What sleeves do you use for 7th Continent? I have to buy...a lot.
I bought sleeves from them through the kickstarter.
What sleeves do you use for 7th Continent? I have to buy...a lot.
It's part of their MAPP policy where retailers/partners are not allowed to lower their price below the $140 until 90 days after all KS backers have received their copy (thus the comment I made). And those days of getting those games at those prices are over, as EGG has capped the allowable discount retailers can offer. Go ahead and look at most OLGS. Most are out of stock, and will only be able to sell EGG games for marginal discounts going forward.
Edit: Found the Reddit post for receipts:
Docmagic ones for all other than action cards, those on mayday premium, worked wellWhat sleeves do you use for 7th Continent? I have to buy...a lot.
Played some Mysterium yesterday and it was a success. We enjoyed the fun hectic discussion around the clues. Which got me thinking about other coop party games. Anyone want to comment on Codenames Duet with 4-6 players, and Just One?
It's 3x what I got Teotihuacan for, and it doesn't even have 1.5x worth of stuff, let alone 3x. Fact is, people are paying for the brand, the designer, the artist and the game design and not how much it costs to make. That's just going to be how a good many of EGG and Lacerda games are going to be going forward.
Played some Mysterium yesterday and it was a success. We enjoyed the fun hectic discussion around the clues. Which got me thinking about other coop party games. Anyone want to comment on Codenames Duet with 4-6 players, and Just One?
I just wanted to comment on this.. yes designers need to get paid too, it all factors into the cost of a product + markup so the publisher makes some money too. Also the graphic designer needs to get paid. You're never just paying for production or even the total number of pieces. But even then the EGG production of the Lacerna games puts almost every other game to shame so you pay a premium because of that, everything is top notch, ultimately is up to people to decide if its worth it
I recently started getting into board games, so far my favorites that I've picked up have been Dinosaur Island, Dead Men Tell No Tales, and Gloomhaven - which my sister and I share custody of. I have a huge list of stuff I want to try/buy, and next month I'll be going to Dice Tower Con and playing as much as I can haha.
Yesterday I came across a shop that has a shelf where customers can put their used games up for sale, and I found a copy of Dead of Winter which is on my buy list for $30. Looking at the new copy across the store it was a no brainier - $55 vs $30. Did I snag a solid deal here? I opened it up when I got home and it looks like it's never even been played, so even if it has, it was very well maintained.
Is pretty easy to play, quick puzzle and very easy to teach
Chromie I thought you said a few pages back that you and your group already played through Gloomhaven
Is there a definitive place to sell used board games? I played through Journeys in Middle Earth and now trying to sell it.
After owning it forever, I have finally finally finally started Gloomhaven! Started Saturday afternoon at 1:30 pm. Finished at 6:00 pm.
And holy shit, I can understand why people are so crazy about it. I love the combat mechanics. I love balancing hand limits, counting it is our energy/exhaustion, and so far it seems hard. Long resting and short resting are great mechanics. Attacks & spells are interesting and I really was getting into my Mindthief. We also had a Tinkerer, Spellweaved, and a Brute. One of the players basically learned everything he could and played the first scenario by himself a few times. It definitely made getting into it easier.
Instead of Gloomhaven Helper we used something Gloomhaven Dungeon Master. Shame too, because I already paid for Helper. DM is great though! It looks wonderful, felt easier to learn, and just felt great to use. The guy controlling was VERY quick with it too which was even better.
I can't wait for our next session. We have committed to a monthly meet up for it with room for more and hope to complete at least two scenarios per session. Still, June 6 can't come soon enough. Also I'm so glad our table could hold everything. Decided against having the map on the table but other than that, everything fit! I was so worried it wouldn't. And thank goodness for the Y.A.S.S. I had punched everything out the night before and set up the first scenario.
All in all, we failed the first scenario the first time. Did it again with a better understanding and barely managed to beat it but it felt so damn good!
Gloomhaven is so good! And it is hard, especially at the beginning. With level 1 characters that have so few HPs, are underequipped, and cannot do much damage output, the first four scenarios were brutal for me. I even had to lower the difficulty a bit to be able to beat them (scenario 2 was especially difficult, it required many retries).
But as soon as all characters got to level 2, everything was better. Probably because there's a better knowledge of the game mechanics that begin settling in, but also because you get access to more powerful powers (so it helps with the damage output problem), and more HPs. A tip I would also like to mention is not to neglect buying equipment when visiting the city of Gloomhaven. Equipment and items can make an incredibly huge difference (*ahem* Minor Stamina Potion *ahem*).
