I feel like such a dumb ass now, lol.You can change your controls to classic in the menu, you just lose the ability to scroll through your quests
So I've got one char at 50 now and am working back through the story on TVHM and Mayhem I. What do I do now? Just farm weapons? Mayhem I seems challenging in spots esp on TVHM so I'm not sure I'm ready for II or III yet. But I'm not actually sure what I should be doing. The weapons that are dropping at this point are tending to be lower score than most of the stuff I have.
Thanks in advance.
Dunno if they've done anything but i had a similar run of legendaries all in one session a few weeks ago (before I was 50 so useless now).Man, has there been a recent hotfix to improve legendary drops or am I just having a good run? In the space of about 3 hours I just got:
Unlimited The Horizon
Reflecting Messy Breakup
Dastardly Hand of Glory (which I think is mission based anyway)
Unshippable Freeman
Cryo Stone Launch Pad
Unleash the Dragon
Only playing on TVHM no Mayhem.
I don't follow your line of thinking with the "realistic" options ? Zane's biggest weakness so to speak is that regular non elemental guns aren't incredible at all on him (outside of the flakker for anointed mobs), whereas these on Fl4k / Moze / Amara do the job without really having to worry about resistances and stuff
Here's my Frozen Tundra Zane build.
https://youtu.be/YXkPdYvR1rE
The must-haves on this build is a Cryo Crossroad SMG, Recurring Hex Cryo, Cold Warrior Class Mod (bonus to Synchronicity) and an Ice Breaker Artifact to boost damage against Frozen enemies and improve Cryo efficiency. Everything else is to your liking, especially when it comes to dealing with Anointed enemies and giving your Digi-Clone a decent weapon for Double Barrel (Double Agent capstone). Viable build for Mayhem 3 and is good for mobbing.
Equipment:
Doubled Agent Tree:
- Crossroad SMG (Cryo) - primary damage dealer, insane crit and burst damage for freezing
- Laser-Sploder Assault Rifle (Cryo) - I prefer this over Lucian's Call, it's like you're Mr. Freeze from Batman and Robin!
- Flakker Shotgun - used against Anointed enemies
- Scourge Rocket Launcher (Shock) - this is what the Digi-Clone will be using primarily, it shreds!
- Frozen Heart Shield - Cryo nova explosions after shield depletion, and the Clone gets this too!
- Recurring Hex (Cryo) - one of the best grenades and essential in creating our Frozen Tundra
- Cold Warrior Class Mod (+2 Ready for Action, +3 Synchronicity)
- Ice Breaker Artifact - bonus damage against frozen enemies and increased Cryo efficiency
Under Cover Tree:
- Synchronicity (8/5): +32% gun damage per active action skill
- Praemunitus (3/3): +25% magazine size for Zane and Digi-Clone
- Donnybrook (5/5): +15% gun damage, 2.5% health regen for Zane and Digi-Clone (Kill Skill)
- Fractal Frags (1/1): Clone spawns with grenade and drops a free grenade on death. Also, 30% chance for clone to throw another grenade on Kill Skill while still active.
