I love this game to bits but the fact that the map system was shipped in its current state is fucking laughable.
I'd love some recommendations on what to craft and which shards to upgrade. I'm currently level 19, defeated theand now I'm roaming thestained glass hand, climbed the tower. I'm currently rockinglibraryRhava Bural, True Arrow at level 3, and Silver Knight as my familiar.
Getting anand crafting8-bit Coin(there's one in a chest)early was one of the best decisions that I made. I completely unknowingly made one of the best weapons in the game. I just thought it looked cool, but it carried me hard, and then I found out the other two similar items had a purpose....Encrypted Orchid
It's definitely resonating with its audience. :) It's like when I look at stats for visual novels. The platinum/100% rate on those are really high, even though with most of those games, they require multiple playthroughs and very specific actions you have to do to trigger certain trophies. I mean, yeah, I'm guessing most use guides for the trickier ones, but still. Bloodstained somehow taps into that completionist in a lot of people. This is the first time where I've been trying to get all the drops, rank/grade up shards, craft everything, etc. It runs counter to how I play a lot of games with similar systems, which is puzzling to me in a good way.
#44?I'm struggling to find that hidden enemy who's missing in the bestiary, it's next to the Dragon iirc.
Does it have anything to do with that weird bloody portrait who observes you with his eye moving in the cathedral?
Can't recall the number but thanks for the advice, I'll try to go back there.#44?
On the train.
Sit down on the train in the first seat until it shows up. It'll take a while.
Has it been determined what the highest DPS loadout is? I'm still partial to Renee's+Diamond Bullets with ATK/firearm gear.Been rocking either a mace or sword throughout with either Dantallion or Dulahammer head familiar, and the grinder shard which i try not to use too much as it's the ultimate cheese.
Yeah, I have 100% of everything done and not that. :(
So i got this at release and i've been wanting to start this but i read something about chests glitching? Am i safe to start this on the ps4, or has this issue not been fixed yet?
It was only a problem if you started the game weeks ago on an older version then updated.So i got this at release and i've been wanting to start this but i read something about chests glitching? Am i safe to start this on the ps4, or has this issue not been fixed yet?
It was only a problem if you started the game weeks ago on an older version then updated.
I'd suggest using a waystone in that situation next time.Haha, I was given a great gift, and I squandered it.
Something bugged out in they8 bit world and I couldn't die. Still took me about 10 minutes to complete, and then it dumped me back into the castle with 1 HP. I immediately was killed by a horse and lost all that progress. It's really hard and I don't want to do it again.
Y'all should be bugging them on twitter. It's ridiculous that one is bugged.
That was one of two things I absolutely would not have found without looking it up. The other involves a certain piece of armor that you're supposed to have prior to accessing the final couple of areas of the game.Is it just me or is the signposting in this game very hands off? I rarely have problems in these kinds of games. Hell, I never complained about the obtuse direction of Hollow Knight. However, in Bloodstained I sometimes have no idea what do do next or where to go. For example: After the thing with theI have no idea where to go next. I may have missed that piece of dialogue. There is no real quest log and the map is bare (even the names of the locations are missing). I am having a lot of fun otherwise. But I feel lost without being really lost.the photograph>ID
That was one of two things I absolutely would not have found without looking it up. The other involves a certain piece of armor that you're supposed to have prior to accessing the final couple of areas of the game.
Pay attention to what people are saying, make sure you try out new shards and level up your favorite ones, craft or farm new weapons whenever you need some damage boost, you can break some walls so always try hitting what looks suspicious, always keep some warpstones with you, eat as many different dishes as you can for permanent buffs.. that's about it I guess!Should be getting this delivered today and started tonight.
Any basic beginner tips I should know about?
