I think my pret-a-porter is stuck in Germany :( for 4 days it keeps updating it's in transit but never leaves
How do you find Nusfjord? It's probably the WP i'm most interested in at the moment.
Are my eyes playing tricks on me or is your copy of Scythe still sealed?This is the last pic I have (badly cropped to hide dog toys all over). Probably in the middle of collectors. Not small but not like some I've seen
Are my eyes playing tricks on me or is your copy of Scythe still sealed?
The first example that comes to mind is probably
I know Dominion is the "King" of all deck builders and is the most pure and all that but i'll play just about any deck builder over it because Dominion is incredibly dry in theme to me
If offered i'd definitely check out Empyreal as a train game though just because I like the art and theme, even if its not as good at being about trains or whatever
Ah that makes a lot of senseYou're correct. My buddy has one so whenever we play it's always his ha
This is just a pet peeve of mine, but I feel like "dryness" gets misused a lot as a catch-all term (and often pejoratively) for not liking a game, when people could give a more specific reason. I just don't know what to make of the "dryness" complaint half the time.
For example, I don't love Dominion. I much prefer Star Realms, because it's more exciting to play thanks to more generous combo mechanics and the direct confrontation. Both games have very generic themes that basically don't matter, but I've never heard anybody call Star Realms dry.
Don't get me wrong, though. I think it's fine if you don't like a game's subject or artwork. Or in the case of Feast for Odin, it might be that no style or quality of artwork will help you like a game designed like that (while other people love it). I just wish people were clearer about why they don't like a thing, so people don't jump into "how dare you not like the king of all deck builders" reactions.
Thanks for your feedback. I'd like to try Odin myself, but I think it's too much for my group. Nusfjord might be more their thing.Nusfjord, imo, is clearly A Feast for Odin's little brother. The DNA they share is immediately obvious...but they're not twins, and Nusfjord is not a dumbed down AFfO. It minimizes the "cover up negative points on your board with tiles" mechanic to something pretty breezy. Just three resources, wood, money and fish. Adds a neat forest mechanic. The elders add some freedom for players from the main worker placement board. It plays quicker, and can handle a fifth player without really bogging down.
I really like it, it's a shame it has to live in the shadow of it's sibling, because I think it does enough different things that there's room for both. However, if AFfO is too much, but you still want a Euro wp game, Nusfjord may fit the bill for you. I need to back off on board game buying just so that I can get some of the ones I already own more play time, and Nusfjord is definitely one I want to go back to.
At first I was worried it would never make it to my table due to complexity, but then I remembered I bought Terra Mystica earlier this week, so obviously I don't care what my group thinks lolMore people need to buy Brass Birmingham! It's so goddamn good!
At first I was worried it would never make it to my table due to complexity, but then I remembered I bought Terra Mystica earlier this week, so obviously I don't care what my group thinks lol
Just another reason that people should just avoid CMON like the plague.
Thousands of people are lining up to pay hundreds of dollars (+ an insane amount for shipping) to get these games full of plastic and minis, and yet some of the same people are complaining that Tapestry is too expensive and that it should't have included its landmark minis because it increased the price.
¯\_(ツ)_/¯
Spirit Island has a super thick rule book! Looking forward to playing.
Game is amazing and it's far less complex than it seems, but there's usually lots of questions early about what does what, what a word or phrase means, etc. I'd recommend bookmarking the living FAQ
And also check out their commonly misplayed rules.
Pandemic: Cthulhu ended up arriving last Friday. My fiancee and I played a few games with just the two of us and man, it is HARD. I want to say almost borderline impossible with just two people. We ended up getting 3 gates shut twice but before we could shut the last we would run out of cultists.
All in all it is a lot of fun and actually required a little more strategy then I had originally assumed. Going to have some people over next weekend and we will definitely be playing. Thanks again for the rec!
Oh my, you're in for a treat.Spirit Island has a super thick rule book! Looking forward to playing.
Brass Birmingham up for preorder at GameNerdz, shipping 10/4
Edit: Looks like Cool stuff has it for $50 if GN is oos or you wanna do store pickup and you have one nearby
Very nice organisers!
Played my first solo Spirit Island game....it really gets the brain cells working, I can't say I am particularly great at teaching games at the best of times but can't even imagine trying to teach a new player this right now. As mentioned above the turn progression/phases are actually pretty easy along with individual card actions being relatively simple once you have an understanding of the iconography.
What really pushes it is examining the board on a number of different timescales of what is due to build & what is ravaging. In addition I am tracking two levels of fast and slow powers that interact with each other along with the overall area control game, individual spirits abilities and power levels....it feels like a hell lot to track.
I watched a few good run throughs before purchasing but my first game still ran for over 2 hours due to the amount of sheer thought going into turns. I sped up a bit by the end, I think my first moves took about half an hour of looking at the board and powers.
It's certainly the heaviest and most 'strategic' feeling game I think I have so far. I really enjoyed it, I can tell it is something that a lot of time can be put into.
Very nice organisers!
Played my first solo Spirit Island game....it really gets the brain cells working, I can't say I am particularly great at teaching games at the best of times but can't even imagine trying to teach a new player this right now. As mentioned above the turn progression/phases are actually pretty easy along with individual card actions being relatively simple once you have an understanding of the iconography.
What really pushes it is examining the board on a number of different timescales of what is due to build & what is ravaging. In addition I am tracking two levels of fast and slow powers that interact with each other along with the overall area control game, individual spirits abilities and power levels....it feels like a hell lot to track.
I watched a few good run throughs before purchasing but my first game still ran for over 2 hours due to the amount of sheer thought going into turns. I sped up a bit by the end, I think my first moves took about half an hour of looking at the board and powers.
It's certainly the heaviest and most 'strategic' feeling game I think I have so far. I really enjoyed it, I can tell it is something that a lot of time can be put into.
Huh, that's quite a nice tapestry organizer, where abouts did you snag that bad boy?
Sweet, I should grab one of these, looks like it makes setup a breezeetsy
I like how you can just give each player their tray to start setup
Has anyone played awkward guests yet? How is it 2 player? Should I wait for a larger group?
I've yet to try it at 2 players, but it worked well at 3. The biggest change I see in a 2 player game is you get to ask about 4 topics instead of 2, so more information can potentially passes between players. Part of the strategy of the game is both knowing what to ask for and knowing how much to offer from your hand. In my 3 player game I often had only 1 or 0 cards relevant to the things being asked about, but the rare time I had 3-4 I had to think about how much I wanted to offer, or go all in for a big info trade. A 2 player game would probably be more exciting in some ways since those decisions would come up more often. I hope to get a 2 player game played this weekend.
My nemesis stretch goal box came today . I may just sell it. Still haven't gotten base game to table
the stretch goal box . I'd still like to get the base game played
I got my Trickerion Collectors Edition box yesterday. I spent almost two hours going through everything and organizing it. Not being that familiar with the game made it pretty tough. Then I spent my night dreaming about organizing the game.