- Duct Tape Mod (5/5): Zane gets a 20% chance to throw a grenade from first shot fired
- Binary System (Augment): Cryo nova every time Zane swaps with his clone
- Schadenfreude (Augment): Shields restored +100% of Digi-Clone's damage
- Pocket Full of Grenades (3/3): Grenade regeneration 20% per second (Kill Skill)
- Boom. Enhance. (1/1): Clone consumes up to 3 grenades for massive buffs
- Trick of the Light (1/3): Only put 1 point in here to move down to the capstone
- Double Barrel (1/1): Clone spawns and is equipped with Zane's gun, +20% increased gun damage for Zane and clone every time they swap
Link to build:
- Adrenaline (5/5): Up to +35% action skill cool down rate based on amount of shields
- Ready for Action (7/5): +42% shield recharge rate, -36% shield recharge delay
- Brain Freeze (5/5): +20% chance to slow enemies on crits until they freeze
- Rise to the Occasion (3/5): +3% health regeneration per second
- Confident Competence (1/1): Gun damage up to +20%, and accuracy up to +33% based on amount of shields
- All-Rounder (Augment): Dome shield, +20% cooldown
- Deterrence Field (Augment): Shock damage and stagger enemies
- Really Expensive Jacket (1/1): Status effect duration -50%
- Refreshment (1/3): Life steal 8% of damage dealt
- Calm, Cool, Collected (1/1): Action skill cooldown and duration immediately reset when freezing enemies while shields and health are full
https://borderlands.com/en-US/characters/zane#t="cb__3859198443___p__2886514866-5_2754125392-3_2585585538-5_1105028631-1_25717230-5_4076945791-1_1028978450-3_2133325953-1_1915910961-1_2252388866-1_2942539557-5_1577929110-5_570334902-5_793918426-3_342715552-1_2564880660-1_1023834817-1_3622895923-1___e__3441733518-1251885132_1590166781-4219377344_1434065960-3548678278_1831362103-2189625759_2424622424-97512464_2477539908-2579579861"
I was farming Katagawa Ball this weekend and they were dropping pretty often, at least one a run. Gigamind yesterday was insane, sometime two or three at a time. All but two or three were pretty unexceptional but man they were everywhereMan, has there been a recent hotfix to improve legendary drops or am I just having a good run? In the space of about 3 hours I just got:
Unlimited The Horizon
Reflecting Messy Breakup
Dastardly Hand of Glory (which I think is mission based anyway)
Unshippable Freeman
Cryo Stone Launch Pad
Unleash the Dragon
Only playing on TVHM no Mayhem.
So I've got one char at 50 now and am working back through the story on TVHM and Mayhem I. What do I do now? Just farm weapons? Mayhem I seems challenging in spots esp on TVHM so I'm not sure I'm ready for II or III yet. But I'm not actually sure what I should be doing. The weapons that are dropping at this point are tending to be lower score than most of the stuff I have.
Thanks in advance.
I dont expect news till week of. I havent played since launch week so I hope its considerable, like making TVHM relevant type of considerable.
Here's my Frozen Tundra Zane build.
https://youtu.be/YXkPdYvR1rE
The must-haves on this build is a Cryo Crossroad SMG, Recurring Hex Cryo, Cold Warrior Class Mod (bonus to Synchronicity) and an Ice Breaker Artifact to boost damage against Frozen enemies and improve Cryo efficiency. Everything else is to your liking, especially when it comes to dealing with Anointed enemies and giving your Digi-Clone a decent weapon for Double Barrel (Double Agent capstone). Viable build for Mayhem 3 and is good for mobbing.
Equipment:
Doubled Agent Tree:
- Crossroad SMG (Cryo) - primary damage dealer, insane crit and burst damage for freezing
- Laser-Sploder Assault Rifle (Cryo) - I prefer this over Lucian's Call, it's like you're Mr. Freeze from Batman and Robin!
- Flakker Shotgun - used against Anointed enemies
- Scourge Rocket Launcher (Shock) - this is what the Digi-Clone will be using primarily, it shreds!
- Frozen Heart Shield - Cryo nova explosions after shield depletion, and the Clone gets this too!
- Recurring Hex (Cryo) - one of the best grenades and essential in creating our Frozen Tundra
- Cold Warrior Class Mod (+2 Ready for Action, +3 Synchronicity)
- Ice Breaker Artifact - bonus damage against frozen enemies and increased Cryo efficiency
Under Cover Tree:
- Synchronicity (8/5): +32% gun damage per active action skill
- Praemunitus (3/3): +25% magazine size for Zane and Digi-Clone
- Donnybrook (5/5): +15% gun damage, 2.5% health regen for Zane and Digi-Clone (Kill Skill)
- Fractal Frags (1/1): Clone spawns with grenade and drops a free grenade on death. Also, 30% chance for clone to throw another grenade on Kill Skill while still active.