Is it just me or is the signposting in this game very hands off? I rarely have problems in these kinds of games. Hell, I never complained about the obtuse direction of Hollow Knight. However, in Bloodstained I sometimes have no idea what do do next or where to go. For example: After the thing with theI have no idea where to go next. I may have missed that piece of dialogue. There is no real quest log and the map is bare (even the names of the locations are missing). I am having a lot of fun otherwise. But I feel lost without being really lost.the photograph>ID
Is it just me or is the signposting in this game very hands off? I rarely have problems in these kinds of games. Hell, I never complained about the obtuse direction of Hollow Knight. However, in Bloodstained I sometimes have no idea what do do next or where to go. For example: After the thing with theI have no idea where to go next. I may have missed that piece of dialogue. There is no real quest log and the map is bare (even the names of the locations are missing). I am having a lot of fun otherwise. But I feel lost without being really lost.the photograph>ID
Yep. You get an ending, and can continue right before to go explore more.I ran into gebel by accident, is it possible to fight him and end the game sooner than your expected to? I've only done 50% of the map
I'm still going through this game, but I wanted to get something out there: I see a lot of comparisons between this game and OoE, and people have the right to like one more than other, but can we at least agree that this mops the floor with OoE when it comes level design and platforming? It's not groundbreaking by any means, but it's such faithful nod to SotN whereas Ecclesia level design was a hot, steaming, runny garbage. I replayed it 3 years ago and couldn't fathom how lazy it was.
Just wanted to give this game due credit. That is all.
I'm still going through this game, but I wanted to get something out there: I see a lot of comparisons between this game and OoE, and people have the right to like one more than other, but can we at least agree that this mops the floor with OoE when it comes level design and platforming? It's not groundbreaking by any means, but it's such faithful nod to SotN whereas Ecclesia level design was a hot, steaming, runny garbage. I replayed it 3 years ago and couldn't fathom how lazy it was.
Just wanted to give this game due credit. That is all.
OoE is way better, IMO.
I much prefer any of the DS castlevanias to this one.
Strictly talking about level design and platforming. Y'all think OoE is better overall? Ignore that one challenge cave.I enjoy Bloodstained but....
AOS>STON=OOE>/=DOS>POR>Bloodstained.
Yes. All of the DS games are better than Bloodstained.
I got lost in that exact part, and right before that. You have toIs it just me or is the signposting in this game very hands off? I rarely have problems in these kinds of games. Hell, I never complained about the obtuse direction of Hollow Knight. However, in Bloodstained I sometimes have no idea what do do next or where to go. For example: After the thing with theI have no idea where to go next. I may have missed that piece of dialogue. There is no real quest log and the map is bare (even the names of the locations are missing). I am having a lot of fun otherwise. But I feel lost without being really lost.the photograph>ID
Should be getting this delivered today and started tonight.
Any basic beginner tips I should know about?
Nice, looks like I can finally start playing.Just in from the Discord:
Basically exactly how I envisioned this problem could be fixed - a sanity check on the key items vs the state of the chests they are found in.
Is it just me or is the signposting in this game very hands off? I rarely have problems in these kinds of games. Hell, I never complained about the obtuse direction of Hollow Knight. However, in Bloodstained I sometimes have no idea what do do next or where to go. For example: After the thing with theI have no idea where to go next. I may have missed that piece of dialogue. There is no real quest log and the map is bare (even the names of the locations are missing). I am having a lot of fun otherwise. But I feel lost without being really lost.the photograph>ID
Start on hard mode, never use potions, IMO. Otherwise the game starts off easy and quickly becomes broken.
I'm pretty late in and only recently have I gotten pretty OP. I still die a few times due to forcing no potions, but otherwise the game is an enjoyable challenge for the most part.
Pay attention to what people are saying, make sure you try out new shards and level up your favorite ones, craft or farm new weapons whenever you need some damage boost, you can break some walls so always try hitting what looks suspicious, always keep some warpstones with you, eat as many different dishes as you can for permanent buffs.. that's about it I guess!
Have fun, the game is a blast.
Start on hard mode, never use potions, IMO. Otherwise the game starts off easy and quickly becomes broken.
I'm pretty late in and only recently have I gotten pretty OP. I still die a few times due to forcing no potions, but otherwise the game is an enjoyable challenge for the most part.
Don't worry. For someone new to the genre, Hard is probably going to be like smacking yourself against a brick wall, and Potions/Food are a valuable assist that you can use to meter difficulty for yourself (do I want to sit here and die/repeat on this boss until I master all of their patterns or so I want to just improve a little, tank a few hits and move the hell on to see what cool stuff is next?). They're also decently expensive for a majority of the game.Oh, I started on medium haha. This is my first Castlevania game so I'm quite average. I certainly would have struggled against the two bosses I've fought so far if I didn't use potions.
