Breath of the Wild 2 Revisits The Same Hyrule - Eiji Aonuma

Status
Not open for further replies.

sleepnaught

Member
Oct 26, 2017
2,453
I loved BotW, but this hurts. If they don't make significant changes, I will be pretty disappointed. It had better at LEAST include a very strong story. Otherwise, it's no more than just DLC.
 

VegiHam

Member
Oct 25, 2017
927
...oh.

The best part of BotW was exploring and discovering that world. I really hope there's either enough new places or enough new stuff in the world to justify this being a sequel and not a DLC; because if there's no discovery that's a real hype killer.
 

Arkai

Member
Oct 27, 2017
197
I cant help but think that this statement is being taken to literally, the same world of that Hyrule and setting, not the exact same Hyrule we explore. Guess we'll see.
 
Oct 25, 2017
13,562
...oh.

The best part of BotW was exploring and discovering that world. I really hope there's either enough new places or enough new stuff in the world to justify this being a sequel and not a DLC; because if there's no discovery that's a real hype killer.
Why in the world would this not be a full-fledged sequel with tons of new stuff to see and do?

This thread is driving me insane.
 

nanskee

Member
Oct 31, 2017
2,424
It's going to be the same Hyrule with lots of changes; towns developed, less barren, mysteries, dungeons, new monsters etc..

This is Aonuma we're talking about, I'm not going to doubt him.
 

eXistor

Member
Oct 27, 2017
3,775
We know too little to let this get in the way of anything, but before this was even announced I was always afraid they'd re-use the same map. It's my number one fear in fact. But I also know better than to doubt Nintendo.
 

LightKiosk

Member
Oct 27, 2017
2,249
I mean if they do a slight time skip and the world develops/rebuilds in terms of architecture/building, is it really that bad of a thing?

I also wouldn't be surprised if the castle lifting means they're gonna explore some underground (dungeons) stuff.
 

Hazzuh

Member
Oct 28, 2017
979
Honestly before the game was announced I was hoping for something totally different. Still, its hard to judge what'll happen until we are much much closer to release.
 
Oct 2, 2018
1,207
i agree with the sentiment that this hurts the game a lot.

Its a huge map and the idea of running around the same world again (albeit with some changes) is not an attractive proposition.

...oh.

The best part of BotW was exploring and discovering that world. I really hope there's either enough new places or enough new stuff in the world to justify this being a sequel and not a DLC; because if there's no discovery that's a real hype killer.
Can I just say "even running around" BOTW is sort of lamey because the world doesn't change too much outside of the water/mountain regions - its just large tracts of nothing.


there literally was nothing to do excpet climbing trees + move rocks to find deku seedlings things.
 
Oct 25, 2017
1,306
Eh, we know too little to make any quick judgments on this, for example, using the same overworld, perhaps more populated and less exploration focused now, doesn't get rid of the possibility of a new underworld or dark world that is maybe more exploration heavy like Hyrule in BotW is. The Zelda team clearly knows what they're doing so I'm giving them benefit of the doubt on this one.
 

Big G

Member
Oct 27, 2017
2,369
I just don't want it to be the same map, even if it has new things in it. I spent close to 200 hours scouring that map. I know it like the back of my hand. How can there be a wonder of discovery if I already know the lay of the land?
I've been thinking about this all afternoon, and I keep going back to how great it is that BotW has memorable world design. In 99% of open-world games, I'm almost entirely reliant on the mini-map to know where I am and where I'm going, and consequently I never really feel like I'm part of those worlds. Like you, I know BotW Hyrule like the back of my hand, and it was the first game of that scale where I could turn off the map and know exactly where I was and where I was going. That familiarity and sense of place was huge for me, and really made me believe I was a part of this huge open-world for the first time.

I think having that familiarity and that sense of "this is a believable world that I know all about and lived in" right off the bat is a really compelling place to start in a direct sequel.

So how could they provide a similar sense of exploration and discovery in a game where you already know the layout of the land? I think in a more content/puzzle-driven game, that's something they could pull off by using your built-in knowledge of the game's world as a tool/resource at your disposal (i.e. you have the full map unlocked so you know where all of the locations are, but the sequel would emphasize you having to figure out on your own where you need to go and what to do). For example, the puzzles offered by the Shrine Quests in BotW were largely brilliant and one of the things I enjoyed most about the game; I'd love it if the sequel was built around more of those sorts of objectives.

In essence, they could make up for the game world itself no longer being a mystery by threading all sorts of new mysteries throughout the world. Where knowing the ins and outs of the map would be a good thing, rather than a bad thing. (And if the trailer was indeed teasing new areas underground and/or in the sky, that could supplement the existing map layout in other meaningful ways).
 

Solid

Member
Oct 27, 2017
6,390
Now imagine the reactions if it's Ubisoft that's doing it.
Like when Far Cry Primal reused Far Cry 4's map and structure, despite being marketed as a totally different and unique spinoff.

What were the reactions like. A thread was posted on NeoGAF about that very subject in 2016, during a time when NeoGAF had a far larger number of active users than ResetEra currently does.
It took three days for that Far Cry Primal thread to reach ten pages. Ten pages of people largely excusing the proven reuse of Far Cry 4's entire map structure because they liked what they saw. Ten pages of people who mostly didn't jump straight to lazy dev rhetoric on a forum where that shit wasn't just allowed but supported. And ten pages of intermittent shitposts.
It took this ResetEra thread two and a half hours to reach ten pages, ten pages half-filled with people acting disappointed by a nebulous quote that may not even mean what they think it means, alongside all of the cruft found in that Far Cry Primal thread.

