What does this mean capability wise? What can it do with the DLSS that it couldn't have done before?
I'm trying to get caught up.
I'm trying to get caught up.
What does this mean capability wise? What can it do with the DLSS that it couldn't have done before?
I'm trying to get caught up.
DLSS is basically a form of upscaling to a higher resolution that is very nearly just as good as rendering at that target resolution but with a fraction of the processing resources. That means two things:
1) Switch pro games can use DLSS to take a 720p/900p/1080p image and upscale it to 4k to make it look much, much closer to true 4k
2) Switch pro games can use the GPU to focus on taxing graphical effects and post-processing rather than rendering at a high resolution (say, 1080p) and then use DLSS to simply upscale it to 4k anyway.
I still expect raw horsepower to be similar to the GT 1030 before DLSS. so think this, but at better IQWhat does this mean capability wise? What can it do with the DLSS that it couldn't have done before?
I'm trying to get caught up.
I still expect raw horsepower to be similar to the GT 1030 before DLSS. so think this, but at better IQ
So can like Xbox one games be ported to it? Its not good enough for current gen right?
The OP says games will have to be patched for DLSS. Extra processing power should boost some older games without locked resolutions.So one question I have is how DLSS will be implemented. Could this be something that all Switch games could use (say, as part of a "Boost Mode" functionality on Switch Pro), or only games made/patched specifically for it?
It should be able to get XB1 games even without considering DLSS. Hell, the base Switch got a number of XB1/PS4 games.
But the spec increase we're hearing about means the GPU should be about as powerful as the XB1S before DLSS. Which means we could get IQ on the level of PS4 Pro/XB1X.
As for current gen, it depends entirely on A) how much of a CPU increase we're really getting here (it might be up to 9x if they go 8 cores) and B) how many current gen games really utilize SSD speeds that strictly.
So can like Xbox one games be ported to it? Its not good enough for current gen right?
So one question I have is how DLSS will be implemented. Could this be something that all Switch games could use (say, as part of a "Boost Mode" functionality on Switch Pro), or only games made/patched specifically for it?
Damn. Awesome. The DLSS will only work for docked? or both docked and handheld. I'm going to have to upgrade if it can do that on a handheld.
Depends on the engine and how well it punches.
Considering how much the forza engine flexes it more of a question if the game has DLSS. It could do cyberpunk if you weren't outright aiming for 4k. That's pretty damn high especially for a handheld. A lot of devs will be happy if they get time to scale down or tune things.
The biggest con has been stated is that some engines that aren't friendly towards it will have to change, but general upgrades especially for nintendo to entertain 4k with dlss says the system will have a decent bump. As explain before you cannot use dlss from 240p or 480p let alone 720p to get a good 4k like image.
DLSS is implemented in the same way as AA, specifically TAA. So it needs to be patched specifically for each game. Some that already utilize TAA will need very little work to be updated, others which do not support TAA will require much more work.
We don't know for sure but there's no real reason to think DLSS won't work in handheld mode. Obviously the resolution will be capped at 720p though since it's a 720p screen.
We don't know for sure but there's no real reason to think DLSS won't work in handheld mode. Obviously the resolution will be capped at 720p though since it's a 720p screen.
I've only heard docked. Can't dismiss portable DLSS. But it isn't something I have any clear confirmation or dismissal of.NateDrake have you heard anything about the DLSS being only a docked feature? Any idea why that might be?
Always possible that they launch with a premium model and then replace the OG and Lite models a little later.I will prefer a 350-370 tag over a 399 tag please and thanks =P
So one question I have is how DLSS will be implemented. Could this be something that all Switch games could use (say, as part of a "Boost Mode" functionality on Switch Pro), or only games made/patched specifically for it?
Wouldn't a portable DLSS take a huge toll on the battery life? Plus, if the screen is only 720p, would it even be worth it?NateDrake have you heard anything about the DLSS being only a docked feature? Any idea why that might be?
I've only heard docked. Can't dismiss portable DLSS. But it isn't something I have any clear confirmation or dismissal of.
No, this goes beyond the Aula findings.Are they just basing this on the Aula findings on datamined firmware?
