into the WoW meat grinder, would love to see that team do a non BR game in Spellbreak's style, doubt the MS acquisition will change anything but would be nice if they were able to get shifted to another project.
That being said, atleast this means those devs still have a job, imagine the alternative was to shutdown.
Has the turn over at Blizzard been so high that they needed to just buy up another studio to staff up??
Love that this is the very first thing that comes to mind for some of y'all lol
Activision really is a garbage company. I mean we all knew that, but I can't believe they're STILL swallowing studios whole and turning them into support batteries for their big games.
You realize an expansion last 2 years, right?While I'm sure they're talented and capable, jumping at the last moment into a game nearing alpha does not inspire confidence.
yup. This just saves a whole lot of time for everyone and avoids a bad case scenario of the company dissolving, everyone having to go their own ways and go job hunting (likely for a remote job, too, as I don't think a lot of Boston studios exist).That's a problem across the whole industry.
It's way cheaper and fast to acquire a studio with 100 FTE than hiring one by one.
While I would typically agree, Sepllbreak and their previous games weren't exactly doing big numbers and that's a big team. Unless they had massive external support, this could have been a case of them closing up shop and people being out of a job entirely. Speculation on my part though, but Spellbreaks numbers the last year, at least according to Steam, have been pretty tiny.Activision really is a garbage company. I mean we all knew that, but I can't believe they're STILL swallowing studios whole and turning them into support batteries for their big games.
That's the cost of AAA games in the year 2022.
People want more and faster content with high end production value? This is the price for it.
You really can't know this. I mean it's your opinion, but looks like all (around 100) devs agreed to go an work with Blizzard which for them was obviously better than not working at all.Having to leave a place you love working at because you will be forced to be a Support dev on a game where you will have literally no say is devastating to me.
It's basically the kind of choices the devs there have to make. It's a better option than just straight up closing, yes. It's still not a good outcome.
But (succesful) expansions aren't improvised and have a proper roadmap and storyboards.
Yes because every FFXIV expansion is a banger. No need to change the pace at allI dunno. Square Enix isn't eating entire developers whole and turning them into support studios to make FFXIV's expansions come out. This seems to be a very specifically Activision kind of thing. It seems engrained into the Actiblizz corporate culture.
where are you getting the idea that they are being brought in to improvise things lolBut (succesful) expansions aren't improvised and have a proper roadmap and storyboards.
That's a problem across the whole industry.
It's way cheaper and fast to acquire a studio with 100 FTE than hiring one by one.
And what makes you think that its improvised? This is a massive expansion like every other MMO expansion. This isn't stand-up comedy mateBut (succesful) expansions aren't improvised and have a proper roadmap and storyboards.
no the article mentions its for WoWOhhh that's interesting. I would assume this is for the new IP they are developing. Like a fantasy survival genre I think.
I got the complete opposite, that everything related to design and systems is already done and they'll be just tech support. Which is much worse for a studio, if you ask me.where are you getting the idea that they are being brought in to improvise things lol