Initial release date: March 6th, 2018
Publisher: Sony Interactive Entertainment
Developer: Supermassive Games
Price: $39.99
Modes: SP and MP Co-Opp (2 player)
Website: http://www.supermassivegames.com/games/bravo-team
Box Art:
*Aim Controller bundle is $79.99
Story:
The game is set in a fictional, modern day city in Eastern Europe. When your escort mission goes wrong it's up to you and a friend to survive as the city is thrown into turmoil. You'll need to think on your feet and work together as you battle through an intense journey of close calls and chaotic firefights.
Features:
TEAMWORK: Teamwork is at the core of the game. Bravo Team has been developed to allow both single player and online 2 player co-op. Player co-operation is key. Verbal communication between players is essential to make the decisions you need to survive and avoid (or navigate) enemy detection.
INTENSE IMMERSIVE ACTION: Bravo Team takes you on a heart-pumping journey of intense combat and split-second decision making. With the feel of an action movie, Bravo Team offers exciting combat situations, multiple scenario outcomes and a seamless, continuous environment to create a wholly immersive experience.
TOTAL CONTROL: Bravo Team puts you directly into the action. You'll need to lean round corners to take out targets or duck for cover if under fire. You'll raise the aim controller to view through the iron sight or hold above your head to blind fire.
DECISIONS UNDER FIRE: You'll make constant split-second tactical decisions about when to take cover, when to reload and when to engage. Should you lay down suppressing fire or try a different route? Who takes that new weapon? Players will need to think fast and act quickly to survive.
Screens:
Announcement Trailer:
https://www.youtube.com/watch?v=0nDdbO7X4Jk
Immersion Trailer:
https://www.youtube.com/watch?v=pUAk8JI3fuo
PSX '17 Trailer:
https://www.youtube.com/watch?v=isohI6_BHzQ
"Feel them all" Trailer:
https://www.youtube.com/watch?v=kHDyNbuccO0
Additional Info:
How the Aim Controller impacts your Bravo Team experience:
We got our first look at this peripheral before Bravo Team was in development and we knew straight away that the opportunity to create for it was something we wanted to maximise.
The chance to give players something that would mimic the physical feeling and stance you take when of holding a weapon was something that especially appealed and we felt would be instrumental in drawing players further into the world we were creating.
The early days of development saw us using the Aim Controller to experiment with an assault gun style rifle. We would hold the Aim Controller high to look down the sights and take down targets and rest it gently in our hands as we lay in wait, ready to take aim at a moment's notice.
How you play Bravo Team with the Move controllers or the Dualshock 4:
We tested a number of different ways to see what would work best and provide the most natural and immersive experience. The solution was to treat each Move controller as a part of the same gun in the game. This means you get a really intuitive experience as your hands are in the same positions as your virtual hands, so aiming and shooting comes very easily.
Of course, you don't need to have any special controllers to be able to enjoy Bravo Team, as the game fully supports DS4 as well. We had to find ways to draw the player in and make them feel like their controller was an extension of themselves and their gameplay.
You can raise the DS4 and bring it up towards your eye-line to aim down the sights, aim it left and right which will move the gun in your chosen direction before you shoot. Although you are still holding it in the traditional manner, these commands very quickly become second nature and deliver a great experience.
Reviews:
http://www.metacritic.com/game/playstation-4/bravo-team
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