So, as someone who was never particularly good at endgame on the previous installment, is there a trick to staying alive?
Yeah, that's my jam.Got moze to 50 and disappointed there arent any good bottomless mags legrndary class mods
Hello Games released a major patch for No Man's Sky that introduced some major issues. Those issues were literally patched the next day. Ubisoft takes about a week to patch major issues that they introduce in Siege and even that feels slow.I mean at best testing for the game runs two weeks (takes a full week to play the main story). As there's certification and the QA team at 2k to go through. Plus the time spent developing the patch itself.
Yeah the raid was kind of eye opening. When I'm playing with randoms I always have to take risk to revive them which might end my shield too soon. Zane truly has the best survivability from what I've seen online.absolutely! as a matter of fact it's usually zane reviving everyone, atleast when i'm playing as his. I have a level 50 Zane and Moze and I actually think Zane is better, well i prefer him any way. He takes a lot of tinkering to get him how you like. but what it comes down to for just about any character is anointed weapons. just get good anointed perks and any character/build can work
Just start playing and having fun...has anybody having this menu bug problem. when I select guns and accessaries, the icon is showing a different item....I'm on PS4P...
It's been an issue since launch iircYeah, that was introduced in the last patch. Hopefully it's fixed when the DLC drops this month.
nice surprise patch today
fixes the guardian rank perks, item thumbnail visual bug and a lot more
edit: moze immediate auto-eject bug finally fixed
Damage stacking glitch?Nice, also they didnt fix the damage stacking glitch yet..yay more easy takedown farming.
Why cant I start the Takedown at Maliwaan? The thing isnt showing the mission. Im lvl 50, in True Vault Hunter Mode but cant access it. What gives?
nice surprise patch today
fixes the guardian rank perks, item thumbnail visual bug and a lot more
edit: moze immediate auto-eject bug finally fixed
My hope is that raids will be released with 4p scaling then have the option for X scaling patched in later.
So the player scaling for the raid is gonna be in the new year event (yay a new year event) but is.... temporary? I don't really understand why everything in this game scales difficulty for player count except the raid.
It's only gonna get worse from here with no server browser like previous games had :/
Also sucks if you have shitty internet
Wait so currently how does the raid treat difficulty/scaling?My hope is that raids will be released with 4p scaling then have the option for X scaling patched in later.
Also, my god the menu is near beautiful on ps4 pro. Just a slightly longer load and then it's close to being butter after that. All they need to fix now is icons refreshing when faving/equipping and that first load and it's perfect. Also, framerate in sanctuary seems to better
It currently scales to 4p no matter player countWait so currently how does the raid treat difficulty/scaling?
I was under the impression that it was balanced for a 4 player team and you're just making it harder for yourself if you play with anything less than that
Cant imagine shield and mags can output any decent damageWhat's the better Moze build? Shield and mags or shield and demolition? Or is it demolition and mags?
I use Shield/Mags with Deathless artifact and it's pretty good on Mayhem 3 with Vladof guns with big magazines(other than Lyuda). Very rarely have to reload and the DPS buff from the Desperate Measures skill helps quite a bit. My Lyuda is a fucking deadly sniping machine gun and I love it.Cant imagine shield and mags can output any decent damage
Seems to be 3 real options: mags and demolition with blast master
Demolition and shield with bloodletter
Or Iron bear skills with raging bear
Hmm true that might workI use Shield/Mags with Deathless artifact and it's pretty good on Mayhem 3 with Vladof guns. Very rarely have to reload and the DPS buff from the Desperate Measures skill helps quite a bit. My Lyuda is a fucking deadly sniping machine gun and I love it.
Hmm true that might work
Bottomless mags on its own is just a bit shit and I hope it gets buffed
Also what do you do for healing if you can't get Vampyr?
Oh this entire time I figured it was meant to be shield buffs but I was just confused about the wording or they messed upwas bloodletter nerfed or i have a shitty one? +150% shield recharge delay increase is stupid and on top of that -50% recharge rate
The solution to the thumbnail glitch is brutal. The game seems to be refreshing the inventory as soon as you move the cursor over to it and the game chugs every time it happens, which seems to be when it begins to scroll at the bottom.
Eh, it's the not the craziest fuck up in the world. The fix was to update the inventory on menu pull up and someone accidentally made it do the update call whenever you fav/trash something.
Yeah lol I'd rather go back to the thumbnail bugFrom a technical perspective maybe its understandable but from a performance perspective these feel worse than before their first performance patch for the UI. It's a slog.
Bingo. It could be confusing at times but it didn't bother me much.
Might be, I'm on base ps4I played yesterday after the patch and I don't remember anything annoying from the menu... Is this a problem with consoles only?