I feel the devs obviously know this, and I assume is a big focus during development - if they can't recreate the magic of discovering a whole new world, what's something else they can do to keep the player mystified? I assume a heavily augmented world may be the answer. Maybe cavernous ruins that run under a large section of the world? We saw Hyrule castle being uprooted during the trailer, so maybe other parts of the world will have the same happen to them and reveal new dungeons. Who knows.Breath of the Wild Hyrule was glorious but reusing a map from the previous game goes against what made it one of the best games ever. Exploration of the unknown is the whole point.
The perfect stance.
Breath of the Wild Hyrule was glorious but reusing a map from the previous game goes against what made it one of the best games ever. Exploration of the unknown is the whole point.
Most of those shrines and the towers emerged from the ground when Breath of the Wild started. It is entirely possible that the Sheikah ruins have returned to slumber and have all gone back underground. So it wouldn't be a stretch at all for them all to be gone and replaced by something new.How does continuity works on Hyrule? I get Zelda games are independent but this as a direct sequel... I mean you can't just wipe out all the shrines for the sake of it
I've spent too many hours in the existing Hyrule. I know it like the back of my hand. I wanted to feel that pull of exploration again to see new sights/landscapes. I don't actually care for reskinned stuff.
Give me a new world to explore.
We're legit on the opposite ends of this. I know I'm in the minority, people absolutely adore BotW... but yeah, the game did very little for me. If it is more of the same I probably won't end up playing it, which is weird since I've played every Zelda game at this point.
You'll get new areas to explore. Did Mario Galaxy 2 and Majora's Mask not have new areas that weren't in their predecessors?
They were both entirely new games. This quote makes it sound like it's set largely in the existing Hyrule.
Breath of the Wild's entire gameplay drive was exploration. That's the difference. Seeing something in the distance and wondering what it is.Mario Galaxy 2 is set in the "same world" just with new levels, Majora's Mask is also a direct sequel. This is likely the same type of thing.
You guys realize that this means the same Hyrule in terms of this being BotW, right? It would be like him saying we're revisiting the same universe again.
Highly, highly doubt this means it's going to be the exact same map. Landmarks, sure, but everything down to the smallest details? You guys know they are going to remix stuff. :x
This quote is saying literally nothing at all, and people are taking it as literally as humanly possible. It's like people are actively working hard at being disappointed, like they're investing energy into it.They were both entirely new games. This quote makes it sound like it's set largely in the existing Hyrule.
Breath of the Wild's entire gameplay drive was exploration. That's the difference. Seeing something in the distance and wondering what it is.
See that mountain in the distance? You can go there. Not You've Been There.
This quote is saying literally nothing at all, and people are taking it as literally as humanly possible. It's like people are actively working hard at being disappointed, like they're investing energy into it.
Breath of the Wild's entire gameplay drive was exploration. That's the difference. Seeing something in the distance and wondering what it is.
See that mountain in the distance? You can go there. Not You've Been There.
It makes me really fucking mad they didn't go with a new type of zelda game. I mean, they could just used some of the ideas and design of botw but why making a second part? Is it really necessary?
I understand it was great. I enjoyed it so much... But why not aiming towards another direction? I mean, I understand the argument of "would be crazy not to attempt a direct sequel" if the first one was so successful. But we are talking about Nintendo's Zelda team. I'm sure they are a little different than most companies out there. They can afford to take risks, and they have proven successful over the years so why not trying again?
What if they add this guy and it totally transforms traveling in this world? Loftwing + Paraglider. Holy shit.
And then just add in flying enemies/mounted flying enemies that can challenge you in the sky.
This quote is saying literally nothing at all, and people are taking it as literally as humanly possible. It's like people are actively working hard at being disappointed, like they're investing energy into it.