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Khanimus

Avenger
Oct 25, 2017
40,157
Greater Vancouver


Kotaku article:

Electronic Arts has canceled its open-world Star Wars game, according to three people familiar with goings-on at the company. The game, announced alongside the shutdown of Visceral Games back in 2017, had been in development at EA's large office in Vancouver.

EA Vancouver, a large studio that mostly handles support for a variety of the publisher's games including FIFA and Battlefront, had been working on this open-world Star Wars game since October 2017, when EA closed Visceral Games. Until then, Visceral—best known for its popular Dead Space horror series—was developing its own Star Wars game. That project, code-named Ragtag, was a linear action-adventure game directed by Uncharted director Amy Hennig. EA Vancouver had been assisting on the project, and when EA closed Visceral Games on October 17, 2017, the Vancouver studio took it over.

EA had not shown any of EA Vancouver's open-world Star Wars game publicly, but the publisher talked about it when it announced Visceral's demise. "It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design," the company said at the time. "A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project."

In June 2018, EA announced that it had expanded its Motive studio—previously a single office in Montreal led by industry veteran Jade Raymond—to a Vancouver location as well. That one would also be located in the publisher's large office in Burnaby, British Columbia, as a division of EA Vancouver.
tenor.gif
 
Oct 25, 2017
1,234
UK NW
So since EA acquired a license to make Starwars games we've had a grand total of 3 and multiple cancelled projects.
What the hell are they doing?
 

cvbas

Member
Oct 25, 2017
4,164
Brazil
Do we know how long their licence is? I can't imagine Disney being too thrilled about this situation, especially considering the apparent success of Marvel's approach of letting different devs work on their IPs.
 

Ocelott

Member
Oct 25, 2017
248
What is EA doing? Why is Disney allowing this? This make the Star Wars brand look bad.
 

Deleted member 135

User requested account closure
Banned
Oct 25, 2017
11,682
Fuck EA, Fuck Disney, and Fuck LucasFilm.

Seriously, how can Star Wars games be worse now than late-stage LucasArts?
 

Dukie85

Chicken Chaser
Member
Oct 25, 2017
2,526
What the fuck is going on with Star Wars games? At this rate, there won't be one until well into next gen, if even then... :/
 

Greatest Ever

Banned
Aug 25, 2018
609
Electronic Arts has canceled its open-world Star Warsgame, according to three people familiar with goings-on at the company. The game, announced alongside the shutdown of Visceral Games back in 2017, had been in development at EA's large office in Vancouver. EA Vancouver, a large studio that mostly handles support for a variety of the publisher's games including FIFA and Battlefront, had been working on this open-world Star Wars game since October 2017, when EA closed Visceral Games. Until then, Visceral—best known for its popular Dead Space horror series—was developing its own Star Wars game. That project, code-named Ragtag, was a linear action-adventure game directed byUncharted director Amy Hennig. EA Vancouver had been assisting on the project, and when EA closed Visceral Games on October 17, 2017, the Vancouver studio took it over. But it wouldn't be accurate to say that EA Vancouver's Star Wars was the same game as Ragtag. When EA Vancouver took over, it rebooted this Star Wars project entirely, keeping some of the art assets but transforming it into an open-world game. Now, that project is canceled, too. (EA did not immediately respond to a request for comment.) EA had not shown any of EA Vancouver's open-world Star Wars game publicly, but the publisher talked about it when it announced Visceral's demise. "It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design," the company said at the time. "A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project." In June 2018, EA announced that it had expanded its Motive studio—previously a single office in Montreal led by industry veteran Jade Raymond—to a Vancouver location as well. That one would also be located in the publisher's large office in Burnaby, British Columbia, as a division of EA Vancouver. On October 22, 2018, EA announced that it had installed executive Samantha Ryan to oversee Motive. Subsequently, Raymond left the company. It's not clear what EA Vancouver's next new game will be. We've heard it might be a different Star Wars project, but even if that's the case, it's many years away.