Let's play Blood & Truth! We step into the shoes of special forces soldier Ryan Marks in an explosive action-packed PS VR adventure and make...a lot of things go boom.
Let's play Blood & Truth! We step into the shoes of special forces soldier Ryan Marks in an explosive action-packed PS VR adventure and make...a lot of things go boom.
A little bummed out to learn that the game comes out a day later in the UK than everywhere else, not sure why they've done that.
A little bummed out to learn that the game comes out a day later in the UK than everywhere else, not sure why they've done that.
Reviews are embargoed for Tuesday.When are the reviews embargoed until? If this was an absolute belter, I feel like reviewers would be allowed to shout it from the rooftops by now.
VR games usually face harsher criticism in reviews so there's less chance for looking good on MC so why risk it.
Weird. Every single store over here(netherlands) has it dated for the 28th.
This was the first preview I stumbled upon, and the Eurogamer previewer is raving on about Blood and Truth as a system seller:When are the reviews embargoed until? If this was an absolute belter, I feel like reviewers would be allowed to shout it from the rooftops by now.
When are the reviews embargoed until? If this was an absolute belter, I feel like reviewers would be allowed to shout it from the rooftops by now.
Review embargo is 12:01 AM Eastern on Tuesday (May 28th). Kind of an odd time, but makes my life a little easier since I have most of Monday to work on it now.When are the reviews embargoed until? If this was an absolute belter, I feel like reviewers would be allowed to shout it from the rooftops by now.
My local shop had this in stock so I bought it, installing now (1.2GB patch to download). Haven't really kept up on this game but I did enjoy London Heist so will probably like this, will give some impressions later (using Move controller).
Same! How are the pro graphics, provided you have it.
i've found this too, but why is this the case? it's not like reviewers don't know this is essentially gen-1 hardware and software and devs are still very much figuring out their groove, why set the same bar as a pancake-viz game?
I usually take this with a grain of salt. Era users usually turn up the hyperbole for what low resolution is and that can change from person to person.Low resolution and quite blurry but performance is fine. That's on a pro.
Good write-up.Got the game early, my spoiler free impressions so far:
So far I played the first two missions (or the tutorial and the first real mission). I am happy to report that basically everything that has been shown so far is from the first hour of the game, so I am very much looking forward to what is still to come. The movement feels very good to me, you can select points to move to and if two or more nodes align horizontally, you can directly move right/left. While you are "fixed" at the points, you can freely move within the space the camera sees, exactly like in superhot. Also, you don't teleport between the nodes but the character physically moves while you can still aim and shoot freely. The graphics on the pro are stunning (imo!) , the all-round best looking VR game that I have played so far on the psvr that goes for a realistic artstyle . It's extremely clean and a very clear step up from other "realistic" games like London Heist or Firewall. Regarding the IQ, I would say the visuals are "slightly" crisper than London Heist and a tad more blurry than Astrobot.
To be fair, I only own a PSVR and I never really had a problem with the image qukty that better than pre-patch skyrim. So it might be too blurry for some of you.
I admit that I was very sceptical of the game pre-release after the middling previews came out last year but so far, I am quite pleased.
I usually take this with a grain of salt. Era users usually turn up the hyperbole for what low resolution is and that can change from person to person.
Can you give an comparison of how "blurry" it is to another game?
Please give examples of me doing this. I think I've done it like twice ever.For someone who literally gives a predicted score in every single game preview topic, if the topics about predictions or not. I thought you'd be a little more knowledgeable on review embargoes.
Many gamers still hate VR and want it to fail, that is bound to include some reviewers too
This is silly. As always, you guys are forgetting a very important part of media journalism: People have to click and be interested in it. VR content, including reviews, just doesn't even nearly do the traffic other video game content does. It's hard to argue for why you should spend these big amounts of time on articles your audience plain isn't interested in.
I'm talking about reviews sometimes being incredibly harsh on VR games for no apparent reason.
They are different games, you can't give a lower score because they are missing features or content that regular games have. That's like giving a regular game a lower score because it doesn't have VR immersion and movement controls.
Low resolution and quite blurry but performance is fine. That's on a pro.
There's more story and less action than I thought there'd be but the acting is very good so it's fun and the action is well done.
Need to play more tonight as it hasn't wowed me yet but there's potential there to get really good soon.
If I'm not mistaken, there's some kind of challenge mode separate from the story mode where you go for high score and there's online leaderboard toothat´s what i thought, more cutscenes than pure action and therefore no real replayability. will grab it when it is 20 bucks which is fine for a linear one time romp. i am no story/cutscene fan, i want more shooting, less talking in my games. kinda sad because this one would have been awesome with a "pure action" mode so you can play for highscores like a lightgun arcade game.
low resolution/blurry is for sure unfortunate but expected on the PSVR as this game seems to push quite good visuals for a VR game.
Are you arguing that VR games should not get as much coverage as normal games for to the traffic it generates? No offence but do you not think that's bullshit? At what point do they start to pay attention?This is silly. As always, you guys are forgetting a very important part of media journalism: People have to click and be interested in it. VR content, including reviews, just doesn't even nearly do the traffic other video game content does. It's hard to argue for why you should spend these big amounts of time on articles your audience plain isn't interested in.
Are you arguing that VR games should not get as much coverage as normal games for to the traffic it generates? No offence but do you not think that's bullshit? At what point do they start to pay attention?
I hear ya but how long does it take to do a VR article/review? Hell, there's people that would do it for free. They should reach out to the VR community and ask for the help then (if they can't find the time or it's not worth the effort for them). Just my 2 cents...I'm not arguing what "should" happen. I'm arguing economic realities. I would be ecstatic if the biggest sites all started to constantly push small indie games, non commercial games and yes, VR games. But a video game website has to write for their audience. You can't just constantly work on articles your readers don't show much interest in. People who don't own VR systems generally don't care about VR reviews.
VR is doing ok! No need to invent conspiracy theories around why journalists don't want to see VR succeed, that's all I'm trying to say ;)