Honestly, while it didn’t look super great, I completely beat the game and loved the hell out of it on switch, and they are focusing on patching the switch version right now, so keep it in mind for the future when they finally get all the really awesome stretch goals in the game.So I am late to the party but absolutely loving this game right now. When I saw it during the campaign and then after release I always thought it looks crappy.
I still think parts of this game look crappy and tacky, but it also seems to know that it's not to take itself very serious.
5 hours in and just unlocked the first manipulative shard. I am slow and bad at this ;) Still loving.
Playing on PC. Would have loved a good Switch version tho :(
Yeah, there’s a ton of stuff coming Lost release, but it’s gonna take it’s time. I wouldn’t be surprised, and I’d honestly agree with this approach, if they decided to finish the content in sets, and release them (for free obviously, this isn’t DLC, these were paid for) and make a marketing push to get more people picking it up post release.
After. I progress very slowly because I don't have much time to play, so I got to experience most of the game (in fact, I'm probably not even that far now) with it applied.
Yes. It was too easy... until it wasn't anymore. I was almost one shooting everything with True Arrow and tanking bosses til I fought Bloodless. Then the game really got hard when I reached the fire area and it's been really hard since then. I'm at the final boss right now and not sure how I'm going to beat them.
Funny. Bloodless was also the boss that gave me the most problems. And like you, after Bloodless, the bosses became harder. At least, that's how I felt.Yes. It was too easy... until it wasn't anymore. I was almost one shooting everything with True Arrow and tanking bosses til I fought Bloodless. Then the game really got hard when I reached the fire area and it's been really hard since then. I'm at the final boss right now and not sure how I'm going to beat them.
I really wish this game had a better difficulty curve.
Haven't heard a peep about them since they showed the special box/art a while back. Kind of expecting an update any day now.
There's honestly a couple places where it does not become obvious how to progress, and there's no shame in asking for help or looking it up. Trust me, had to do it twice. Sometimes talking to Dominique, she'll give you a hint, but sometimes it's super vague even with the hint she gives you.Got the bad ending earlier. It was kind of obvious. It’s so easy to become OP in this game. I found a hidden area that bodied me, but I’ll revisit later. Now to stumble around and try to find an area where a new ability will progress me... or look through an FAQ. I wasn’t above doing that with SotN back in the day.
I used them at times, because I used anything with a technique to master it.
I peeked in the Discord and Angel-Corlux posted a couple things in response to other people with the same question this morning:
I understand the desire for info, but we've always prioritized doing things right over doing things quick, whether it's for communcication, a patch or releasing the game itself. This next KS update is going to be slightly delayed because we don't want to just put out an update that says "we're working on things, more info to come later". We're working hard to wrap up all backer rewards in a concrete way, and then continuing to work on NSW to improve it for everyone.
we've been a little more quiet than usual just because we're hard at work, but we haven't gone anywhere
I'm hoping to release this update asap, just need to make sure everything is right first
Was there an estimate on "the big patch" ?I'd love to be a fly on the wall during NSW progress updates. I don't know enough about the details of UE4 on Switch and how they implemented it to even guess at what they're doing to improve things. I do hope they get it right though because this game could feel so nice on switch.
There are places you couldn't get to in the Towers of Twin Dragons that you can now.
Hey everyone, this month's Kickstarter update is slightly delayed, sorry about that. We're looking forward to publishing it next week instead, probably Thursday. Needless to say that we're still working on getting all physical backer rewards ready to ship out, but we need a little more time. Delays stink but I think everyone would agree that after waiting years for these items, better to do it right than quickly.
Thanks for everyone's patience!
Yeah I'm done waiting around for it. It's Fall BIG GAMING season, there's so much else to play.I'd love to be a fly on the wall during NSW progress updates. I don't know enough about the details of UE4 on Switch and how they implemented it to even guess at what they're doing to improve things. I do hope they get it right though because this game could feel so nice on switch.
I didn't see this one answered, so yes. It's excellent. It doesn't live up to the classic Castlevania feel they were going for, but I'd say it's on par with just about any indie retro game like Shovel Knight, if not as content heavy.
Interesting, I beat the game 7 times on the PS4 Pro with no issues at the final boss.
As mentioned in the last update, the bulk of our development resources are still being put into the major Switch update. We don’t have an ETA to share with you on the full revamp, but we are on track to deliver on our internal dates.
One of the things the team is doing now is going through the game and identifying visual effects that are slowing things down. Where possible, we have optimized or replaced effects with ones that aren't as impactful, but visually look the same.
Once the revamp is made public, you'll see effects that are more clear and won’t drag down the framerate. We have a lot more of these kind of improvements in progress, with tons of work being done on input delay, stability, and more, but we felt that it was important to give you an idea of what's being worked on.
Xbox 1 Update 1.006 is looking to arrive by last week of September and will include:
That’s the stuff coming in the near future. We are still working on updates for all platforms, bugs, additional content, etc. We will provide updates to you as each element is closer to release.
- IGA’s Backpack DLC
- Balance Update #1: Details Here
- Overlord achievement fix
- HDR Fix
- Localization improvements
- XB1-specific bug fixes
As always, thanks for your support and particularly your patience while we get through this initial period of post-launch improvements before diving head first into additional content!