- Dec 13, 2017
Oh god I hope not, I know that map already! They didn't even reuse it in Oot!
I feel the devs obviously know this, and I assume is a big focus during development - if they can't recreate the magic of discovering a whole new world, what's something else they can do to keep the player mystified? I assume a heavily augmented world may be the answer. Maybe cavernous ruins that run under a large section of the world? We saw Hyrule castle being uprooted during the trailer, so maybe other parts of the world will have the same happen to them and reveal new dungeons. Who knows.
No one said they're literally re-using the exact same map. Dollars to donughts there will be new areas to explore. The freaking castle lifting off the ground kinda implies it's going somewhere you haven't been before.
Most of those shrines and the towers emerged from the ground when Breath of the Wild started. It is entirely possible that the Sheikah ruins have returned to slumber and have all gone back underground. So it wouldn't be a stretch at all for them all to be gone and replaced by something new.
You'll get new areas to explore. Did Mario Galaxy 2 and Majora's Mask not have new areas that weren't in their predecessors?
I'm with you in that BoTW didn't do anything for me, in fact it is my least favorite Zelda ever and I have played them all sans the two DS games. However, the open world wasn't really my issue with it so I am fine with them keeping that going and even using the same map if that is what they do. I just want the world to be actually filled with things from the older games. I want dungeons, a much much more diverse monster and enemy selection, dungeons, classic equipment/items that were not in this one, I don't really care bout being able to climb shit so the hookshot would be nice, oh and dungeons.We're legit on the opposite ends of this. I know I'm in the minority, people absolutely adore BotW... but yeah, the game did very little for me. If it is more of the same I probably won't end up playing it, which is weird since I've played every Zelda game at this point.
Mario Galaxy 2 is set in the "same world" just with new levels, Majora's Mask is also a direct sequel. This is likely the same type of thing.
Breath of the Wild’s entire gameplay drive was exploration. That’s the difference. Seeing something in the distance and wondering what it is.
Part of the appeal of the first one was seeing that giant split mountain for the first time and saying "fuck it I'm going to climb that" just because you could. If the landmarks like that are the same it kind of loses a bit of its awe and wonder that came with the first playthrough. Even if there are expanded towns or they remix where trees are or whatever, if the landmarks are still the same it does lose a bit of its appeal to me.You guys realize that this means the same Hyrule in terms of this being BotW, right? It would be like him saying we're revisiting the same universe again.
Highly, highly doubt this means it's going to be the exact same map. Landmarks, sure, but everything down to the smallest details? You guys know they are going to remix stuff. :x
This quote is saying literally nothing at all, and people are taking it as literally as humanly possible. It's like people are actively working hard at being disappointed, like they're investing energy into it.
Load up the game, oh wait the castle is in the sky and has been transported to the new alternate relam. Have you been there?
I think it’s reasonable to say “if x is true, I will be disappointed”. I’ve got an open mind, even if my first reaction would be disappointment. They’ve earned it over the years.
Because BotW is the perfect type of Zelda game. It's the natural evolution of the series, what it always "wanted" to be. There's really no new "type" to go to from here, unless they want to go back to the old style again. Like, how do you go UP from BotW? But of course they should improve on the formula, bring back more story and focused dungeons and such.
They made Ocarina of Time five times in a row. Not literally, obviously, but games with the exact same structure and overall gameplay. They threw all that away and made something completely new with BotW, and now you want them to do... what?I understand it was great. I enjoyed it so much... But why not aiming towards another direction? I mean, I understand the argument of "would be crazy not to attempt a direct sequel" if the first one was so successful. But we are talking about Nintendo's Zelda team. I'm sure they are a little different than most companies out there. They can afford to take risks, and they have proven successful over the years so why not trying again?
One of the reasons I thought they made the the world of hyrule so big in BotW was that there would be a late game flying mount that allowed you to get across the map very quickly. If they exist in this new game, then I'm in, but without that, I really think the map is just too damn big for it's own good. Yes I think there have to be negative spaces, but they don't have to be this numerous or massive.
"One of the reasons we wanted to create a continuation was because I wanted to revisit that Hyrule again and use that world again, while incorporating new gameplay and new story,"