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Borderlands 3 - Pre-Release Information and Discussion Thread

Nov 7, 2017
12,844
Not really related to bl3 but does anyone know what the best solo class is for pre sequel?
Like, meta-wise?
The best seem to be Nisha -> Jack -> Athena -> Auerlia -> Wilhelm -> Fragtrap iirc

I like Athena the most because she has a good mix of survivability and damage but most importantly she has a ton of movement related skills and there's a stupid amount of backtracking if you do the sidequests.
 
Oct 25, 2017
3,352
Like, meta-wise?
The best seem to be Nisha -> Jack -> Athena -> Auerlia -> Wilhelm -> Fragtrap iirc

I like Athena the most because she has a good mix of survivability and damage but most importantly she has a ton of movement related skills and there's a stupid amount of backtracking if you do the sidequests.
Yeah I was hoping to run through it twice for uvhm but from my experience with bl2 characters that were good on playthrough 1 can be struggle on uvhm solo. So trying to not make that mistake, thanks!
 
Nov 7, 2017
12,844
Hopefully Borderlands 3 has weapon proficiencies from 1 and badass ranks from 2/TPS and paragon ranks from diablo 3.

Besides having more things to unlock and give me a dose of serotonin it's always nice to not feel like you've reached the cap in loot games and there's always more progress to be made even if going from level 800 paragon to level 801 paragon in diablo 3 would take days of playtime.
 

Poodlestrike

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Oct 25, 2017
3,487
Hopefully Borderlands 3 has weapon proficiencies from 1 and badass ranks from 2/TPS and paragon ranks from diablo 3.

Besides having more things to unlock and give me a dose of serotonin it's always nice to not feel like you've reached the cap in loot games and there's always more progress to be made even if going from level 800 paragon to level 801 paragon in diablo 3 would t
Weapon proficiencies can stay dead, imo. Never seen a game do them without making the early game feel like garbage.
 

Poodlestrike

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Oct 25, 2017
3,487
BL1 also had rate of fire bonuses for certain weapon categories
The same stuff does kind of apply, though - imagine a gun that's good but takes a dog's age to reload in the part of the game that you're already stuck with limited weapon slots... Or later in the game, you get a great gun that fits your class, but you've spent all your time on other weapon types. Taking off the accuracy and stability penalties for low-proficiency use alleviates the problems, but so does just getting rid of the mechanic.

I'll take paragon levels and badass ranks, but I don't see a really compelling reason to bring back proficiency.
 
Nov 7, 2017
12,844
The same stuff does kind of apply, though - imagine a gun that's good but takes a dog's age to reload in the part of the game that you're already stuck with limited weapon slots... Or later in the game, you get a great gun that fits your class, but you've spent all your time on other weapon types. Taking off the accuracy and stability penalties for low-proficiency use alleviates the problems, but so does just getting rid of the mechanic.

I'll take paragon levels and badass ranks, but I don't see a really compelling reason to bring back proficiency.
Well weapon proficiency was based on xp given so you could level it up really easily at level 69 (these game's humors lol/smh)
 

Poodlestrike

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Oct 25, 2017
3,487
Well weapon proficiency was based on xp given so you could level it up really easily at level 69 (these game's humors lol/smh)
Again, though - "it's not that much of an inconvenience" isn't really a good reason to do something, lol. If it was entirely additive - so, you're already good at everything and proficiencies just make you more good - that'd be fine, but it's also a little bit pointless.
 
Oct 27, 2017
1,969
the more XP bars to fill up the better imo. player level, proficiencies, badass rank, paragon levels, all of it. XP should always have a purpose once you hit max level, even if its only cosmetic or with minimal game impact, it's just nice to see those bars fill and complete. hell put xp bars on legendary guns so i can take a god roll legendary up to level cap or to re-roll 1 stat.
 

Poodlestrike

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Oct 25, 2017
3,487
Hopefully raid bosses are actually nicely designed this time around. Pyro Pete's the only one I can remember that was actually well designed with actual mechanic, beside him I think the raid boss in BLPS was also quite well designed.
TPS bosses were better overall, tbh. Compare even the very first one (Deadlift) to like... Wilhelm or whatever in BL2. Hell, think about the two Vault monster fights.
 
Oct 27, 2017
1,969
Excellent, they brought in a boss fight designer and the rumors are bosses have phases so Raid bosses should also hopefully be much more enjoyable to fight.

Anyone know how long the livestream event is? We know there's a 30-min pre-show but i haven't been able to find anything about the actual event other than when it starts and that afterwards a bunch of live streamers/influencers will be streaming the game on their channels.
 
Oct 25, 2017
3,021
Excellent, they brought in a boss fight designer and the rumors are bosses have phases so Raid bosses should also hopefully be much more enjoyable to fight.

