I forgot to mention one of the things in this game that always always brought a smile to my face
"KILL THOSE MURDERERS DEAD"
so funny.
"KILL THOSE MURDERERS DEAD"
so funny.
I think we'll have more unbiased/sober opinions a couple of years from now, about Bloodstained I mean.
I wouldn't place it on the same level as the DS titles, it's quite clear it's on a higher level and that's not only because it runs on hardware that gives developers less limits compared to GBA or DS.
See for me what puts Bloodstained below the DS titles, is its complete lack of polish. There are so many little things that a game coming from some one who has been a developer as long as Iga just shouldn't have. From things like selecting multiple quests being a pain in the ass, stupid line of dialog, select quest, kicks me out of menu, 3 more lines of stupid dialog, repeat for the next quest, and again and again. Let me select all of them then give me the stupid repeated lines of dialog.
You mean related to their respective time of release?See for me what puts Bloodstained below the DS titles, is its complete lack of polish.
That has been patched.From things like selecting multiple quests being a pain in the ass, stupid line of dialog, select quest
I have more issues with the 3D technique used to render them (the shaders etc).
Tell me about it.
wut? Not getting what you mean, honest.You also have stuff like this giant outdoor town like area that is up in a tower of the castle???? What???
Nope. If anything droprate in Bloodstained is waaaay higher than in past games (try hunting the super rare stuff in SotN, in DoS etc, then tell me about it). I farmed everything on the first run quite easily with way less effort than I took me in those other games where some items had NOTICEABLY lower drop rates.The drop rate on some needed endgame items is ridiculously low.
Somehow how? Past games didn't even have the minimap, well on DS you had the secondary screen but you couldn't zoom and honestly sometimes it was hard to see the details.
That's a dangerous field we're getting in.For a game that had a rumored 10 - 15 million dollar budget it just feels very unpolished.
You only need to craft the 8-bit ones to have them count toward the percentage.Do you need to get all the 16 bit / 32 bit weapons to get the 100% item achievement/trophy?
You only need to craft the 8-bit ones to have them count toward the percentage.
Thank you!I'd put Bloodstained over every DS title except OoE - and that's only because OoE has better combat and boss fights. Bloodstained probably outdoes it on level design.
You mean related to their respective time of release?
Or at present day?
Because I don't really see that much lack of polish/QoL comparing it to DoS and PoR.
Unless you mean the plethora of bugs, but they only affected the console versions and I haven't played those so I can't really comment, but I guess I would be very angry now if I did.
I feel we're being very generic now though, so it's hard to compare point to point in a more specific and unbiased way.
I'll add my comments to the few specific points you reported, just my 2 cents.
That has been patched.
It annoyed beyond sanity but you can skip the dialogues and we're talking about what, 20 quests?
I mean sure it's annoying but it's like 0,001% of the overall time you're gonna spend on the game? Anyway it's been fixed.
I have more issues with the 3D technique used to render them (the shaders etc).
More than everything they lack a clear direction, it's like we have different developers each doing their own thing and not talking to each other.
Overall the situation isn't tragic, but certainly not where it should be either.
I think this is a broader problem though, I wouldn't put this under the "polish" category, I think it has a completely different source. These are things you decide at the core of the game, not when it's over and you want to "polish" the experience.
Checking DoS and PoR though the enemy design had several flaws there as well.
Going from copypasted (literally!) stuff from previous games/SotN, to monsters that just felt, "uuuh? The fuck is this doing in this game?"
A feeling I experienced in Bloodstained too and I didn't remember the situation in DoS and PoR was so similar honestly, until I started re-playing those two games over the last week.
Tell me about it.
SO. UGLY.
Could've been a nice idea, but it's such a bad implementation, UGLY.
In general the copypasted Caverns stuff is very bad though, I'd say. The weakest points of bloodstained.
I guess I save the desert one, that's okaysh.
Nope. If anything droprate in Bloodstained is waaaay higher than in past games (try hunting the super rare stuff in SotN, in DoS etc, then tell me about it). I farmed everything on the first run quite easily with way less effort than I took me in those other games where some items had NOTICEABLY lower drop rates.
Also you get the real Drop rates % in Bloodstained instead of obscure stuff like stars etc. It's much better, if anything we could've used some more rare stuff, it's way too easy to get everything compared to past games.
