Xbox. If TVHM was unlocked immediately after normal completion like on PC, that'd make it a little easier to swallow.
Xbox. If TVHM was unlocked immediately after normal completion like on PC, that'd make it a little easier to swallow.
I really want to level up Moze and Zane as alts, but there's no way I'm going through this campaign four more times.
Was gonna say I was in same boat but I'm on pc and decided to just download level 50 saves for other charsXbox. If TVHM was unlocked immediately after normal completion like on PC, that'd make it a little easier to swallow.
The proving ground drop rates are abysmal which sucks because I enjoy them a helluva lot more than farming bosses or the overtuned circle of slaughters.So I've been playing the "end game" now for a few days and I gotta say it's fun at time and baffling at others.
The game really doesn't want you to play other characters. Forcing you to grind through the tediously long campaign to get all your gear unlocks and not letting you skip cut scenes? Horrible design, I have literally zero interest in making an alt.
Are the proving grounds bugged or? I did like 14 proving grounds and got 4 Legendary on Mayhem 2.
I did 1 Circle of Slaughter on Mayhem 2 and I had more Legendary drops before I hit Round 3 than I did in all the Proving Grounds I did.....That seems off?
Random matchmaking is appreciated but they need to give us options. You can queue up and find yourself in someone's lobby who is doing shit on normal. Or you can find yourself in some fresh 50's lobby who decided to do Cistern of Slaughter on Mayhem 3 and dies constantly.
I'd say 50% of the random matchmaking is fun. The rest turn into shit shows within minutes.
All in all I'm enjoying it, but getting gear seems like a chore at times. I've gotten like 7 Legendary pistols when all I want is a good shield or grenade at this point....
Are Guardian Ranks infinite or can you only do 75 in each category?
Cool, thanks. That's fine. I wasn't sure if I needed to think about how to invest in the long term.You can do more but there is a hard cap for the stats 13/15% is the maximum bonus you can get.
Thanks for the answer! I'm going to look for those "call" weapons! They seem like something that I could greatly enjoy.You can get two really good (according to my friend) legendary jakobs pistol fromcalled the King's Call and Queen's Call. They have 6 ammo but consume 3 per shot, so the trick is to keep hitting crits which will constantly return ammo to the chamber. I think on crit they also ricochet 3 bullets.Tyreen the Destroyer
I would also recommend the Lucian's Call or Rowan's Call as an assault rifle. They both have the same return ammo on crit ability (even though Lucian's is a vladof) and both are supposedly really good (I say supposedly because me and my friend haven't found a single Rowan's call after endless farming). These guns are world drops so I would recommend farmingI can personally say that Lucian's Call is a pretty good gun (though I'm melee Amara so I don't pull it out often). It has a really fast fire rate and high magazine size so combine those with the return bullets on crit and you got a bullet hose in your hands.Graveward as he drops a TON of legendaries
Once you are level 50, complete Zero's Wanted Bounty list and you will awarded an elemental Lyuda semi auto Sniper. Any character can kill that boss very quickly using this weapon. I have both Fl4k and Zane and neither have a problem using this weapon to kill this boss.Is thereally the best boss for farming? It took me a long time to kill it when I fought it in the story, so I'm not really looking forward to face it again, multiple times...Graveward
Once you are level 50, complete Zero's Wanted Bounty list and you will awarded an elemental Lyuda semi auto Sniper. Any character can kill that boss very quickly using this weapon. I have both Fl4k and Zane and neither have a problem using this weapon to kill this boss.
I am only suggesting waiting until level 50 to complete Zero's Wanted Bounties because I have yet to have an elemental Lyuda drop again for me - and I do a lot of farming.
Today's hotfix: https://borderlands.com/en-US/news/2019-10-10-borderlands-3-hotfixes-oct-10/
I was actually expecting nerfs to Amara this week, but she got some nice QoL/buffs instead, which is a pleasant surprise. The Leave No Trace nerf was also toned down, which is another welcome change.
it's not day 30 yet. i figured it would be coming with the harvest event cause that's new content that can't be hotfixed in.So where is the first big patch? day 30 or whatever its called.
Thanks for the answer! I'm going to look for those "call" weapons! They seem like something that I could greatly enjoy.
Is thereally the best boss for farming? It took me a long time to kill it when I fought it in the story, so I'm not really looking forward to face it again, multiple times...Graveward
Finally got the tools to make a Moze-illa build when I got a Flakker and Legendary shield out of a chest and boss respectively. Been going through the trials watching red dots just disappear off my screen.Holy shit I just used the Flakker gun for the first time and wow it cleans house. I thinks it's only like a lvl 50 490 or something I can only imagine what a 550+ is like.
And I'm playing on mayhem 3 and just melting everything lol
No. Mayhem 3 on TVHM is currently the highest difficulty setting.
