You mean related to their respective time of release?
Or at present day?
Because I don't really see that much lack of polish/QoL comparing it to DoS and PoR.
Unless you mean the plethora of bugs, but they only affected the console versions and I haven't played those so I can't really comment, but I guess I would be very angry now if I did.
I feel we're being very generic now though, so it's hard to compare point to point in a more specific and unbiased way.
I'll add my comments to the few specific points you reported, just my 2 cents.
That has been patched.
It annoyed beyond sanity but you can skip the dialogues and we're talking about what, 20 quests?
I mean sure it's annoying but it's like 0,001% of the overall time you're gonna spend on the game? Anyway it's been fixed.
I have more issues with the 3D technique used to render them (the shaders etc).
More than everything they lack a clear direction, it's like we have different developers each doing their own thing and not talking to each other.
Overall the situation isn't tragic, but certainly not where it should be either.
I think this is a broader problem though, I wouldn't put this under the "polish" category, I think it has a completely different source. These are things you decide at the core of the game, not when it's over and you want to "polish" the experience.
Checking DoS and PoR though the enemy design had several flaws there as well.
Going from copypasted (literally!) stuff from previous games/SotN, to monsters that just felt, "uuuh? The fuck is this doing in this game?"
A feeling I experienced in Bloodstained too and I didn't remember the situation in DoS and PoR was so similar honestly, until I started re-playing those two games over the last week.
Tell me about it.
Could've been a nice idea, but it's such a bad implementation, UGLY.
In general the copypasted Caverns stuff is very bad though, I'd say. The weakest points of bloodstained.
I guess I save the desert one, that's okaysh.
wut? Not getting what you mean, honest.
Nope. If anything droprate in Bloodstained is waaaay higher than in past games (try hunting the super rare stuff in SotN, in DoS etc, then tell me about it). I farmed everything on the first run quite easily with way less effort than I took me in those other games where some items had NOTICEABLY lower drop rates.
Also you get the real Drop rates % in Bloodstained instead of obscure stuff like stars etc. It's much better, if anything we could've used some more rare stuff, it's way too easy to get everything compared to past games.
Somehow how? Past games didn't even have the minimap, well on DS you had the secondary screen but you couldn't zoom and honestly sometimes it was hard to see the details.
The only problems I had with the map, and they were some major annoyance, have been fixed.
Like the command to exit the map.
The command to leave the rose-note
The autocenter on enter.
All major annoyances but they've all been fixed in the latest patch from what I read.
Again, as annoyed as I was with these things, they seem pretty minor things if you ask me. Despite the initial flaws it's still the best map any Igavania game ever had.
That's a dangerous field we're getting in.
For starters we're customers, not stakeholders, so how much money they got and how well or bad it got spent shouldn't concern us, we should only look at the final result regardless of how it was reached, otherwise you get into double standards of judging the same thing "OMG AWESOME!" or "OMG AWFUL!" because it was, for example, done by a team of 2 person or a team of 100. It shoudln't concern the final player, imho.
Secondly you're talking about rumors, you don't know the details, you don't know how much of that money got spent and where, how many issues they had, how much they had to spend for various features for backers, for the money lost on the WiiU version, blahblah.
It's really hard to get into this field and I think we should rather stay out of it and judge the game for what it is, rather than thinking about how they managed their resources.
Just my personal stance, of course. I use it pretty much on every situation, not just Bloodstained.
I remember similar discussion for the dreaded FFXV but ultimately all those discussions lead to nothing, really.