- Duct Tape Mod (5/5): Zane gets a 20% chance to throw a grenade from first shot fired
- Binary System (Augment): Cryo nova every time Zane swaps with his clone
- Schadenfreude (Augment): Shields restored +100% of Digi-Clone's damage
- Pocket Full of Grenades (3/3): Grenade regeneration 20% per second (Kill Skill)
- Boom. Enhance. (1/1): Clone consumes up to 3 grenades for massive buffs
- Trick of the Light (1/3): Only put 1 point in here to move down to the capstone
- Double Barrel (1/1): Clone spawns and is equipped with Zane's gun, +20% increased gun damage for Zane and clone every time they swap
Link to build:
- Adrenaline (5/5): Up to +35% action skill cool down rate based on amount of shields
- Ready for Action (7/5): +42% shield recharge rate, -36% shield recharge delay
- Brain Freeze (5/5): +20% chance to slow enemies on crits until they freeze
- Rise to the Occasion (3/5): +3% health regeneration per second
- Confident Competence (1/1): Gun damage up to +20%, and accuracy up to +33% based on amount of shields
- All-Rounder (Augment): Dome shield, +20% cooldown
- Deterrence Field (Augment): Shock damage and stagger enemies
- Really Expensive Jacket (1/1): Status effect duration -50%
- Refreshment (1/3): Life steal 8% of damage dealt
- Calm, Cool, Collected (1/1): Action skill cooldown and duration immediately reset when freezing enemies while shields and health are full
https://borderlands.com/en-US/characters/zane#t="cb__3859198443___p__2886514866-5_2754125392-3_2585585538-5_1105028631-1_25717230-5_4076945791-1_1028978450-3_2133325953-1_1915910961-1_2252388866-1_2942539557-5_1577929110-5_570334902-5_793918426-3_342715552-1_2564880660-1_1023834817-1_3622895923-1___e__3441733518-1251885132_1590166781-4219377344_1434065960-3548678278_1831362103-2189625759_2424622424-97512464_2477539908-2579579861"
Yep.
I don't know, but I thought this game would be bigger. Pandora seems way smaller than the first 2 games. I expected each world to be as big at the other 3 games.Are you guys finding BL3 to be as fun as, more than, or less than BL2?
So far I'm having fun overall with the game (on PC) but it just seems a good bit different in some ways to BL2. I can't quite put my finger on it but it just seems off a bit to me. Nothing too bad but every time I play I don't have that same complete enjoyment like I did with BL2. I don't think it's a case of being burned out in any way, just the actual game/engine or w/e def plays in a different way. I know I'm not explaining myself very well, but as I said, I can't figure out what it is exactly that has me thinking it's not the same as the previous games.
The brick and Tina stuff was cool. Oh and kreig. Not found much else.So I know no one else gives a fuck generally, but I've been running through collecting ECHO logs I've missed and it's almost criminal how much good writing is in the ECHOs. There's some incredibly great lore, some characterization and building you don't get during the main game and the writing itself is just...better. Like what the hecko. This makes me feel even more like the main plot was under a tight leash they didn't let actually go far from what people stereotype Borderlands as and that the writers used the sidequests, echos and small parts to actually play around and try stuff.
Are you guys finding BL3 to be as fun as, more than, or less than BL2?
So far I'm having fun overall with the game (on PC) but it just seems a good bit different in some ways to BL2. I can't quite put my finger on it but it just seems off a bit to me. Nothing too bad but every time I play I don't have that same complete enjoyment like I did with BL2. I don't think it's a case of being burned out in any way, just the actual game/engine or w/e def plays in a different way. I know I'm not explaining myself very well, but as I said, I can't figure out what it is exactly that has me thinking it's not the same as the previous games.
Do you have something(skill or gear) that cut your health by a % or something?Maybe I'm totally missing something but shouldn't my health be regenerating out of combat? Mine is totally stuck. Did I just invent that?
thought it might be that but I just unequipped everything and nothing changes. None of my items say anything about cutting health. I can check my skill tree but I haven't leveled tonight so I've got no clue what would be doing it.Do you have something(skill or gear) that cut your health by a % or something?
On the planetary progress screen it shows "Covenant Pass: 5/6" and under Covenant Pass: "Zone Progress: 100%"
Which is it?
Health doesn't auto regenerate, it's an item pick up or a skill or an item that allow health regenerationMaybe I'm totally missing something but shouldn't my health be regenerating out of combat? Mine is totally stuck. Did I just invent that?
Meanwhile, Moze has an entire tree packed with talents that outright require explosive damage. Your alternatives on that tree are focused around grenades (taking a single specific gear slot) and her action skill (that currently isn't even worth using endgame.) Another entire tree is thematically focused around gear with a specific (not every gun gains from mag refill equally) attribute. Two of her three trees are literally built around specific types of gear.
