- Oct 28, 2017
People are going to take this too literally (some people already are).
I couldn't tell if the dust brushing aside from the castle in the trailer was just to indicate where the underground tomb was or if it was about to show the castle flying into the sky or something, but my idea is that we are witnessing the creation of a "Dark World" of sorts right before it cuts out, and that's gonna be how the environment gets switched up.The old map is obviously going to change. The Castle area alone is definitely not gonna be the same, and I'd bet other areas will suffer similar fates since who knows how vast that underground network truly is
And they could very well expand some of the map boundaries too (like towards the West)
The Zelda series is no stranger to direct sequels. majora's mask, phantom hourglass, spirit tracks, are all direct sequels. But this would be the first time they've ever reused a world map.
Third time technically. But Zelda 2 recontextualizes the first game’s map as a small part of a larger world, while ALBW reuses the same map as a 22 year old game, as opposed to a 2 year old one.
Did you find and complete all shrines?
Super Mario Switcheroo is an auto-runner
Previous titles (as much as I love most of them) feel like amusement parks with attractions every five feet, some more so than others (the world in SS is awful, with its disconnected "levels"). BotW feels like an expansive world you can actually explore and go on a real journey in. I hope they never go back to the old style again.
People will be down on the game until the amazingly epic story trailer drops