Because Aula is not a new SoC is just Mariko.
Wouldn't a portable DLSS take a huge toll on the battery life? Plus, if the screen is only 720p, would it even be worth it?
Wouldn't a portable DLSS take a huge toll on the battery life? Plus, if the screen is only 720p, would it even be worth it?
I definitely think Nintendo will want to upgrade a fair amount of existing games when possible. BotW for sure will probably get a 4k patch.
I really hope Nintenso updates its evergreen titles to support it.
Smash, Mario Kart, BOTW, Animal Crossing ,Odyssey to name just a few.
The OP says games will have to be patched for DLSS. Extra processing power should boost some older games without locked resolutions.
DLSS is implemented in the same way as AA, specifically TAA. So it needs to be patched specifically for each game. Some that already utilize TAA will need very little work to be updated, others which do not support TAA will require much more work.
We don't know for sure but there's no real reason to think DLSS won't work in handheld mode. Obviously the resolution will be capped at 720p though since it's a 720p screen.
Gotcha, thx guys.As others have said, it takes work to implement. So only expect upgrades when someone wants to essentially re-launch a game, for example if Nintendo decides to make a hoopla about Xenoblade 2 Enhanced Edition or whatever. Which, honestly, would probably be a good idea for them to do.
It would be in a lot of devs/publisher's interest if it meant increased exposure for their games. I've said in a previous thread, but Nintendo would be wise to update and revamp the eShop and include a new section for Switch Pro Enhanced titles. It would be a great way for 3rd parties to get fresh eyes on their games when the only opportunity they have right now is by running discounts. Obviously there will be other larger cost/benefit analysis to patch said games, whether it's to make use of the increased horsepower or to add in DLSS support, but that kind of "free" advertising and enhanced exposure is not insignificant in the least.I definitely think Nintendo will want to upgrade a fair amount of existing games when possible. BotW for sure will probably get a 4k patch.
They are never updating Super Mario Party though :(I really hope Nintenso updates its evergreen titles to support it.
Smash, Mario Kart, BOTW, Animal Crossing ,Odyssey to name just a few.
DLSS is implemented in the same way as AA, specifically TAA. So it needs to be patched specifically for each game. Some that already utilize TAA will need very little work to be updated, others which do not support TAA will require much more work.
Using DLSS to scale a 480p image to 720p would probably use less battery than rendering at 720p natively.
If they enable DLSS in handheld mode then they'll likely only allow it when GPU clocks are correspondingly lowered.
Concerning DLSS in portable mode.. do we have any indication of how power draw scales when using DLSS and without DLSS on PC? Might give an indication of whether it'd be realistic in portable mode.
Also, is this 2.0? It shouldn't take much to run a Switch game at 4k, but with DLSS, that will pretty much promise that performance won't be an issue if it's used in all titles.
Could be limited or not available at the moment, similar to how only certain games were using boosted clocks in portable mode on the base Switch.I've only heard docked. Can't dismiss portable DLSS. But it isn't something I have any clear confirmation or dismissal of.
Also, is this 2.0? It shouldn't take much to run a Switch game at 4k, but with DLSS, that will pretty much promise that performance won't be an issue if it's used in all titles.
A 2021 gaming handheld is not a phone, but it's also not a 2017 gaming handheld.People still shitting up the thread about 720p on a 7 inch screen for gaming? FFS. A gaming handheld is not your phone.
I have to think market forces will play a role here. Any game that chooses to forgo DLSS is just asking to look way worse than games that do, so unless it's a game where graphics don't matter it will hurt them.I wonder how this will pan out since DLSS has to be implemented by the developer?
Will Nintendo try and get DLSS implemented in more releases, or sit back and just have DLSS in whatever games Nvidia gets support for?
Nintendo considers Game Boy Color the last model of Game Boy, so Link's Awakening DX. Very different situation than this, though.really, when has ninendo ever released a game on same gen, remastered it and ask for a price?
They'd be making them now if anyone wanted to buy them, but almost nobody wants to spend on the 32GB ones available since launch.Yeah, surely this would force them to start making 64GB + carts.
