Tapestry has sold a crazy amount today. There are only 940 copies left for pre-order, give or take.
Wow, wonder where they started at? This doesn't even include what they are selling to stores either probably.
I think he said the initial print run is 25,000.
Good for him and it is good to see that something is flourishing outside of kickstarter.
I didn't preorder because I don't think there is enough interaction and that the game will really scratch the civilization itch I am looking for but I am happy for Jamey and it is good for the industry.
Shrug, it balances out the 10 ratings. In any case, BGG ranking is a popularity contest. There was a lot of review bombing of Pandemic Legacy back when Gloomhaven was about to dethrone it as #1The amount of trolling in the rating comments on the BGG page for Tapestry is quite impressive. A lot of people mad about other people liking what they don't.
Shrug, it balances out the 10 ratings. In any case, BGG ranking is a popularity contest. There was a lot of review bombing of Pandemic Legacy back when Gloomhaven was about to dethrone it as #1
It still shows as available for me:
Maybe it's a regional thing?
OK, here is what is apparently happening.
The way their store works, when you order, it checks the total number you are ordering against the total number available. If you put in, say, 5000, then it will decrease that number to the total inventory available. It temporarily holds that number based on that cart, no matter if it is over the number you are actually limited to.
People have been using this method to see how many copies are left in stock (currently around 300) and sometimes you can catch the site when it thinks all of them are being held.
The friend in our group with Scythe has painted everything and even added terrain to the bases, so I think there's no desire for metal mechs. He also has every expansion, the realistic resources, and metal coins. It's a wonderful setup.
The friend in our group with Scythe has painted everything and even added terrain to the bases, so I think there's no desire for metal mechs. He also has every expansion, the realistic resources, and metal coins. It's a wonderful setup.
I like Valley of the Kings, but its killer feature for me is portability.
Tapestry seems to have sold out for real this time (as well as the extra dice add-on).
Tapestry seems to have sold out for real this time (as well as the extra dice add-on).
I have serious question: I'm back from the Tapestry section of BGG, and it's war in there! Why does Stonemaier Games seem to have such a bad reputation? I completely understand that their games aren't for everybody, which is perfectly normal, but why all the vitriol? Especially since Jamey Stegmaier seems such a wholesome guy. He goes towards his customers, has good communication, explains clearly nearly all his business decisions... He's not perfect, of course, but I hardly understand all the hate...
It's also the first time they've done a LCG that doesn't require multiple cores and they raised the price, you'd hope they'd do a proper insert. Also the green goblin article shows it looks pretty cool, you get to fight both sides, Norman and Goblin
There are 3 types of expansions coming, here's the breakdown from the official pageHas there been any word about campaigns of packs, this in itself looks somewhat standalone.
Green Goblin is the second type, and I believe Captain America(who's being shown off next week) and Ms Marvel have been confirmed as the first two of the first type.
- Hero Packs – Each Hero Packs of a cycle will introduce a brand-new hero to play from the Marvel Universe. Each 60 card Hero Pack features a playable hero with a new identity card and a 40 card deck that can be played right out of the pack. Some of the cards in this Hero Pack are specific to the new hero, whereas others can be mixed and matched with the rest of the card pool. As with the heroes in the Core Set, this pack also contains a side quest and rival villain for the featured hero.
- Standalone Scenarios – Standalone Scenario Packs introduce a new scenario, with a new villain and their scheme, to your games of Marvel Champions, complete with its own encounter deck! These scenarios are perfect to purchase when you're looking to take on a new challenge, and discover a different way to play Marvel Champions: The Card Game.
- Story Boxes – The larger Story Boxes introduce a series of three to five linked scenarios that let you live out your favorite comic book stories! These boxes contain both new heroes and villains to expand your game of Marvel Champions!
There are 3 types of expansions coming, here's the breakdown from the official page
Green Goblin is the second type, and I believe Captain America(who's being shown off next week) and Ms Marvel have been confirmed as the first two of the first type.
I imagine Story Boxes will tend to be teams.
Lucky! Mine still has yet to ship since I used backerkit, but patience I guessApparently my Warehouse 13 was delivered, but I'm stuck in the office for another hour and a half.
"label created" is a LIE! I'm still waiting on Aeon's End: New Dawn. Got my label created August 9th. Have since contacted the fulfillment center with no response, regular indieboardsandcards customer support which emailed the fulfillment center, and still haven't gotten any updates.
I do love that the game is just called "Hats." What kind of game is it? Set collection?
Anyone here played underwater cities? Got it recently after playing a session at out gaming group. 2 more plays after and I'm liking it alot. Even if your draw can screw you with same colors. I like how tight the game is.
Anyone have a how to play video recommendation for Spirit Island? Gonna play tomorrow and I'm incredibly sick so would like to watch a video to help my brain process it
I really hope this becomes a standard for FFG soon. I have recently bought an extra core set for Arkham Horror The Card Game, and I bought three for Netrunner as it went out to make sure I got all cards and complete the collection. The boxes they deliver their LCG games have been a long time very annoyingly designed not to store a collectible card game in which feels like such an obvious given. If they went back and started doing new core sets for their LCGs like FIve Rings and Arkham complete with proper inserts and also full sets of cards, I'd be really glad and even get a set of Five Rings to try out.It's also the first time they've done a LCG that doesn't require multiple cores and they raised the price, you'd hope they'd do a proper insert.
It's a very long video if you want to watch the whole thing, but what helped me a lot was this GameNight video. They explain the rules at the beginning, and then play a full game. Having the rulebook nearby while watching this could be efficient if there are parts where you have questions during the video.
It's a very long video if you want to watch the whole thing, but what helped me a lot was this GameNight video. They explain the rules at the beginning, and then play a full game. Having the rulebook nearby while watching this could be efficient if there are parts where you have questions during the video.
As an added tip play with one of the 4 spirits they are playing with for your first game because every spirit has their own special rules so much of that video may not pertain to certain spirits and other spirits have increased complexity.
Some easy to miss things is don't forget about your spirit's innate power, in both playing the requirements to trigger it and just remembering to use it, collecting energy on growth phase, and moving fear tokens when earned.
Edit: another good walkthrough
Anyone have a how to play video recommendation for Spirit Island? Gonna play tomorrow and I'm incredibly sick so would like to watch a video to help my brain process it