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Which Vault Hunter are you going with for your first playthrough?

  • Moze the Gunner

    Votes: 403 20.9%
  • Amara the Siren

    Votes: 504 26.1%
  • Zane the Operative

    Votes: 360 18.6%
  • FL4K the Beastmaster

    Votes: 664 34.4%

  • Total voters
    1,931

Barnak

Member
Oct 25, 2017
5,059
Canada
I wonder why PC is not included if that's the case... Hopefully the 33% off is on PC too, otherwise it would be just shitty of them. I kinda want my brother to join me. :P
 

kmfdmpig

The Fallen
Oct 25, 2017
19,375
Lots of great stuff happening with Borderlands 3. I am looking forward to the changes and the new content.
Yes, it sounds like a lot of good changes with more coming. Great to hear.
I'll be curious to see how good the M4 specific loot is. I suspect it'll be best in class for a lot of builds.
 

vix

Member
Nov 18, 2017
438
Is there a price for the DLC individually? Because 50 for the season pass just feels like too much for me.
 

Skittles

Member
Oct 25, 2017
8,274
Is there a price for the DLC individually? Because 50 for the season pass just feels like too much for me.
It's gonna be like $15 a pop

This is going to be a great game six months from now
It's gonna hit GOAT tier once DLC3 hits (assuming this momentum is kept up)

One note, I wouldn't expect backpack space increases due to the limitations of consoles. Not even sure if it would be a next gen thing either
 

kmfdmpig

The Fallen
Oct 25, 2017
19,375
It's gonna be like $15 a pop


It's gonna hit GOAT tier once DLC3 hits (assuming this momentum is kept up)

One note, I wouldn't expect backpack space increases due to the limitations of consoles. Not even sure if it would be a next gen thing either
If the bank is 300 I'm not sure I'd really care too much about the backpack being much bigger. Maybe 5-10 extra spots would be nice, but I wouldn't really need much more than that.
 

castaction

Member
Oct 28, 2017
1,229
Dont care either about the backpack the banks is getting 300 space finally put all my shit and we getting a perfomance patch too finally
 

Deleted member 31817

Nov 7, 2017
30,876
It's gonna be like $15 a pop


It's gonna hit GOAT tier once DLC3 hits (assuming this momentum is kept up)

One note, I wouldn't expect backpack space increases due to the limitations of consoles. Not even sure if it would be a next gen thing either
I know Borderlands 1 and 2 both had higher backpack sizes than 40. Still with a 300 space bank and the lost loot machine it's still better than it has ever been.

Have they said when the patch is coming today? And if the raid has ghosts in it?
 

SirMossyBloke

Member
Oct 26, 2017
5,855
I know Borderlands 1 and 2 both had higher backpack sizes than 40. Still with a 300 space bank and the lost loot machine it's still better than it has ever been.

Have they said when the patch is coming today? And if the raid has ghosts in it?

In the past it's been any time before 3pm EST. Kinda hoping it's sooner rather than later though.
 

Cyanity

Member
Oct 25, 2017
9,345
Had to uninstall this game to fit RDR2 on my SSD. I'm kinda tempted to install this on a backup 10,000 rpm hard drive...hopefully the loading/streaming issues aren't too bad.
 

Skittles

Member
Oct 25, 2017
8,274
I know Borderlands 1 and 2 both had higher backpack sizes than 40. Still with a 300 space bank and the lost loot machine it's still better than it has ever been.

Have they said when the patch is coming today? And if the raid has ghosts in it?
They were also less complex games. It's also a choice that's made relatively early in development. Since all the art/environment/etc designers need to know how much memory the player will take up in worst case. And while it'd be possible to increase backpack size next gen without crashing the game, you introduce a whole host of new headaches (unless you just disallow any character whose touched next gen from going back).

One thing I forgot to mention is that they said the reason for no raid boss at launch is because they wanted to know what the endgame meta actually looked like first.
 

Van Bur3n

Avenger
Oct 27, 2017
26,089
Is Mayhem available from the start on TVHM on console yet? Kind of the only thing that potentially puts me off of it.
 

NeverWas

Member
Feb 28, 2019
2,608
Is Mayhem available from the start on TVHM on console yet? Kind of the only thing that potentially puts me off of it.


It's more of a "from the start" in quotes, since you have to make it to Sanctuary and turn it on. Once you've turned it on, though, you can reset quest progress, and it will remain on.
 