Like, frankly, this isn't even something particularly arguable. I'm not providing an opinion. When I refer to many of Zane's talents being 'type agnostic' I'm simply describing a feature present in them. If what I'm talking about makes you think of something not present in the tooltips in the game, you're misunderstanding what I'm talking about. Zane is not as gear dependent as the other characters because his talents do not depend on particularities as strongly or as often as the other characters.
Use one of the bottomless mag guns like the Infinity if you have one and just spray everywhere. Makes getting that achievement trivial.The shooting range has me confused, I seem to shoot everything that appears but time just runs out....I never see 15 targets, so I assume I'm doing something wrong.
Shields that say 5% max health per second when shield is full or something like that does health regen. I found out about that by accident.Wow I must've just always had shields that regenerate. That's hysterical.
Use one of the bottomless mag guns like the Infinity if you have one and just spray everywhere. Makes getting that achievement trivial.
(Stabbie's quote, for example: Two of his three trees do not have a single talent that has any interaction with elemental weapons.)
unlike Zane who needs a mostly all cryo assortment to make his builds that revolve around Calm, Cool, Collected work at all. That's not just one weapon and a relic, it's at least one or two weapon slots aside from one backup weapon of a different element, a specific grenade, a specific relic and class mod.
I suppose that its a fair point but then again I was talking from a pure min maxed point of view, you won't do as much damage with DB than you would with brain freeze / cool calm and collected + barrier and drone
I just beatI'm level 28.Graveward, Eden6 vault guardian
Can anybody hint me at how much game there's left?
Yeah pretty much just farm for builds / anointed legendaries. That's more or less the endgame for now until we get more content. Bloody Harvest event will be out in around two weeks, Maliwan Takedown is next month, first DLC probably December/January.
Yep, basically just figure out a build you want to work toward for your character and farm gear for that by fighting the easily repeated bosses like Graveward on whatever Mayhem level you can handle, do the optional arena challenges, do remaining sidequests on highest Mayhem you can handle for loot and gaining more player ranks. All to be more leveled/geared up for the raid boss and DLC.
Or just start a second character if that's more your bag. Or just don't bother with the end game and wait for the first story DLC. I did that with BL2, but I'm playing more regularly with a few friends in this game so I'm spending more time on end game stuff.
I dont know lool but i dont like it
Quick question about where I'm at from the ending (I really want to try out mayhem mode ^^)
I just beathow long do I have left?Troy
That's what I thought. Really eager to finish since I went completely blind build wise, so I'm just leveling up Amara's red tree by putting all points for each skill, and decided I won't start messing with builds etc untill I finish the campain, but the game ended up being longer than I thought, and now I want to play with builds and stats and all^^
Gotcha. Thanks for the info.
I think i might take the "hang out til the DLC" path... I don't really wanna do repeatable stuff over and over just for guns. My lvl 50 is a Zane and i got a Moze to 38, which was fun for awhile, but kind of burned out on that too. You have to unlock TVHM for each char, right? Bc I finished at ~46 and 46 to 50 was a breeze in TVHM based on the experience bumps. I wish you could just start a new char on TVHM so that loot would constantly scale the time to get to 50 would be less. I'd probably get all four to 50 if that was the case.
Oh well. I really enjoyed my time overall and I'll be back for the DLC for sure.
I started the game with Zane, took him to level 50, right through the Mayhem levels to M3 and I would say that Sanctuary has captured exactly how it feels to run Zane. Very heavily specific equipment requirements. That is not the case with my level 50 Fl4k, and I am currently running Amara (level 28 ish?). I have preferred weapons I run with Fl4k (Lyuda, Hellwalker, a Double Penetrating Torgue Corrossive pistol, and an elemental Flakker when shit goes wrong) - but Fl4k will work with anything. I think I have a Transformer Shield and a Deathless artifact. I don't think either add to my build but I don't care as I only die when playing recklessly. Amara is too soon to tell as I am not at end game but so far she is the best mob killer I have played. Weaker on the bosses. Fl4k is a boss killer, weaker with mobs. Zane excels at neither. Or maybe he would if I had the perfect equipment for him.