Its definitely you. The 2018 demo looks so much better its not even funny.Its just me or the old one looks way way better? The menu with the characters looks better too.
Its definitely you. The 2018 demo looks so much better its not even funny.Its just me or the old one looks way way better? The menu with the characters looks better too.
The Lighting alone.Its definitely you. The 2018 demo looks so much better its not even funny.
I'd add the "I wish the game had sprites" and "something Mighty No 9 something something" to that moratorium.Can we as a thread agree on a moratorium on constantly mentioning Hollow Knight every other post? There's no need to rehash that discussion over and over.
Everything about the fight with Vepar is head (boobs) and shoulders better in 2018.
Yeah... Especially when they're completely different things. Like, Iga's games are about the insane ability and weapon variety. Plus they're way more RPGs than anything else on the market.Can we as a thread agree on a moratorium on constantly mentioning Hollow Knight every other post? There's no need to rehash that discussion over and over.
The devs posted this in a thread on the Steam page of the game for people with this problem to get through this part while they are trying to fix it.Ok guys im near the end and there's this crate and I can't seem to push it. What am I doing wrong? Is this a game breaking bug or something???
Its definitely you. The 2018 demo looks so much better its not even funny.
Recorded a video comparing the two 2016 and 2018 backer demos:
All of the graphics have received a rather big overhaul and the combat feels faster.
What?What the hell happened?!
Why does the 2016 version look so much better?
Vepar is such a humongous positive change. Instead of grotesque tits and a cartoony look she nos actually has the body that resembles a woman. They even gave her boobs now a silhouette that have a faint edge of a nipple. Idiots crying censorship because of this change get on my nerves.the only thing i prefere from the 2016 version is that it was more colorful imo! Castlevania games were always really colorful despite their gothic background
I would have liked the new vepar design, with the new effects and so on, but with the old color scheme
I honestly think there's not much they can do to salvage this one. Just launch it already and start from scratch with a better team in the sequel.It looks better. 6 more months preferably december or summer 2019.
Salvage? Oh cry me a river. The game might not win any graphics awards but it looks fine.I honestly think there's not much they can do to salvage this one. Just launch it already and start from scratch with a better team in the sequel.
Salvage? Oh cry me a river. The game might not win any graphics awards but it looks fine.
Why so aggressive? The ones crying a river are gonna be the team and its fans when it gets ravaged in reviews and bombs.
Vepar is such a humongous positive change. Instead of grotesque tits and a cartoony look she nos actually has the body that resembles a woman. They even gave her boobs now a silhouette that have a faint edge of a nipple. Idiots crying censorship because of this change get on my nerves.
Reconciling your question with your followup sentence is an interesting exercise.Why so aggressive? The ones crying a river are gonna be the team and its fans when it gets ravaged in reviews and bombs.
I don't take any pleasure in that. We backed this game because we wanted the genre and style of game to return. An underperformance might put it in a coffin again. That would be sad.Reconciling your question with your followup sentence is an interesting exercise.
Did you try the demo?I don't take any pleasure in that. We backed this game because we wanted the genre and style of game to return. An underperformance might put it in a coffin again. That would be sad.
It's not my, or our, fault that the game looks subpsr compared to the state of the art. I can't honestly think of a worse looking metroidvania this gen. We're fans, we can forgive. But the general public doesn't.
And I'd dare to say that most fans are already backers.
As a $100 backer of this game i say this to you again:I don't take any pleasure in that. We backed this game because we wanted the genre and style of game to return. An underperformance might put it in a coffin again. That would be sad.
It's not my, or our, fault that the game looks subpsr compared to the state of the art. I can't honestly think of a worse looking metroidvania this gen. We're fans, we can forgive. But the general public doesn't.
And I'd dare to say that most fans are already backers.
I feel like there are some gameplay improvements that can be made. As I've said before and it othera have also, increase the speed to what it is when you're wearinf the speed belt. Some of the animations could use a little refinement. Also, the graphics definitely need to be improved and consistent. If they make those changes I'll be happy as hell.Did you try the demo?
The game is perfect in the gameplay department. Only thing that looks somewhat meh are the graphics.
They can only improve from here.
I noticed this as well. There's some kind of animation lock which makes the backdash not work like you want it to. I didn't notice this problem in the old E3 demo, you could cancel immediately into backdash. I hope they are working on this.So, if you hit back dash right as your spear thrust is fully extended, you won't cancel out into a back dash and just queue up a back dash that'll happen after the spear attack is done. I don't know if that's a bug or meant to be like that.
