Bloodstained: Ritual of the Night |OT| We Have Paid Our Tribute, Igavania Is Resurrected

UnsungVagrant

Member
Dec 11, 2017
116
I thought of the weapon techs as a fluff thing. I can't remember, did the GBA and DS games even have any?

Wait, really? Like a skill thats said to work with one spear just needs to be activated with that spear and then becomes available for all
spears?

Godamnit game
There's a couple of exceptions. Any technique that doesn't have a exp meter is unique to that particular weapon.
 
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Bakrider

Member
Oct 31, 2017
241
I thought of the weapon techs as a fluff thing. I can't remember, did the GBA and DS games even have any?


There's a couple of exceptions. Any technique that doesn't have a exp meter is unique to that particular weapon.
The DS games had a button you could press to do more damage at the cost of magic.

Some weapons, such as Death’s Scythe, had a bonus power when pressing the button.
 
IGA DLC released on Switch.

StarCreator

Member
Oct 25, 2017
3,479

Jonnykong

Member
Oct 27, 2017
2,350
I've played this game for around 5 hours now, just finished the twin dragon area, and yet I still haven't been able to craft or eat any kind of meal.

Is this normal at this point of the game? I don't know if I'm doing something wrong, but I just never seem to have the right ingredients.

All I want to do is give that lovely old lady her rice ball thing.
 

pezzie

Member
Oct 27, 2017
851
Guys idk where the hell to go next , pls helpme .
I take it you just got Invert in your game?

Go to the place where you fought the Twin Dragon boss, invert and get the Aegis chestpiece that makes you immune to spikes. Then you can go through the spiked hallway to get to the Oriental lab
 

Astro Cat

Member
Mar 29, 2019
116
I've played this game for around 5 hours now, just finished the twin dragon area, and yet I still haven't been able to craft or eat any kind of meal.

Is this normal at this point of the game? I don't know if I'm doing something wrong, but I just never seem to have the right ingredients.

All I want to do is give that lovely old lady her rice ball thing.
Have you asked the farmer outside the village to grow anything? I was able to make rice balls within 2-3 hours. Other ingredients are still scare though this early in the game.
 

inpHilltr8r

Member
Oct 27, 2017
1,134
Have you asked the farmer outside the village to grow anything? I was able to make rice balls within 2-3 hours. Other ingredients are still scare though this early in the game.
Rice, potatoes, corn. You can buy seed in the shop (probably only after you've found it in the world tho), the galleon has a respawning chest with all three IIRC.
 

HK-47

Member
Oct 25, 2017
1,528
Is there a good guide of video that points out all the health and mana upgrades? I’m missing one mana upgrade and I can’t seem to find anyone who specifically focuses on them rather than map percentage and breakable walls
 

yuhr33

Member
May 19, 2018
1,059
Iga, I feel, makes these types of games better than anyone else. The systems and gameplay possibilities/options are so varied and vast, it’s frankly incredible what you can do and what you accidentally may uncover.
 

Mio

Member
Oct 16, 2018
78
They could expand this game a lot, I hope they have something in mind other than different characters.

I really enjoyed the game
 

Kismet

Member
Nov 9, 2017
1,013
I uninstalled this game longer than a week ago after having issues with the bug-chest. I was mad...

But...

I installed the game again, a few days later after my rage-uninstall. Finished it yesterday and I loved it. But it felt so short somehow. Endgame Miriam was amazing and fast. The way she controls with the speed shard is great. I wanted to do more, but there wasn't anything else. I got the true ending and finished all the optional bosses. I don't want to 100% everything, there's too much nonsense farming involved.

Other Igavania's had better OST's as well.

But I really liked the game. I hope there will be a sequel.
 

RetroMG

Community Resettler
Avenger
Oct 25, 2017
1,456
To get
Gebel's glasses,
do I need to own every shard, or do I just need to have every shard in my archive? I foolishly sold a bunch early in the game, (when I didn't think I was gonna go for full completion) so I need to know if I need to re-grind those.
 

Link_enfant

Member
Jan 20, 2018
377
I'm getting close to the 100% of items list, but it seems there are a few swords and a helmet I can't even craft (and I already have 100% on the map).
Are there special rewards for completing the boss rush routes or do you only get 8-bit, 16-bit or 32-bit coins?