Were you going to say that Nintendo gets the EZ pass? You might want to conjure up an example that actually supports that angle, then.
 
Last edited:

Phendrift

Member
Oct 25, 2017
14,316
A massive seamless underground area the same size of BotW.... has that ever been done in any game?

Seems impossible. Making it 1:1 would truly be a feat
 

kirbyfan407

Member
Oct 25, 2017
1,175
I assume it uses the same area based on the trailer, but also, I don't necessarily interpret "same Hyrule" as "exact same map." I think of Hyrule more as the world/setting than the details. I think we'll at least see changes (due to the time gap and Ganon being "gone") and new areas. We already see one in the trailer. Nintendo can't introduce new gameplay if everything is the same. I also figure the team understands that discovery was a big part of the first game's appeal.
 

The-JUV

Member
Oct 25, 2017
166
I'm assuming even in a worst case scenario that they reused the entire map from BOTW, that there would still be a new region to explore significant in size.

One thing I'd love but don't think we will get are cities way larger in size
 

Trey

Member
Oct 25, 2017
3,062
I take that quote entirely to mean that they wanted to build off the events and world of Breath of the Wild in an implicit sense. To explore this specific iteration of Hyrule as a world, universe, continuity, and character to deliver on the scope and promise of the first game.

I think by what we know of both these developers, and what BotW was, it's a safe bet that we won't be getting a copy paste of the overworld from the first game.
 

Weltall Zero

Member
Oct 26, 2017
9,189
Madrid
There is a metric ton of stuff they can do while keeping the same overworld. Dark World, expansive underground, lots of dungeons, lots of new stuff to discover (e.g. changing the shrines for something equally meaty but different), new cities, rebuilt landmarks... The overworld's geography is just a canvas.
 

VegiHam

Member
Oct 25, 2017
927
Why in the world would this not be a full-fledged sequel with tons of new stuff to see and do?

This thread is driving me insane.
Well it doesn't seem likely. But when they said 'BotW Sequel' my first thought wasn't that it'd be a bunch of new stuff on the BotW map. I was expecting a whole new map with the same feeling of discovering the unknown. So if we're not getting that that's dissapointing; no matter how cool any new additions are.
 

What-ok

Member
Dec 13, 2017
1,124
PDX OR
I imagine there will be an addition of many classic enemies especially those in the dungeons. I also feel that all the landmarks of the OG will still be there and maybe some alterations depending on how much time passed since BOTW.
Also exploring deep below the castle opens up the existing world quite a bit since we spent our time above ground for the most part. Make us use that torch like those dark zones in the OG.
 

zakatana

Member
Jan 10, 2018
3,054
Tokyo
On second thought, it's impossible that they'll use the same map, that would literally go against everything botw stood for. They may call it Hyrule but it'll be a completely different world. I really fucking hope so because if it's really the same world with some twists, it would be the biggest letdown ever seen in a Nintendo game. I trust them for being better than this.
 

NameUser

Member
Oct 25, 2017
7,247
There was so much empty space in the map that this doesn’t bother me. They could toss in tons of new towns without an issue 😂
 

Mindman

Member
Oct 27, 2017
266
This is how they are going to get Zelda games out faster. Asset recycling.

I am just not a fan of that nasty washed out color palette which will undoubtedly return.
 

JDSN

Avenger
Oct 27, 2017
1,832
Thats great to me, whatever decreases the dev time and i'm sure they will make Manu changes and polish on what is already built.
 

BloodshotX

Member
Jan 25, 2018
581
I can totally see this releasing in 2020. They are not committing yet, but this is basically the majoras mask(in terms of reuse) of botw. And i dont mind that.

Why do i think its 2020 or 2021 at the latest? Well its not a cg trailer. But to me it seems like a cutscene thats actually in the game.

Also i doubt nintendo is ever going to show a game that is more then 2 years off after the metroid prime 4 debacle
 

nopattern

Member
Nov 25, 2017
206
What I expected, and still disappointing. The shot in the trailer of the castle rumbling does give me some hope that there will be some sort of major geography-altering event before the game begins though.

If everything is in the same spot or the terrain in roughly the same then that is a major blow for me. Exploring a massive new land was my #1 most wanted thing from the next installment and I can't help but feel that this takes away from it a bit.
Do you guys seriously think there arent going to be new locations? What the hell lol
 

Sub Boss

Member
Nov 14, 2017
9,805
its a direct sequel, it wouldn't make much sense to have drastic changes. We might see stuff like floating islands (Hyrule Castle in the teaser) which reveal caves underneath, but not significant changes to the whole map. Link and Zelda don't look 10 years older or anything.
Maybe they aren't the Link and Zelda of BotW 👀

Like ALBW was a sequel but it wasn't the same Link
 

Mark1

Member
Oct 30, 2017
1,461
Even if the overworld was hypothetically 1:1 with BotW (quite doubtful tbh), there is still so much that they can do to keep it fresh.
  1. As others have said, I do believe we will also be going under ground if that teaser was any indication. (For all we know there could underwater segments too.) Imagine if this was a hypothetical Super Metroid to Metroid 1, a much more expansive world?
  2. Not to mention they may have the world looking far more lively since they will be going through a period where Ganon has been (temporarily) defeated. New shrines and bigger/more dungeons?
  3. The story will likely be taking a bigger role going by Nintendo's comments over it being even darker than Majora's Mask.
Don't think we have much of a reason to worry yet.
 
Status
Not open for further replies.