Anyone know how long the livestream event is? We know there's a 30-min pre-show but i haven't been able to find anything about the actual event other than when it starts and that afterwards a bunch of live streamers/influencers will be streaming the game on their channels.
Nothing announced yet, streamers are barred from saying more about the event. All I know is that Bahroo almost slipped up and said it starts around his normal streaming time 10am-12 cst. Couldn't comment on length. I'd expect at least an hour though, since they're gonna stream it.
Has there been any more talk as to if this would be on the PC MS Store?

I know there was that rumor about crossplay around the time of unveiling
Close to 0% of that happening. Epic got this locked down on PC. PC/Xone crossplay is guaranteed at this point tho
 
Oct 27, 2017
1,969
Nothing announced yet, streamers are barred from saying more about the event. All I know is that Bahroo almost slipped up and said it starts around his normal streaming time 10am-12 cst. Couldn't comment on length. I'd expect at least an hour though, since they're gonna stream it.
the event stream starts at 10am in LA, pre-show starts at 9:30. I reached out on twitter so we'll see if they respond. randy's been dishing out details and answering questions so idk why they wouldn't be able to answer this specific question.
 
Apr 7, 2019
24
Like, meta-wise?
The best seem to be Nisha -> Jack -> Athena -> Auerlia -> Wilhelm -> Fragtrap iirc

I like Athena the most because she has a good mix of survivability and damage but most importantly she has a ton of movement related skills and there's a stupid amount of backtracking if you do the sidequests.
I went athena solo and i pretty much dominated the end game enemies easy even the DLC boss was not hard
 
Oct 27, 2017
5,832
i've been reading the wiki cuz I played these game so long ago that I've forgotten much of them
anyways after reading up on all the older player characters I'm left speculating that maybe Brick is older brother to the Calypso twins, because he originally came to Pandora to search for his sister, he's got that bandit cult leader proclivity same as them, and he kind of looks a bit like the Calypso twins too
 
Oct 25, 2017
3,021
....so what about cryo?
I was thinking cyro would work the same
"While frozen, enemies take an additional +250% melee damage, +200% explosive damage, and +200% extra critical hitdamage. While the critical hit bonus applies to critical hits from cryo weapons as well, the bonus is lowered to +110% extra damage. "
while nuclear was focused on increasing elemental DOT effects or something like that
 
Nov 7, 2017
12,844
I was thinking cyro would work the same
"While frozen, enemies take an additional +250% melee damage, +200% explosive damage, and +200% extra critical hitdamage. While the critical hit bonus applies to critical hits from cryo weapons as well, the bonus is lowered to +110% extra damage. "
while nuclear was focused on increasing elemental DOT effects or something like that
I would be fine if cryo and radiation didn't add any bonus damage at all from weapon/gear swapping and were just different elements.
 

Poodlestrike

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Oct 25, 2017
3,487
More than anything, and while it's a minor thing, TONE DOWN THE NUMBERS

I don't need to be dishing out 30 million damage and have a shield with a 500k capacity. Take it down to BL1 levels.
No way. People love their giant numbers. Look at Diablo 3, people putting up builds that hit the trillion+ mark.
And for god's sake add some commas in the item descriptions.
Mostly what I want for item descriptions is some kind of... fillable encyclopedia for the red text weapons? Like, it doesn't have to say what it means when you first pick it up, but after you've used it, it'd be nice if you could pull up some kind of in-game description that lays it out. Like a pokedex, but for murder.
 
Oct 27, 2017
1,969
Instead of giving golden key via Shift Code, I think I prefer having in-game weekly challenge/activities like Monster Hunter World or The Division.
shift codes are given out like candy at a parade, though i think it would be nice to earn them in game, would add another thing to do post game but it cant be a difficult thing to do cause why do them if you can just get 100 keys from 1 tweet you know? needs to be balanced, that being said I've never really used my keys, feel like i need to hold onto them till level capped but by that time I've usually got a good arsenal of weapons.


Looks like they're balancing it by making some enemies immune to it (based on trailer). Also, it might just increase elemental effects instead of all damage
good to get that cleared up. just wish they would say how long this live stream is on the 1st.

More than anything, and while it's a minor thing, TONE DOWN THE NUMBERS

I don't need to be dishing out 30 million damage and have a shield with a 500k capacity. Take it down to BL1 levels.
I get where this is coming from and it's a problem with the leel scaling system they had in 2. I like big numbers though, feels good seeing them pop up. I do think they need to be more readable though.

Mostly what I want for item descriptions is some kind of... fillable encyclopedia for the red text weapons? Like, it doesn't have to say what it means when you first pick it up, but after you've used it, it'd be nice if you could pull up some kind of in-game description that lays it out. Like a pokedex, but for murder.
I would love to see an in game gunpedia like a pokedex and also a creature/enemy book that told me what was in the drop tables for bosses so i wouldn't have to look it up online. Collecting guns like pokemon, would be nice to be able to level them up and evolve them like pokemon too. Dear game devs lurking this thread, free idea for easy money right here.