When looking at the ridiculously long list of things that Gloomhaven gets right, difficulty balance for new players at the very beginning is unfortunately not on it. I wish there was a better way to teach the game to new players in regard to difficulty a bit better, especially considering how hard the early scenarios are to complete. But nevertheless, once this part has been cleared, Gloomhaven definitely became one of the best board gaming experience I ever had.
And I tried to resist it for the longest time because I like the physicality of board games, but I also now use apps to help assist the game sessions. It helps cut the footprint of the game and speed up gameplay by a huge amount. It's just so much better. I heard Gloomhaven Dungeon Master is very good, but because I'm on iOS with an iPad I use Gloomhaven Helper for monsters/combat management, and GloomsteR for map, scenarios, and party management. I highly recommend GloomsteR, it is very good.
Naming stuff is hard! We're "The Gloomies"We still don't have a party name and I haven't named my mindthief. Working on that.
My Origins saw a lot of gaming!
Dice Throne: The ever excellent dice dueling game. Played a 3 player king of the hill match with 2 newbies and they loved it. Played it later in the week as a 6 player 3v3 game with the health set a bit lower to speed it up and everyone loved it again. Multiple people seemed highly interested in acquiring their own copy afterward.
Batman GCC: Played this about 4 times with 3 to 4 players each time and different players to boot and couldn't find the fun. Have played it a total of 10 times now and the heroes have only one once and that was in a solo game I played myself. Frustrating for all parties involved. This one is up for sale as soon as I receive my replacement mini for a broken Batgirl. Wanted to love it but just left disappointed overall.
Street Masters: Love this game! Played a 3 player game and it turned out to be the last of the week. Just too much other gaming to get back around to it. This particular session we smashed Kemono and the Kingdom on Supply and Demand mostly due to the OP combo of Shadow and Ah Long from the redemption pack. The bosses as heroes are a little more powerful than the standard fighters but it didn't matter. We had a blast!
Shadowrun Sprawl Ops:. Started this one with a co-op game on the Toronto map. This one ran a bit long but we played it later in the week as a competitive game and it went much faster. Love the theme!
5-Minute Dungeon w/ Curses expansion: Another game that went over really well. I think this might have been the biggest hit with the most people just behind Dice Throne. Played this many times and defeated the Dungeon Master's Final Form!
Mountains of Madness:. Played with 5 twice in a row. We love this game. Silly but not too silly. You need to come up with clever ways to circumvent your madnesses or your party is sure to not return from the mountain!
Played a bunch of social deduction when we had too many people to play regular stuff:
Hail Hydra
Secret Hitler
Deception: Murder in HK
Goodcritters
Codenames
All good fun but glad we had a variety!
Nemesis:. Played this one twice with 4 each time. Played coop the first time and it was forever long. Maybe it was just the mix of objectives we got but having to complete everyone's objective was exhaustive. Enjoyed it much better as semi coop the second playthrough.
Marvel Strike Teams:. Played a 4 player game of this one and imo it's way better than Batman. Similar objective based experience, shorter playtime, easier to play, and small box for easy transport. :)
Guards of Atlantis:. Finally! Got this to the table with 9 players and it was glorious! Highlight of my week for sure!
Villainous:. Played with 5 and we thought it was an admirable asymmetrical card game. I played Jafar and felt his goal was tough but I suppose its all about the cards you find.
Thanos Rising:. My only new acquisition at the convention. Got to play it twice at 4 players. Narrow victory the first time and crushing defeat the second. Fun dice allocation coop.
Lords of Hellas:. My favorite dudes on a map game. We played this mostly as a learning game for 3 newbies and they thought it was awesome as they should.
Aeon's End:. Just helped my friend run through the tutorial as he purchased it and didn't know how to play. One the best coop deck builders if you aren't familiar with it.
Evolution: The Beginning:. We only played a couple turns around the table with this one before everyone had seen enough. The player that got it heard Evolution was a good game and all they had was this version but we thought maybe this was the children's edition because it seemed way too simple. Still willing to try that other version of this though.
It was a lot but it wasn't enough and over entirely too quickly! If you want to know more about any of these games just ask I can elaborate more about my time with them.
Could I get an invite to the discord again? I accidently left it :/
Edit: never mind, seems to have reappeared again. Don't know what happened
You played a lot of stuff I enjoy or would like to try.
Dice throne: Discovered it last year and love it. I mostly play it two person with gf but would like to try teams.
Batman: the heroes losing seems a very common criticism. I saw some tips on bgg to try and help them out some, like extending the game an extra round over what the book says.