I'm missing the last helmet (at the very bottom of the Archives list), and seemingly two swords; one between the Bandit's Sword (which seems to be unique, can't recall where I found it) and the Bloodbringer, the other right below the latter.
They doesn't seem to be craftable swords either, hence why I'm wondering about those.
 

Kismet

Member
Nov 9, 2017
1,013
Rhava Velar + Welcome Company + Dullahammer shard + Dash shard

It's waaaaay too OP. I love it. I'm blasting through everything.
 

Ohnonono

Member
Oct 29, 2017
387
Holy Terra
Asking again in case I missed something, So the weapons in this seem less "snappy" than in other Igavanias. Is that just how the game plays? Longer wind ups and being stuck in more animations?
 

StarCreator

Member
Oct 25, 2017
3,479
Asking again in case I missed something, So the weapons in this seem less "snappy" than in other Igavanias. Is that just how the game plays? Longer wind ups and being stuck in more animations?
Aside from the whip the weapons seem about the same to me. Admittedly though I just Rhava'd through most of the game, but the standard sword works well for me too.

How do you open chests underwater? I’m right by them and getting no prompts
You'll get a shard for that later.
 

Fuzzy

The Fallen
Oct 25, 2017
6,191
Toronto, Canada
I'm getting close to the 100% of items list, but it seems there are a few swords and a helmet I can't even craft (and I already have 100% on the map).
Are there special rewards for completing the boss rush routes or do you only get 8-bit, 16-bit or 32-bit coins?

I'm missing the last helmet (at the very bottom of the Archives list), and seemingly two swords; one between the Bandit's Sword (which seems to be unique, can't recall where I found it) and the Bloodbringer, the other right below the latter.
They doesn't seem to be craftable swords either, hence why I'm wondering about those.
I had to look up one of those weapons after I beat the game because it was in a chest that you can't even see.

 

hikarutilmitt

Member
Dec 16, 2017
2,565
Question with potential late-game spoilers:

How were you supposed to figure out that to progress you'd need the Aegis Armor - from a chest you're unlikely to spot due to it being in a boss arena. Was there some hint I missed? All progress up till now was quite logical if you kept the big map features in mind, but the long search for how to proceed after I got invert made me think a lot less of this game.
To be honest, I've seen this argument in many places for similar items like getting the water shard from the one water enemy, using the invert skill to get the aegis armor, etc. I've got the question, then, about whether the players complaining about it ever finished a previous Igavania or not, because this is the MO. You're supposed to explore, use all of your skills, occasionally do interesting things and just generally pay attention to your surroundings. The only reason I found the Aegis Plate was because I was exploring every area again to see what I missed, saw the chest when leaving the top of thew tower, then deduced my way to using invert where I did. I know some people got "stuck" before realizing the blood steal skill was needed to get to part of the underground.
 

Hieroph

Member
Oct 28, 2017
5,597
Asking again in case I missed something, So the weapons in this seem less "snappy" than in other Igavanias. Is that just how the game plays? Longer wind ups and being stuck in more animations?
I haven't noticed anything like that, weapons feel exactly like previous Igavanias to me. That said, I'm using a modifier or two so maybe they will feel "off" without those modifiers.
 

VariantX

Member
Oct 25, 2017
5,073
Columbia, SC
To be honest, I've seen this argument in many places for similar items like getting the water shard from the one water enemy, using the invert skill to get the aegis armor, etc. I've got the question, then, about whether the players complaining about it ever finished a previous Igavania or not, because this is the MO. You're supposed to explore, use all of your skills, occasionally do interesting things and just generally pay attention to your surroundings. The only reason I found the Aegis Plate was because I was exploring every area again to see what I missed, saw the chest when leaving the top of thew tower, then deduced my way to using invert where I did. I know some people got "stuck" before realizing the blood steal skill was needed to get to part of the underground.
I feel like the boss intro to get the blood steal shard is a huge hint for this, but it doesn't help that the shard is basically not good. There should have been a couple of enviromental things to signal that you can actually use this in the environment as opposed to just cleaning up blood off the ground occasionally.
 

Psychotron

Member
Oct 26, 2017
3,216
I beat the game last night with 49% map completion and what seems like a bad ending. I think I know where I need to go to keep things going, but it's crazy to think after all that I haven't even seen half the game, lol.
 

