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Xenosaga

Member
Oct 27, 2017
11,976
"And it's bigger in scope than Shadow of the Colossus."


"Well, we could but we're doing another remake," replied Bluepoint's president and co-owner, Marco Thrush. "This project served us as a great point of growing the art team to the point where we can take on a full triple-A game major scope of art content. So now our next step is, let's improve the art pipeline, let's improve the engine, let's improve workflow for artists, let's grow on the art side some more to handle our next project because it's a bit bigger. And our next focus is, all right, let's work on design and add new stuff to get to the next remake, because now that can be our sole focus of making sure that's where we put the time and everybody else, they're already at a level where we can perform."
http://www.eurogamer.net/articles/digitalfoundry-2018-bluepoints-next-game-is-another-remake
 
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Theorry

Member
Oct 27, 2017
60,965
Bluepoint Games has confirmed that its next project in the wake of the stunning Shadow of the Colossus for PlayStation 4 is a new remake. Digital Foundry had the opportunity to talk with the team about the technology powering its latest release, and asked whether the expanded art team brought on for the project would be deployed next on an original game.

"Well, we could but we're doing another remake," replied Bluepoint's president and co-owner, Marco Thrush. "This project served us as a great point of growing the art team to the point where we can take on a full triple-A game major scope of art content. So now our next step is, let's improve the art pipeline, let's improve the engine, let's improve workflow for artists, let's grow on the art side some more to handle our next project because it's a bit bigger. And our next focus is, all right, let's work on design and add new stuff to get to the next remake, because now that can be our sole focus of making sure that's where we put the time and everybody else, they're already at a level where we can perform."

Bluepoint's strategy in expansion has involved growing over time to meet the needs of each new title, but there's the sense now from our conversation that the studio has evolved to point where it's close to being able to tackle any kind of project that's thrown at it.

"With Shadow [of the Colossus], the studio most definitely grew in both number of people and skill level - and so we continue to grow and expand and look at areas of weakness," said Peter Dalton, Bluepoint's technical director. "One area that we've not explored very deeply is, 'What does our design prowess looks like? What is our ability to build something original and to expand it, rather than just upgrading something?' and so we look at those things and we are constantly trying to enhance and strengthen the studio to get to a point where, yeah, doing original development or whatever comes our way, we're fully capable of doing it."

Aside from confirming that the next game is a remake and that the scope of the new project exceeds its last release, the Bluepoint team wouldn't be drawn on what the title actually is, but rounding off a wide-ranging discussion on the technology behind Shadow of the Colossus, we asked the developer if there were any final words they wanted to add.

"We're really excited about our next project and we think you will be too when you find out what it is," replied Marco Thrush. "And we're hiring".

http://www.eurogamer.net/articles/digitalfoundry-2018-bluepoints-next-game-is-another-remake
 

JehutyRunner

Member
Oct 26, 2017
3,136
Cue the Demon's Souls chatter. Or Ico.

Bluepoint Games has confirmed that its next project in the wake of the stunning Shadow of the Colossus for PlayStation 4 is a new remake. Digital Foundry had the opportunity to talk with the team about the technology powering its latest release, and asked whether the expanded art team brought on for the project would be deployed next on an original game.

"Well, we could but we're doing another remake," replied Bluepoint's president and co-owner, Marco Thrush. "This project served us as a great point of growing the art team to the point where we can take on a full triple-A game major scope of art content. So now our next step is, let's improve the art pipeline, let's improve the engine, let's improve workflow for artists, let's grow on the art side some more to handle our next project because it's a bit bigger. And our next focus is, all right, let's work on design and add new stuff to get to the next remake, because now that can be our sole focus of making sure that's where we put the time and everybody else, they're already at a level where we can perform."

Bluepoint's strategy in expansion has involved growing over time to meet the needs of each new title, but there's the sense now from our conversation that the studio has evolved to point where it's close to being able to tackle any kind of project that's thrown at it.

"With Shadow [of the Colossus], the studio most definitely grew in both number of people and skill level - and so we continue to grow and expand and look at areas of weakness," said Peter Dalton, Bluepoint's technical director. "One area that we've not explored very deeply is, 'What does our design prowess looks like? What is our ability to build something original and to expand it, rather than just upgrading something?' and so we look at those things and we are constantly trying to enhance and strengthen the studio to get to a point where, yeah, doing original development or whatever comes our way, we're fully capable of doing it."

Link
 

Tagyhag

Member
Oct 27, 2017
12,448
Sounds good, they found their niche and they're damn good at it.

They could give their own IP a try when they feel more confident, I did not enjoy Blast Factor.
 

Angie

Best Avatar Thread Ever!
Member
Nov 20, 2017
39,318
Kingdom of Corona
Infamous Collection.
b99376b5ccb6daa4fb19821924bdf394e5e00395_00.gif

Belive.
 

jelly

Banned
Oct 26, 2017
33,841
Metroid Prime, Demon Souls, Crysis?

There can't be that many worth the effort that would still apply today.
 
Oct 27, 2017
2,711
Was it controversial? Was pretty fucking amazing.
SotC has been pretty divisive.
Even Kotaku wasn't afraid to attack it
https://kotaku.com/the-shadow-of-the-colossus-remake-isnt-quite-the-same-1822927900

There's a lot of reasons for it, but it's basically a remake where the original creator was intentionally kept away from the game so Bluepoint had to make some design decisions irregardless of the original devs, which meant they had to re-interpret the source material, resulting in some ...odd changes with the final game.

The criticism is a bit hard to find on Era, where anti-bluepoint talk was kept hush hush, but it's there if you look for it.
As i've said before, Bluepoint needs to stay away from games considered art, so I hope the next remake doesn't fall into that category, so these shenanigans don't happen again