It happens with other weapons too. I also did it with the whip.
This is very inconsistent. Either have attack canceling work or don't. I'm not even sure if it's supposed to work or if it's a bug now.
Vepar is such a humongous positive change. Instead of grotesque tits and a cartoony look she nos actually has the body that resembles a woman. They even gave her boobs now a silhouette that have a faint edge of a nipple. Idiots crying censorship because of this change get on my nerves.
Salvage? Oh cry me a river. The game might not win any graphics awards but it looks fine.
You know, as much as I love Castlevania (and now Bloodstained) for how it borrows from pre-existing lore, I don't expect it to be very accurate in doing so; I think of it as just being inspired by the original material. That said, it still bugs me that Cthulhu has been misnamed Malachi for years in EVERY SINGLE GAME IN WHICH HE MAKES AN APPEARANCE, and that's despite there being an enemy named Cthulhu in SotN (with the incorrect sprite, obviously).I'm more upset at the lore change. Vepar is depicted as a male, but a mermaid and not a merman, with male pronouns but female figures, and the point of that is to trap would-be travelers by ship by seeing a "beautiful woman" in the distance. The point of exaggerated breasts is so that Vepar would trick men at sea and would kill them. None of this is depicted in the current design. They've dropped all references to Vepar being a male, but is just a female monster, and I presume for that reason redesigned the monster to be more of an evil female creature. Even when talking about Vepar, they just refer to Vepar as "she".
The point of Vepar not resembling a woman may in fact have been intentional, and not for the "oh Japan just loves the big titties". I imagine people presumed the design was primarily for that reason and not to match more of the Ars Goetia which the monster is inspired from, hence what's essentially a complete change of the monster in looks and lore. I've always liked when Castlevania games tried to keep as much mythology of the original monsters as they could, and in the case of Vepar, they dropped almost all of it aside from being a sea creature.
In all fairness when did they refer to Vepar as male in the giant tiddy builds?I'm more upset at the lore change. Vepar is depicted as a male, but a mermaid and not a merman, with male pronouns but female figures, and the point of that is to trap would-be travelers by ship by seeing a "beautiful woman" in the distance. The point of exaggerated breasts is so that Vepar would trick men at sea and would kill them. None of this is depicted in the current design. They've dropped all references to Vepar being a male, but is just a female monster, and I presume for that reason redesigned the monster to be more of an evil female creature. Even when talking about Vepar, they just refer to Vepar as "she".
The point of Vepar not resembling a woman may in fact have been intentional, and not for the "oh Japan just loves the big titties". I imagine people presumed the design was primarily for that reason and not to match more of the Ars Goetia which the monster is inspired from, hence what's essentially a complete change of the monster in looks and lore. I've always liked when Castlevania games tried to keep as much mythology of the original monsters as they could, and in the case of Vepar, they dropped almost all of it aside from being a sea creature.
You know, as much as I love Castlevania (and now Bloodstained) for how it borrows from pre-existing lore, I don't expect it to be very accurate in doing so; I think of it as just being inspired by the original material. That said, it still bugs me that Cthulhu has been misnamed Malachi for years in EVERY SINGLE GAME IN WHICH HE MAKES AN APPEARANCE, and that's despite there being an enemy named Cthulhu in SotN (with the incorrect sprite, obviously).
Yeah, I know. It blows my mind that they've never corrected it.
Probably the only thing I like better is Miriam's texture is more colorful in the 2016 build. Also the pose she has in the menu. Same with Vepar's color scheme.
You can cancel the back dash animation by pressing down anytime during it so if you press down near the end of a back dash you can do another back dash instantly without having to wait the recovery animation. This is not as fast as the shield dash from SOTN but it's pretty good (especially if you're using that back dash accessory).- I wish the back dash could be done in rapid succession like in SOTN. It feels odd not being able to be used in such a way. It could be used this way in the original demo as well IIRC.
Bear in mind that the Miriam model in the pause menus actually acts as though it's presently in whatever lighting condition you left her before pausing, so in the room with the deep red moon it's extremely red for example. Actually a really cool touch imo.Probably the only thing I like better is Miriam's texture is more colorful in the 2016 build. Also the pose she has in the menu. Same with Vepar's color scheme.
2018 build looks way better, though, lots of added details to the background.
Thanks for the tip. I'll definitely try that out later today.You can cancel the back dash animation by pressing down anytime during it so if you press down near the end of a back dash you can do another back dash instantly without having to wait the recovery animation. This is not as fast as the shield dash from SOTN but it's pretty good (especially if you're using that back dash accessory).