So after spending almost 50hrs in Bloodstained and doing everything except Nightmare I decided to play the 3 DS titles (the last 3 Igavanias before Bloodstained) because I wanted to check how good or bad they feel these days. You know one thing is memory, one thing is reality, sometimes we idealize things from the past, right?
Here are some short comments, I'll post more once I've finished OoE again, wonder if anybody else did the same as I'm doing right now recently.
Dawn of Sorrow
Most of the music feel really, uh, off. Some are nice, like the initial zone one, love it. In general you can feel the DS-quality (HQ chiptune, almost) compared to the orchestral stuff in Bloodstained.
The areas look so... my my, so bad. I'm not even talking about art style, I'm talking about pure graphics. Most stages are completely unanimated in the background, everything feels so... static. Some areas are also completely uninspired and bad. I thought that applied to some of the late game Bloodstained areas but man, DoS has its good share of bad taste areas.
There's more weapons than I remembered.
There's no ticket to instawarp to the shops zone? Or is there? I couldn't find it.
Game feels smaller than I remembered.
Also I noticed I had already spent 45hrs (multiple runs) in it. Wow! Didn't remember playing DoS this much lol
Game felt easy, very very easy, on the other hand some bosses felt hard, or at least harder than I remember. They don't seem to have as much HP as some of Bloodstained bosses but they sure do deal a fuckton of damage.
Granted it's hard to compare, Bloodstained offers waaaay more instruments to power up your character to retarded levels compared to DoS.
Which in itself it's both good and bad. It's good for the feeling of power, achievement and growth it gives, it's bad because it makes it much harder to keep the game balanced, challenging and ultimately fun.
I didn't remember that you had just 2 equipment slots either.
What I did remember though was the retarded seals system and the forced touch screen interactions. So annoying!
Overall I still loved the game and finished it again, I guess worse than I remembered it in my memories though
Portrait of Ruin
Still have to finish it, I'm about >33% into a new game plus.
Noticed NG+ makes it a bit confusing to tell what you still have to explore and what you haven't, at times.
Game feels much bigger than I remembered it, even compared to bloodstained.
Some of the features feel so fresh compared to all other Igavanias. The special moves/skills you learn from Wind, the interactions between the two characters... too bad they get forgotten from the game itself after the initial part, mostly.
Also way more weapons/variations than I remembered and seeing all those equipment slots was a boon coming from DoS.
Music feels better than DoS to me and so do the stages as well, way more animations/levels in the background.
From an artistic pov it's full of highs and lows but it sorta compensates for the lows with a lot of variety. Arguably too much as some could say some things feel off place in a Castlevania setting, thanks to the cheap excuse of the paintings.
There's a lot of re-used stuff too.
Level design is nice, but I still feel that separating it soo much into different zones rather than an unique single one hurts the Igavania genre. As far as I remember OoE has it even worse with even more separation and even more linearity in the level design. I'll check in a few days if my memories are still good or not.
Overall PoR was a pleasant dive in the past.
The two characters thing wasn't fully used for the whole duration of the game but it was a really nice feature, I feel sad it wasn't furtherly expanded and tweaked in future games.
Really solid game that personally loses a few points because of the setting, characters and the extreme separation of areas.
I'm surprised I spent less hours playing PoR (my DS runtime says a bit over 30hrs, compard to DoS's over 45) than DoS, I wonder why.
Maybe a chunk of my time in DoS was Souls farming? I dunno.
Also noticed that NG+ in DoS and PoR reset your level to 1 but let you keep the majority of equipment and stuff you unlocked.
Bloodstained lets you keep your level too.
Wonder if this is right. Resetting your level probably would've been better.
I also feel like the "level 1 capped" runs should be a separate option from Nightmare.
Personally I would've enjoyed a Nightmare level of difficulty in Bloodstained, but keeping the ability to level up from 1 to wherever I can get to before the end of the game.
I think we'll have more unbiased/sober opinions a couple of years from now, about Bloodstained I mean.Still, I'd place Bloodstained around the same level as the DS games on average which I ultimately find sort of disappointing given that the GBA/DS games were rushed out insanely fast on non-existant budgets. With that in mind I expected more.
Agreed, so powerful it actually "ruined" my Hard run.I think the level freeze is fine. If you've farmed all the gear and shards from previous playthroughs they still make you insanely powerful.