Arkain

Member
Oct 27, 2017
50
To be honest, I've seen this argument in many places for similar items like getting the water shard from the one water enemy, using the invert skill to get the aegis armor, etc. I've got the question, then, about whether the players complaining about it ever finished a previous Igavania or not, because this is the MO. You're supposed to explore, use all of your skills, occasionally do interesting things and just generally pay attention to your surroundings. The only reason I found the Aegis Plate was because I was exploring every area again to see what I missed, saw the chest when leaving the top of thew tower, then deduced my way to using invert where I did. I know some people got "stuck" before realizing the blood steal skill was needed to get to part of the underground.
All the previously blocked paths you could use your new powers on were clear to me prior to the Aegis Armor. I was immediately reminded of the blood fountain at the start of the game when I got the power from Bloodless. Maybe I lucked out because I got the shard to move underwater on my first kill - I thought that was by design. If that's a low % drop, then honestly that's pretty flawed design as well.

I played a lot of similar "metroidvania" games before, but never an Igavania. I don't mind re-exploring a bit, but I prefer it when a new ability immediately gives an "aha!" moment, like with the blood fountain. You get the shard to bounce between mirrors, and you're immediately reminded of all the locations you passed that had those mirrors. Etc. With good visual design to make you remember important landmarks/blocked paths, you shouldn't need to re-explore a lot of the map. There was just too much ground to cover after getting Invert, and the towers were the last thing I checked as the map for that area was nearly completely filled in. After getting invert, The Cathedral just seemed like a much more logical starting point to me, as the map made it clear that there was a lot left to explore there now that I could move further into the belltowers with Invert. These tall belltowers were - again - a much clearer graphical landmark for *use Invert here*. If hiding items that you need to proceed through the game in obtusely hidden chests is typical "Igavania", then these games probably aren't for me.
 

hikarutilmitt

Member
Dec 16, 2017
2,565
All the previously blocked paths you could use your new powers on were clear to me prior to the Aegis Armor. I was immediately reminded of the blood fountain at the start of the game when I got the power from Bloodless. Maybe I lucked out because I got the shard to move underwater on my first kill - I thought that was by design. If that's a low % drop, then honestly that's pretty flawed design as well.

I played a lot of similar "metroidvania" games before, but never an Igavania. I don't mind re-exploring a bit, but I prefer it when a new ability immediately gives an "aha!" moment, like with the blood fountain. You get the shard to bounce between mirrors, and you're immediately reminded of all the locations you passed that had those mirrors. Etc. With good visual design to make you remember important landmarks/blocked paths, you shouldn't need to re-explore a lot of the map. There was just too much ground to cover after getting Invert, and the towers were the last thing I checked as the map for that area was nearly completely filled in. After getting invert, The Cathedral just seemed like a much more logical starting point to me, as the map made it clear that there was a lot left to explore there now that I could move further into the belltowers with Invert. These tall belltowers were - again - a much clearer graphical landmark for *use Invert here*. If hiding items that you need to proceed through the game in obtusely hidden chests is typical "Igavania", then these games probably aren't for me.
Ah, there we go. That's part of the discussion that will frequently come up with things like this: how much information do you need to be given to proceed before it starts being considered hand-holding or, at the very least, pointed progression that removes the need to explore and discover. The implicit game loop for these types of games is usually: explore, find something that gives new power, explore new area you couldn't before (double jump, invert, whatever), repeat. The degree of obtuseness of this varies between games (hello, La Mulana) but it's kind of a hallmark of the better ones that they don't outright tell you as much, merely giving you clues to decipher. A lot of us have been used to doing these for years, so we didn't think anything of it, but I've known people that for a very long time didn't ever get to the inverted castle in SOTN because they never did a particular step in the game that's a light puzzle.

Talking to Dominique is given fairly early on as a means of hint-giving when you might be stuck, but I don't recall her mentioning what to do with this particular piece of equipment.
 

sweetmini

Member
Jun 12, 2019
519
Ah, there we go. That's part of the discussion that will frequently come up with things like this: how much information do you need to be given to proceed before it starts being considered hand-holding or, at the very least, pointed progression that removes the need to explore and discover. The implicit game loop for these types of games is usually: explore, find something that gives new power, explore new area you couldn't before (double jump, invert, whatever), repeat. The degree of obtuseness of this varies between games (hello, La Mulana) but it's kind of a hallmark of the better ones that they don't outright tell you as much, merely giving you clues to decipher. A lot of us have been used to doing these for years, so we didn't think anything of it, but I've known people that for a very long time didn't ever get to the inverted castle in SOTN because they never did a particular step in the game that's a light puzzle.