Somehow how? Past games didn't even have the minimap, well on DS you had the secondary screen but you couldn't zoom and honestly sometimes it was hard to see the details.
The only problems I had with the map, and they were some major annoyance, have been fixed.
Like the command to exit the map.
The command to leave the rose-note
The autocenter on enter.
All major annoyances but they've all been fixed in the latest patch from what I read.
Bout time!
Again, as annoyed as I was with these things, they seem pretty minor things if you ask me. Despite the initial flaws it's still the best map any Igavania game ever had.
That's a dangerous field we're getting in.
For starters we're customers, not stakeholders, so how much money they got and how well or bad it got spent shouldn't concern us, we should only look at the final result regardless of how it was reached, otherwise you get into double standards of judging the same thing "OMG AWESOME!" or "OMG AWFUL!" because it was, for example, done by a team of 2 person or a team of 100. It shoudln't concern the final player, imho.
Secondly you're talking about rumors, you don't know the details, you don't know how much of that money got spent and where, how many issues they had, how much they had to spend for various features for backers, for the money lost on the WiiU version, blahblah.
It's really hard to get into this field and I think we should rather stay out of it and judge the game for what it is, rather than thinking about how they managed their resources.
Just my personal stance, of course. I use it pretty much on every situation, not just Bloodstained.
I remember similar discussion for the dreaded FFXV but ultimately all those discussions lead to nothing, really.
This was one of the elements that got spoiled for me when the chest bug was being discussed, so I honestly don't know what I would have done had I not read about it first.Question with potential late-game spoilers:
How were you supposed to figure out that to progress you'd need the Aegis Armor - from a chest you're unlikely to spot due to it being in a boss arena. Was there some hint I missed? All progress up till now was quite logical if you kept the big map features in mind, but the long search for how to proceed after I got invert made me think a lot less of this game.
Normal mode is quite easy TBH.Does this game have an easy mode? I am asking for a friend. I have the game but I honestly can't remember if it did and I won't have my Switch available for a few days to check for him.
Do we know what the signed posters are supposed to look like yet? Apparently they're not shipping until August but I thought I'd ask.
No, but you can always grind food/money/exp to make things easier. Normal isn't that hard, but you may have to retry bosses a few times and bring potions if you want to brute force through them. Fortunately, there are (nearly) always save points very, very close to boss rooms and their entrances are always easily identifiable once you learn what they look like.Does this game have an easy mode? I am asking for a friend. I have the game but I honestly can't remember if it did and I won't have my Switch available for a few days to check for him.
I don't think that the Amano poster has been revealed yet. Only the Kojima Collector's slipcase art that is being turned into a poster as a free bonus.
Honestly, what I would have done is set up a series of lanterns that let you dropkick all the way up there, just as a hint that something is actually up there.
Pick up the silver bromide (it's a key item you almost certainly picked up after beating the dragons)
Try to enter the train in the lower right of the castle (just past the garden)
Find OD in the Libre Ex Machina
Go talk to Dominique and sit in the chair to the far left of her room.
Go back to OD.
Go to the train.
Threadmark from July 3rd:Did they ever say when they were gonna release the DLC for the console versions of Bloodstained??
"Iga's Back Pack" DLC
Xbox One (Status—DLC being tested)
- Testing will happen next week, if completed successfully we will submit and have an updated ETA for release during the week of July 15, 2019.
Playstation 4 (Status—DLC submitted, pending approval and release)
- We're currently working through some submissions with Sony, and plan to have an update, hopefully for release, next week.
Nintendo Switch (Status—DLC approved, release imminent)
- The DLC has been approved by Nintendo, we're just taking the final steps to make it go live.
I forgot to mention one of the things in this game that always always brought a smile to my face
"KILL THOSE MURDERERS DEAD"
so funny.
You will face some other armored tall skeleton enemies throughout the game, with the very same groaning sound. I found it funny too, a remarkable touch to the game.But seriously my favourite thing about the game so far is the over the top groaning sound one of the enemies makes when he dies. I wish I could remember the name of this enemy type, but I laugh everytime I hear it.
