A colonial strategy game that really explored the actual complexities of the colonial paradigm would be really interesting.
Not surprised at the vehement defence of it on BGG- old white gammon men shouting about censorship. Absolute fucking cock ends.
It's essentially war game in cute clothing. You can play Cats vs Birds and it would played like any other asymmetry war game but you would loose out on all the fun of other factions. Some factions are really not meant to play 1 v 1 and some only shine with 4+ players. I would say if you want just a 2-player war game then there are other better one to get.I've read a lot of positive things about Root: A Game of Woodland Might & Right. How does it play as a two player game? I'd like to play it with my wife. However, wanted to get opinions on it first.
I had an opportunity to play Blood on the Clocktower with about 14 other people last night. It took us about 5 hours to play 2 games but it felt much shorter than that. My immediate impression was pretty positive, we were trying to unravel a difficult puzzle throughout the game but never felt frustrated with it. I also liked the role dead townsfolk played, letting them continue to participate and giving them one last all-important vote is way better than player elimination.
That SU&SD review strikes a weird tone that they normally avoid, game is good , but you certainly don't "not care about the hobby" if you don't back it or enjoy it.
Edit: Also, the "Bad Moon Rising" scenario seems a bit hit or miss, it seems like it's either everyone dies very fast or no one dies for like 4 rounds.
I like it a lot. The token combat is easy and more satisfying than it looks on paper.Runebound is $18 on Amazon.
Any good? At the very least those plastic figures look alright for DnD purposes :P
The game is a reskin of Strike, which I love. A poster in the tabletop thread back on GAF posted about getting the game and playing it a lot and it put it on my radar, but it was out of print in the US for so long. It took me way too long to finally order a copy from a European seller. I introduced it to some in-laws and their kids over the holidays and we probably played close to a hundred games of it in November and December; we played so much and often that I didn't even bother logging the matches on BGG after the first session that went 20 games straight (and I am very fastidious about logging my plays on BGG).Any thoughts on Impact: Battle of Elements? Is it really just throwing dice in a box and getting matches?
Runebound is $18 on Amazon.
Any good? At the very least those plastic figures look alright for DnD purposes :P
I bought the digital version of Shards of Infinity because I really like Ascension. Played a few games against the AI and it seems kinda cool for now. Sadly there is no online play yet, it's early access on Steam. Feels like a mix of Ascension and Star Realms. I prefer the artstyle of Ascension, but it's still cool with it's Cyberpunk theme.
Indeed. There seem to be several valid ways to victory. Can't comment on the balancing though. Only played a few rounds.
Indeed. There seem to be several valid ways to victory. Can't comment on the balancing though. Only played a few rounds.
My Batman Gotham City Chronicles gets here on Tuesday! Pretty excited about it. Really love the Conan system, but Batman is more my jam narratively.
I did exactly the same thing! I still haven't opened the box so I can't give you any advice. However, El Grande sounds great and I don't regret buying it. Bear in mind though, that I got it for dirt cheap and that I don't really mind buying games that may never hit the table.I have the opportunity to get El Grande Big Box at a bargain price. From what I've been reading up on, it's an elegant timeless area majority game (perhaps the area majority game according to some) with a pasted-on theme that plays best at 4-5p. Has anyone played this? Any comments?
(also, that big box looks way too big!)
Still no word on my batman pledge :/ annoying how slow this is taking just to get shipping confirmation
So there might be two of us with a big dust-collecting box :/I did exactly the same thing! I still haven't opened the box so I can't give you any advice. However, El Grande sounds great and I don't regret buying it. Bear in mind though, that I got it for dirt cheap and that I don't really mind buying games that may never hit the table.
It's a great game, but you can make do with the base game unless you really want to mix it up. I put the base game in a spare Concordia box when I take it out.
Of the expansions, it seems like King & Intrigue is the worthwhile one (or three). I don't necessarily need the Big Box (and it seems huuuuge), but I can get it for new for much cheaper than the previous OOP versions.It's a great game, but you can make do with the base game unless you really want to mix it up. I put the base game in a spare Concordia box when I take it out.