Talking to Dominique is given fairly early on as a means of hint-giving when you might be stuck, but I don't recall her mentioning what to do with this particular piece of equipment.
There is no written clue about how to reach the area
Just that you must go to the lava level to get a new power, then have to go to an eastern laboratory.
The hint was a visual one: the giant Pillar that gets destroyed.
You remember the pillar that gets destroyed , then unlock the inversion ? brains thinks:
-i miss a spot at the tower
-something blocking ascension has been destroyed
ergo must go there.
 

Kismet

Member
Nov 9, 2017
1,013
I just tried Curse of the Moon since I got it for free.

Good god, this is not for me. My eyes.
 

ShinJohnpv

Member
Oct 25, 2017
593
Anyone else play the Iga boss fight on Switch yet? Trying to talk to Lindsay to get the quest crashed my switch like 4 times in a row. Finally got it and fought him, and the hit detection is terrible. I'm sitting there watching my sword go through him multiple times and like randomly they register. Two in a row might, then the next 3 don't, then randomly it does again. The lack of polish just frustrates and disappoints me.
 

StarCreator

Member
Oct 25, 2017
3,479
Is the Iga boss fight why Lindsay continues to offer quests after they've all been completed while Susie and Abigail have alternate dialogue after their quests are finished?
 

kubev

Member
Oct 25, 2017
2,281
Pacifica, CA
To be honest, I've seen this argument in many places for similar items like getting the water shard from the one water enemy, using the invert skill to get the aegis armor, etc. I've got the question, then, about whether the players complaining about it ever finished a previous Igavania or not, because this is the MO. You're supposed to explore, use all of your skills, occasionally do interesting things and just generally pay attention to your surroundings. The only reason I found the Aegis Plate was because I was exploring every area again to see what I missed, saw the chest when leaving the top of thew tower, then deduced my way to using invert where I did. I know some people got "stuck" before realizing the blood steal skill was needed to get to part of the underground.
I've finished Symphony of the Night, Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia. As much as I love SotN, I have to admit that some elements of its progression are BS. Also, I've never been a fan of the Sorrow games' reliance on souls for progression, especially in the sense that some random enemy soul drops are necessary for progression at times. There's just too much bloat to wade through in the Sorrow games. Sure, SotN deviates from its relic system a bit by throwing the Spike Breaker armor and the Gold/Silver rings into the mix, but I think they're also appropriately isolated in a way that draws attention to them. In the case of the Spike Breaker armor, most players will at least gain an immediate understand as to how to use it, since anyone without a Library Card will probably experiment with it as a superior means of getting through the spike room.

I have three main issues with the progression in Bloodstained:
  • The increase in progression potential doesn't increase enough with each new 'key' ability you gain. You don't get much satisfaction out of getting the double jump, because you end up just backtracking to areas where you think it might be useful, only to realize that it gets you nowhere.
  • The tutorialization for said 'key' abilities isn't very good, as you're not immediately forced to use them, and you're not close enough to where many of them need to be used when you get them. It took me a long time to understand how to even use Bloodless' shard on enemies, and I honestly didn't think to use it on the environment. Had they forced me to use it in order to exit her room, however, then that might've triggered my memory of the fountain.
  • The 'key' abilities are spread among too many different forms. One is an ability you have from the start of the game and just don't need to use much up until that point. One is a random enemy drop that took me no fewer than 11 kills to obtain during each play-through. One is only likely to be discovered by someone who cares enough to fill in the entire map and work past the terrible auto-mapping in the clock tower. The list goes on.
 

Green Mario

Member
Oct 27, 2017
2,024
Anyone else play the Iga boss fight on Switch yet? Trying to talk to Lindsay to get the quest crashed my switch like 4 times in a row. Finally got it and fought him, and the hit detection is terrible. I'm sitting there watching my sword go through him multiple times and like randomly they register. Two in a row might, then the next 3 don't, then randomly it does again. The lack of polish just frustrates and disappoints me.
Not sure if this helps since I didn't play it on Switch, but you have to hit him in the face.