Street Masters: I'm pretty interested in this one but at the same time I'm done buying games with tons of minis that require a lot of space. I got Brook City by them instead.
5 minute dungeon: I got the Marvel version for around $8 and it was a hell of a deal. Really fun game, I just wish it would get an expansion.
Nemesis: I almost backed this. it came down to it or Lifeform and I went for the Alien experience over Aliens. I'd still like to try it sometime but hearing the full co-op mode takes longer is a bummer, that's mostly how I'd want to play.
Villainous: I really enjoy this one. The components are fantastic and they really nailed the theme of each villain in their play style. Not a fan of how they're handling expansions though.
Thanos Rising: One of the most played games of my group. Do you have any of the promos? I'm looking to import the Star Wars version later this year.
Aeon's End: I love co-op deck builders but I have so many already it's hard to justify getting this but it's another I'd like to try sometime.
I asked USAopoly (well I guess they are the OP now) at their booth about Thanos Rising promos and was told although they didn't have any on hand to email their customer service to request them and I should be taken care of. Promptly did that but haven't heard anything back from them. Maybe they'll show up one day lol
Curious about how Lifeform plays as I too was back and forth between it and Nemesis. I don't regret Nemesis and I think the coop is probably fine with less players as far as length. I think it was a combination of player count, experience, and our objectives that dragged it out. I would be hesitant to try the coop with 4 or 5 in the future though. I think that count works best with its intended semi coop design anyway. I will say the coop is a good way to let new players learn the game without getting blindsided by a mechanic or strategy they could not forsee.
As for Batman we've tried several house rule modifications and I'm done tinkering with it. It shouldn't be up to us to fix the game. Wholly frustrated with the game. Will be happier when it's sold and with someone who will actually love it.
Aeon's End is really one of the best coop deck builders I've played. I haven't played them all granted but I'd pick it over Xenoshyft (length too long), Dragonfire/Crossfire (setup rules/super swingy difficulty), or Marvel Legendary (despite the theme which I love, didn't care for the villain "river" system). It cuts to the chase and pits you in a big boss battle right away. The static market and no shuffling of your deck really helps amp up the strategy and turns down the luck dial a good bit than other deck builders.
I don't blame you one bit on Batman. Your point about fixing the game is quite valid and honestly if I can't find an easy solution I could see selling it too.
You've persuaded me to look into Aeon's End a bit more. I'm going to be getting rid of a bunch of stuff soon so will have the space for yet another co-op deckbuilder. Is this basic or Legacy you're talking about?
Another coop on the horizon I'm not going to be able to resist is Dice Throne Adventures next month on Kickstarter. I've not sat down and played Dice Throne and had a bad time. Everyone I've introduced to it digs it so it's a no brainer to get a coop version.
Anybody here is playing Mage Knight? I'm tempted by the new Ultimate Edition. Apparently it's really great as a solo game, which is why I'm interested in it. Some even say it's one of the best solo gaming experience out there.
The art seems generally a bit bland though. And the included painted miniatures look absolutely awful. I mean, look at that:
Is she wearing in a thong? That's the kind of thing that usually can keep me very far away from a game. But everybody keeps insisting about how phenomenal this game is. I guess I could always replace the minis by whatever.
Any thoughts about the game?
Anybody here is playing Mage Knight? I'm tempted by the new Ultimate Edition. Apparently it's really great as a solo game, which is why I'm interested in it. Some even say it's one of the best solo gaming experience out there.
The art seems generally a bit bland though. And the included painted miniatures look absolutely awful. I mean, look at that:
Is she wearing in a thong? That's the kind of thing that usually can keep me very far away from a game. But everybody keeps insisting about how phenomenal this game is. I guess I could always replace the minis by whatever.
Any thoughts about the game?
What other solo games do you have? I think a lot of interesting solo options have come around since this game first came out. You're not stuck with thonged minis!
Anybody here is playing Mage Knight? I'm tempted by the new Ultimate Edition. Apparently it's really great as a solo game, which is why I'm interested in it. Some even say it's one of the best solo gaming experience out there.
The art seems generally a bit bland though. And the included painted miniatures look absolutely awful. I mean, look at that:
Is she wearing in a thong? That's the kind of thing that usually can keep me very far away from a game. But everybody keeps insisting about how phenomenal this game is. I guess I could always replace the minis by whatever.
Any thoughts about the game?
it's been consistently voted the #1 solo game on BGG for years now.
Yeah! That's why I'm really tempted to give it a try despite the bad art...