I bought the big box as well, I just took the base game out and put it in a smaller box when I go to play games. Others have also cut the box to make a smaller footprint.Of the expansions, it seems like King & Intrigue is the worthwhile one (or three). I don't necessarily need the Big Box (and it seems huuuuge), but I can get it for new for much cheaper than the previous OOP versions.
I looked at it, but ultimately passed since I already have Flow of History, which does similar things but in a better way for me at least, and sports much better art.Did anyone back, or have opinions on, the pocket civilization game? https://www.kickstarter.com/projects/36768726/age-of-civilization-the-pocket-sized-civ-game
It looks like a really tiny 7 Wonders / Civ tech tree-ish game. It's probably very simple but I wondered if anyone has looked through the rulebook or followed it and decided whether it's worth $27 USD.
Huh, I've never heard of that. It has rather poor ratings on BGG and the art is kind of garish to me actually. Different taste I suppose. :PI looked at it, but ultimately passed since I already have Flow of History, which does similar things but in a better way for me at least, and sports much better art.
I wouldn't trust BGG ratings as far as I could throw them. Far too based on personal taste. I've played a number of Civ games and Flow is my favorite. Easy to set up but plenty of depth. The bidding system works out a lot better than Seven Wonders semi-random card selection. I don't know why that game is so highly rated. It's pretty shallow for a Civ.Huh, I've never heard of that. It has rather poor ratings on BGG and the art is kind of garish to me actually. Different taste I suppose. :P
My tastes tend to roughly be in the neighborhood of average user ratings on there, so they're useful to me. Any reasonably competent game typically gets at least a 7.I wouldn't trust BGG ratings as far as I could throw them. Far too based on personal taste.
. I don't know why that game is so highly rated. It's pretty shallow for a Civ.
I wouldn't trust BGG ratings as far as I could throw them. Far too based on personal taste. I've played a number of Civ games and Flow is my favorite. Easy to set up but plenty of depth. The bidding system works out a lot better than Seven Wonders semi-random card selection. I don't know why that game is so highly rated. It's pretty shallow for a Civ.
You're in good company! Keep in mind though that I have games that are over 25 years old that I have never brought onto the table, so I might not be entirely sane!
7 Wonders has two main things going for it: it's pretty easy to get non-gamers into the game, and it's one of those few games that scale to a large player count without inflating the play time. It's not the deepest game out there, but it can still be a lot of fun. It has largely been supplanted by Sushi Go (and Party), but if your group is into the theme it can still be pretty good.I kinda regret getting 7 Wonders a little bit, because it was when I got back into board gaming last year and I heard a guy rave about it for ages, so I decided to get it (almost blind), but reading through the rulebook it seems kinda shallow so I'll wait for my kids to grow up and play with them then.
You're in good company! Keep in mind though that I have games that are over 25 years old that I have never brought onto the table, so I might not be entirely sane!
7 Wonders has two main things going for it: it's pretty easy to get non-gamers into the game, and it's one of those few games that scale to a large player count without inflating the play time. It's not the deepest game out there, but it can still be a lot of fun. It has largely been supplanted by Sushi Go (and Party), but if your group is into the theme it can still be pretty good.
Personally I gravitate towards much more complex games, but there's a lot to be said for the less complex ones.
Funny that you mention Sushi Go Party. I also got that last year when I just got back into board gaming. That was pretty disappointing for me because it didn't go much further than set collection. But I'll pull it out if the older one wants to play it.
I do like less complex games too. I love Ticket to Ride and For Sale for example (must have played For Sale 100 times). Games fall flat for me if there aren't any interesting decisions to make, which is kind of different to complex rule sets.
Looks like my order for LOTR: Journey's in Middle Earth has shipped, but for some reason they split the order in to two boxes (one is the game and the other is the playmat). Why would they do this (they have the same reference number on the shipment even). Neither is too bulky to be sent in one box together.