SirMossyBloke

Member
Oct 26, 2017
5,855
You sure it's out? The patch notes are but I'm not seeing the patch itself. Looks like by 5pm pst. Disappointingly late.
 

Deleted member 31817

Nov 7, 2017
30,876
Holy shit at those Zane buffs

He still needs QOL updates to his action skills imo but damn he should be a blast to play
 

Skittles

Member
Oct 25, 2017
8,274
NOTES FOR PATCH 4
NEW CONTENT:

Takedown at the Maliwan Blacksite

  • Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.
  • Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!
  • Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!
Mayhem 4

  • Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
  • In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
  • To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!
Bank Expansion

All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!

Dedicated Loot Pools for Bosses

All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!

Additional Vending Machines

The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:

  • Athenas
  • Atlas HQ
  • Lectra City
  • Jakobs Estate
  • Voracious Canopy
  • Tazendeer Ruins
  • The Pyre of Stars
Target Dummy

Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.

END GAME CHARACTER BALANCE
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.

Moze

  • Iron Bear Damage increased per level, to a total of just under 150% at max level
  • Desperate Measures now gives Iron Bear the bonus too
  • Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
  • Scorching RPM's also grants increased Hard Point damage by 5% per level
  • Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
  • Iron Bear now launches barrels when the player melees them
  • Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health
Zane

  • SNTL damage scale increased by 2% per level
  • Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
  • Fixed Violent Momentum to scale more at higher movement speeds
  • Best Served Cold radius and damage increased by 2% per level
  • Confident Confidence increased max weapon damage bonus from 20% to 35%
  • Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
  • Borrowed Time duration increased from 15% to 30% per active skill
  • Double Barrel's bonus increased from 20% to 25%
  • Quick Breather now restores 50% of the clone's health after a swap
  • Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
  • Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
FL4K

  • Ambush Predator now has a HUD Icon when the buff is active
  • Increased the pet damage to scale 10/5% per level instead of 9%
  • Added pet damage to Grim Harvest at 7% per level
  • Added pet damage to The Most Dangerous Game at 9% per level
  • Added pet damage to Interplanetary Stalker at 1% per stack, per level
  • Added pet damage to Furious Attack at 0.6% per stack
  • Added pet damage to The Fast and the Furryous at 10% per level
  • Lick the Wounds gained a pet damage buff after reviving the player
  • Increased pet damage for Psycho Head on a Stick from 10% to 20%
  • Increased damage in Pack Tactics from 5% to 7% per level
  • Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
STABILITY
  • Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
  • Fixed a crash that occasionally occurred after quitting to the main menu multiple times
  • Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
  • Fixed a crash that occasionally occurred when Iron Bear was destroyed
  • Fixed a crash that occasionally occurred when entering or exiting Iron Bear
  • Fixed a crash that occasionally occurred while in heavy combat with Varkids
  • Fixed a crash that occasionally occurred in networked games
  • Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
  • Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
  • Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
  • Fixed a rare crash that occasionally occurred after 3 clients joined the host
  • Fixed a rare crash that occasionally occurred when destructible environmental art took damage
  • Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
  • Fixed a rare crash that could occur when entering Fade Away
  • Fixed a rare crash related to the Time of Day of an environment
  • Fixed a rare crash that occasionally occurred as a result of improper text fields
  • Fixed a crash related to the Minimap Widget
  • Fixed multiple crashes that occasionally occurred when players fast traveled
  • Fixed a reported issue that prevent the application from terminating properly
  • Fixed a reported issue where the news widget would hang indefinitely
  • Disabled the benchmark feature when in a coop group
UI
  • Improved overall performance in menus
Note: we are still working on additional performance updates that will be implemented in future updates.