That's actually a longer route. I just started a NG+ playthrough, and I did this instead:
1) Defeat the Twin Dragons and collect the Silver Bromide
2) Talk to Dominique to take the ID photo
3) Talk to OD in the Library, and he gives you the train pass
4) Go to the train and pass through the gate
You don't actually have to explicitly go to the train first and try to board it, but i guess if you want to experience every little bit of dialogue you can. I shaved a little bit of back and forth backtracking my going straight to Dominque after getting the silver bromide.
I think I remember that now that you mention it, but that's so subtle I missed it. It might have stood out to me more if I was even capable of inverting at that point when I first saw it.Actually the hint was there: there is a huuuuuuuuuuuuuge column blocking the way up visible on screen, and when the boss dies it destroys the column.
Though, you had to have explored when the column was still there to see something was fishy.
Yep, this is what I did on my first playthrough. I had gotten the picture taken and was just dropping by to visit OD to steal more of his books. I was like "wait, what train?"That's actually a longer route. I just started a NG+ playthrough, and I did this instead:
1) Defeat the Twin Dragons and collect the Silver Bromide
2) Talk to Dominique to take the ID photo
3) Talk to OD in the Library, and he gives you the train pass
4) Go to the train and pass through the gate
You don't actually have to explicitly go to the train first and try to board it, but i guess if you want to experience every little bit of dialogue you can. I shaved a little bit of back and forth backtracking my going straight to Dominque after getting the silver bromide.
I think I remember that now that you mention it, but that's so subtle I missed it. It might have stood out to me more if I was even capable of inverting at that point when I first saw it.
Yep, this is what I did on my first playthrough. I had gotten the picture taken and was just dropping by to visit OD to steal more of his books. I was like "wait, what train?"
huh, I didn't realize. I figured the trigger for the first bit of dialogue was going to that place first. Good to know and should save me some time on a future NG+, thanks!That's actually a longer route. I just started a NG+ playthrough, and I did this instead:
1) Defeat the Twin Dragons and collect the Silver Bromide
2) Talk to Dominique to take the ID photo
3) Talk to OD in the Library, and he gives you the train pass
4) Go to the train and pass through the gate
You don't actually have to explicitly go to the train first and try to board it, but i guess if you want to experience every little bit of dialogue you can. I shaved a little bit of back and forth backtracking my going straight to Dominque after getting the silver bromide.
I think I know who you're talking about. Is it the guys who pause, drop their weapon, and then go "OOOOOOOOOOOH"??? Lmaoooo. Because that is my favorite XDBut seriously my favourite thing about the game so far is the over the top groaning sound one of the enemies makes when he dies. I wish I could remember the name of this enemy type, but I laugh everytime I hear it.
You will face some other armored tall skeleton enemies throughout the game, with the very same groaning sound. I found it funny too, a remarkable touch to the game.
I think I know who you're talking about. Is it the guys who pause, drop their weapon, and then go "OOOOOOOOOOOH"??? Lmaoooo. Because that is my favorite XD
But seriously my favourite thing about the game so far is the over the top groaning sound one of the enemies makes when he dies. I wish I could remember the name of this enemy type, but I laugh everytime I hear it.
Jim Sterling's as well, apparently:I think I know who you're talking about. Is it the guys who pause, drop their weapon, and then go "OOOOOOOOOOOH"??? Lmaoooo. Because that is my favorite XD
I think I know who you're talking about. Is it the guys who pause, drop their weapon, and then go "OOOOOOOOOOOH"??? Lmaoooo. Because that is my favorite XD
If you're talking about who I think you are,Ok i dont know where to go next, ive killed a dude and i got a gameover, ive been walking around for hours now, any hints pls?
I think I know who you're talking about. Is it the guys who pause, drop their weapon, and then go "OOOOOOOOOOOH"??? Lmaoooo. Because that is my favorite XD
Uh, do you want to play an Igavania or do you want to play a JRPG? I don't think anyone but you can answer that.Can someone please tell me if its worth getting this or Octopath Traveller? As im in 2 minds which?
Thanks
I like symphony, but I heard the version for switch is bugged to hell and has drawbacks compared to ps4? or is this been addressed ? or is it being upgraded?
The Switch version will always have a 30fps cap with downgraded visuals compared to all other versions, which run on much more powerful hardware. As mentioned above, they're trying to address the severe issues currently affecting gameplay, but it will never have full parity.I like symphony, but I heard the version for switch is bugged to hell and has drawbacks compared to ps4? or is this been addressed ? or is it being upgraded?