Finally got the tools to make a Moze-illa build when I got a Flakker and Legendary shield out of a chest and boss respectively. Been going through the trials watching red dots just disappear off my screen.
It'll only get better once somebody drops a recurring Hex, too, though the non-recurring and Radioactive one I have puts in work.
Today's hotfix: https://borderlands.com/en-US/news/2019-10-10-borderlands-3-hotfixes-oct-10/
I was actually expecting nerfs to Amara this week, but she got some nice QoL/buffs instead, which is a pleasant surprise. The Leave No Trace nerf was also toned down, which is another welcome change.
Modified enemy spawn level discrepancies reported in the later parts of the campaign
- We noticed that some enemies were spawning at lower levels than expected in the later parts of the campaign. Players should no longer see enemies that are dramatically lower levels than other nearby enemies in certain areas.
Oh, they were aware of the bug. Not every bug is worth pritoizing though and that one was very minor in the grand scheme of thingsThat's pretty cool. I was actually wondering more though on the difference between the flat increase in luck and the relic that "substantially increases your luck" but doesn't really let you know exactly what "substantially" is. I just go for killing speed though if I can't fit that extra 12% luck into my build (and some builds I can't). Although I guess on everyone's favorite punching bag, you can technically fit that relic into any build.
Do you have Re-Router? It turns her into more of a glass cannon (sort of), but you can continually get off shots that do 120% more damage than normal. Probably one every two and a half seconds. Also, I have a Cryo Hex, Radiation Hex and a Recurring Electric Hex, but no radiation one. The Electric version puts in work for me though since it absolutely shreds Maliwan soldiers and then I just use a fire weapon. Recurring Radiation or Cryo would be better I think for just a general catch-all grenade though. Time to go farm Thunk&Sloth for one. They are the rare spawns that are supposed to have a higher chance of dropping a grenade mod, although I don't know if they would actually be any faster than just doing Graveward or the trials.
Clone swapping is still a clunky way to buff, but at least Zane got something, and they adjusted FL4K to be slightly less trash now, since they seemed to have screwed up with the last nerf anyway. Moze's change didn't actually do anything either aside from bring her back up to where she was prior to her last nerf (which didn't really affect my playstyle). I doubt much of anyone used the Bloodletter mod just for the recharge delay. It was used in conjunction with Vampyr/Deathless to heal your shields, not recharge them.
What is going on with these changes anyway, are they just throwing darts at a dart board and the playerbase is testing for them?
How did they not notice this until now? It's like no one played the game to completion prior to launch. Enemies being 5-10 levels lower than you (and even lower than the previous progression zone) should have been obvious from the start.
I know there's not a ton to spend money on, but with my two respects costing a total of 26 million credits this morning, it doesn't exactly encourage build testing.
Were those respecs done at max level? 'Cause that is pretty insane.
i would not say he is weak though get a amazing gun and set up skills well he will shred everything and throw out STNL too its gloriousJust completed the game as Zane, only to find out he's one of the weaker characters -_-
Was going to play a new character in TVHM but you have to beat the campaign again with the new character to unlock TVHM for them... that's ridiculous.
I don't even see the point in TVHM now that Mayhem is a thing.
YUP! That was the shield. Dropped from Graveward, then went inside the Vault and found a Flakker in a chest.Do you have Re-Router? It turns her into more of a glass cannon (sort of), but you can continually get off shots that do 120% more damage than normal. Probably one every two and a half seconds. Also, I have a Cryo Hex, Radiation Hex and a Recurring Electric Hex, but no radiation one. The Electric version puts in work for me though since it absolutely shreds Maliwan soldiers and then I just use a fire weapon. Recurring Radiation or Cryo would be better I think for just a general catch-all grenade though. Time to go farm Thunk&Sloth for one. They are the rare spawns that are supposed to have a higher chance of dropping a grenade mod, although I don't know if they would actually be any faster than just doing Graveward or the trials.
I'm pretty sure respec costs are based on how much money you have, not your level. I think it's around 10% of your current cash.Were those respecs done at max level? 'Cause that is pretty insane.
Finally willed myself to finish the campaign on TVH and unlocked mayhem mode. What a slog that was.
I'm pretty sure respec costs are based on how much money you have, not your level. I think it's around 10% of your current cash.
Not for me it didn't. It's a reported issue on consoles.Umm....Mayhem unlocks after clearing regular, no need for TVHM.
Yep it is %. During campaign I have always made sure to spend as much money on SDU's and slot machines before respecing. Obviously at endgame you can never blow through that much money but it is helpful to go into respec with as littler funds as possible when money is still tight.I'm pretty sure respec costs are based on how much money you have, not your level. I think it's around 10% of your current cash.
Oddly enough, this one drops for me quite frequently. Would you happen to be on XBX?I am so glad they aren't chasing the GaaS shit in this game, loving it. Hit level 50 last night... still no Hellwalker tho...