  • Improved performance of bank
  • [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
  • Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
  • Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
  • Clients now receive an indication of why their travel attempt failed
  • Updated names in the credits
  • Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
  • Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
  • Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
  • Addressed a reported issue where items slots could sometimes overlap when viewing player storage
  • Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
  • [PC Only] Addressed a reported issue where occasionally mouse input could be lost
  • Addressed a reported issue where Item Cards at the beginning of the game didn't display
  • Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
  • Addressed a reported issue where the friends list could occasionally be too long for split screen
  • Addressed a reported issue where a player could sometimes lose their HUD in split screen
  • Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
  • Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
  • Addressed a rare issue where a dialog box could not be dismissed
MISSIONS
  • Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
  • Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
  • Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
  • Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
  • Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
  • Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
  • Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
  • Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
  • Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
  • Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
  • Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
  • Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
  • Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
  • Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
  • Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
  • Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
  • Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
  • Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
  • Addressed a few reported progression blockers during the mission "The Trial of Survival"
GAMEPLAY
  • Rare, Hunt, and Bounty Enemies now always match the players level
  • Made adjustment to default zoom speed for gamepad
  • Mayhem Mods that cancel each other out can no longer be active at the same time
  • Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
    - Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
  • Rough Rider shield properly triggers depleted augments when equipped
  • Addressed a reported issue where certain shields could provide buffs to players even when not equipped
    - Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
  • Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
  • Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
  • Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
  • Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
  • Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
  • Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
  • Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
  • Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
  • Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
  • Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
  • Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings
GENERAL
  • DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
  • Added support for future types of hotfixes
  • Added Spectator mode for Takedowns
  • Explosion effects now dissipate faster
  • Bullet tracers passing through Zane's shield are more transparent
  • Improved the general audio performance and memory usage
  • Save games triggered by money or changes in the inventory have been throttled
  • Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
  • Addressed a reported issue where Guardian Rank and tokens could potentially be lost
  • Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
  • Addressed a reported issue where ECHO themes were sometimes not displayed properly for co-op players
  • Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
  • Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
  • Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
  • Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
  • Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
  • Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
  • Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
  • Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
  • Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
  • Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
  • Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
  • Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
  • Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
  • Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
  • Addressed a reported issue where player characters would sometimes call out health vials when already at max health
  • Addressed multiple issues where audio was sometimes muffled or lost
  • Addressed multiple issues where players would sometimes lose gravity permanently
  • Edit group hint is now hidden when input is not available
HOTFIX NOTES
Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you're looking for pumpkins)!

  • Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
  • Adjusted Rampager's item pool to allow for specific Legendaries to drop
  • Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.
We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.

God damn, this is a fantastic fucking patch
 

Arrrammis

Member
Oct 25, 2017
1,142
Was checking out some streams: If the game says it's installing 41 GB, most likely your Epic Game Store glitched out and thinks you're running the game on a MAC instead of a windows machine. Downloading the update fully uninstalls the game and installs the mac version...
 

SirMossyBloke

Member
Oct 26, 2017
5,855
Was checking out some streams: If the game says it's installing 41 GB, most likely your Epic Game Store glitched out and thinks you're running the game on a MAC instead of a windows machine. Downloading the update fully uninstalls the game and installs the mac version...

WHAT?

Edit: ps4 players also cant fast travel to sanctuary either. Oh ooh.
 

Arrrammis

Member
Oct 25, 2017
1,142


Edit: sounds like it's been fixed, restart the download if you're partway through the whole 41 GB. Tweet was just providing screenshots, removed since the issue is fixed.
 
Last edited:

Nelson

Member
Oct 1, 2019
81
California
Everyone on Reddit is also reporting the PC patch is 41.9GB. That's Torgue-level outrageous, it's 10 hours for me on my rural Internet (and potentially $42 if I'm over my cap). The PS4 patch is 1.5GB.

It's possible this really is the patch. They've been having PC performance problems. It's possible they redid how they store all the graphical assets so they load faster, and rather than try to update the format on the customer PC they're just making everyone download it again.
 

SirMossyBloke

Member
Oct 26, 2017
5,855
Lmao @ Mayhem 4. 850% health and 1000% shield and armour.

Well, off to try it and get destroyed. Unless the Zane buffs really are that good.
 

Deleted member 31817

Nov 7, 2017
30,876
Lmao @ Mayhem 4. 850% health and 1000% shield and armour.

Well, off to try it and get destroyed. Unless the Zane buffs really are that good.
I booted up BL2 and TPS the other day just to compare and while I do think the gameplay is still serviceable, I forgot just how spongey enemies are past level 50. It's truly rediculous so I don't think mayhem 4 will be that bad outside of the big bosses.
 

Deleted member 31817

Nov 7, 2017
30,876
Also while I was initially disappointed legendary class mods only boost 3 skills, I hope the mayhem 4 coms stick to that just so non legendary coms are still desired for some specific builds.

In BL2 and TPS you were gimping yourself like 90% of the time (the 10% being a sal money shot com or maya breakneck banshee com for speed) if you used anything other than a legendary com. The more gear that's viable the better.
 

Skittles

Member
Oct 25, 2017
8,274
Anyway, next patch will fix all the issues I have with the game with the cutscene skip. Then it's just several months of beautiful ass content
 

Deleted member 31817

Nov 7, 2017
30,876
So uh the new music is fucking fantastic but yeah mayhem 4 is too spongey even with utilizing the modifiers, element matching and having BiS gear lmao. On the bright side I got a corrosive Lucian's call before I died