Just finished the story mode, I really enjoyed the last few levels and think the campaign would have been stronger if they ditched the cumbersome and janky physics puzzles in the first half. Also it was incredibly fun using the utility gun and other "dev guns" such as the gravity and nimbus ones in the campaign. I beat the final boss with a combo of balloons and a sword in the ass, can't say I've beaten an enemy that way before in a game :P
Can't wait to see what SLZ adds to it in the future, there's a lot of potential here with the framework they've built.
Can't wait to see what SLZ adds to it in the future, there's a lot of potential here with the framework they've built.