Using quotation marks is wrong anyway, when you use them you are implying an exact quote, which isn't the case at all with the current title of this thread. That's what he was talking about.Er, the wording is:
"One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story"
It's pretty clearly going to be the same Hyrule.
Cautious about this--exploring a new world was basically the entire point of Breath of the Wild, just reusing the same world doesn't sound very fun.
Probably, though I feel that even if you assume this is a 2020 game, that means we're looking at around 3 years of dev time in an engine and playstyle that they've finally wrapped their heads around. I'm pretty convinced the map will be a very different one, and that Aonuma's comment had more to do with it being set in that universe. With the timeskip, maybe that'll be a good excuse to reintroduce some major towns for onr thing.
This is my understanding as well.
That'd be great if they could incorporate a mechanic where doing things in the underground affects the aboveground and vice-versa. I guess that'd be similar in a sense to the Light-Dark world mechanic from previous games. But I think it could be rad.
Same here. The trailer did kind of worry me in a way because I was expecting the overworld to be very different and in the last shot it looks exactly the same. But maybe that was the point of the trailer, to show the moment in which things go wrong and Hyrule is metamorphosed into something new.
Well it doesn't stop me hoping they're not doing that. For all we knew that could have been part of the opening cutscene and they end whisked off somewhere shortly after ala link falling in to termina from somewhere in the lost woods.