Far less processing power, but the end difference for cross-gen games could be pretty small.Switch Pro won't be anywhere near as powerful as the Series S.
One S, yes....but not the Series S.
How good an idea this is depends a lot on how interested third parties are in releasing Pro exclusives. If even in 2022 and 2023 most new hardware sold can't run the new level of games and that in turn prevents major releases from being bothered with, it's a spiral of bad.This is a premium console. I can see them pricing this at 399 and keeping the OG Switch at 299 as the entry level option.
If you'd asked me a year ago, my guess for a Switch successor would've been: 2023 release, graphical capabilities similar to PS4 undocked and PS4 Pro docked, 8 GB RAM, 1080p screen with 1440p being a common target docked. This sounds better than that in some ways, worse than that in others, but also more than a year earlier.How does this compare to a hypothetical Switch 2? A $400 price tag nearly 5 years after Switch 1 feels like a successor than a mid generation refresh.
I don't know if they'll patch the old ones, but I'm kind of hoping the next new Monolith game (be it Xeno or whatever other thing they've been doing) is an early showcase for this model.Do we think Monolith Soft will do a 4k patch for the Xenoblades? Those and BotW are the ones I'd like the most
I'm of the opposite mindset: If they're increasing portable resolution 0%, they better be using DLSS to improve image quality on the existing resolution.
If BOTW ever gets such a patch, I don't think it will right away. Rather, it will be used as the base from which they say "Look how much better BOTW2 looks with this new feature!"I definitely think Nintendo will want to upgrade a fair amount of existing games when possible. BotW for sure will probably get a 4k patch.
While that might reduce power draw, it doesn't mean you'll get a good picture out of it and Nintendo might decide the trade off might not be worth.
DLSS doesn't work nearly as well at really low starting resolutions because there's a lot more missing informations, so it has to guess something reasonable a lot more vs. figuring out how to accumulate the correct information that lies somewhere in the history.
nothing stopping them from just boosting the native resolution thanks to the improved processing powerAs others have said, it takes work to implement. So only expect upgrades when someone wants to essentially re-launch a game, for example if Nintendo decides to make a hoopla about Xenoblade 2 Enhanced Edition or whatever. Which, honestly, would probably be a good idea for them to do.
very much so. DLSS also works as AAWhile it is true that DLSS doesn't work as well with low starting resolutions, it is preferable to have a 480p image DLSS'ed to 720p rather than a 480p image, right?
I'm leaning towards no dlss in portable mode but with a possible dlss portable profile for games that need it, like botw, Witcher 3 and other demanding games all tap into a special higher clock mode on Switch portableDLSS shares some basic setup with TAA but it's not free to implement if you have TAA (leaving aside that patching a game is never "free" to begin with) because:
- You still need more changes to adapt for it on top
- DLSS is not a complete replacement of TAA and depending on your game's needs you might need more work to compensate
It's still much easier than retro-fitting it in a game that doesn't have TAA at all but it's certainly not trivial.
While that might reduce power draw, it doesn't mean you'll get a good picture out of it and Nintendo might decide the trade off might not be worth.
DLSS doesn't work nearly as well at really low starting resolutions because there's a lot more missing informations, so it has to guess something reasonable a lot more vs. figuring out how to accumulate the correct information that lies somewhere in the history.
While it is true that DLSS doesn't work as well with low starting resolutions, it is preferable to have a 480p image DLSS'ed to 720p rather than a 480p image, right?
Thank you for the clarification. Looking into the testing it wouldn't make any sense for handheld to not use DLSS. I am looking at a power consumption test that igorslab.de did and they had clear power savings by using DLSS (even more using a frame limiter):
So we have many options:
it's a plug and play solution.Hopefully Nintendo and nVidia developed some good tools to allow a more seamlessly implementation of DLSS on the new console. I would assume it's something easier to do when you have a specific hardware in mind.
Until we have more progress in battery technology don't expect 1080p resolution for gaming handhelds. Most high end phones don't even go for that resolution with gaming because of this.A 2021 gaming handheld is not a phone, but it's also not a 2017 gaming handheld.