I just hope this thread reaches 100 pages so they will be force to clear this, like they did for towns last time.
Part of the appeal of the first one was seeing that giant split mountain for the first time and saying "fuck it I'm going to climb that" just because you could. If the landmarks like that are the same it kind of loses a bit of its awe and wonder that came with the first playthrough. Even if there are expanded towns or they remix where trees are or whatever, if the landmarks are still the same it does lose a bit of its appeal to me.
Hopefully this is it, yeah.
I just don't want it to be the same map, even if it has new things in it. I spent close to 200 hours scouring that map. I know it like the back of my hand. How can there be a wonder of discovery if I already know the lay of the land?
I'm with you in that BoTW didn't do anything for me, in fact it is my least favorite Zelda ever and I have played them all sans the two DS games. However, the open world wasn't really my issue with it so I am fine with them keeping that going and even using the same map if that is what they do. I just want the world to be actually filled with things from the older games. I want dungeons, a much much more diverse monster and enemy selection, dungeons, classic equipment/items that were not in this one, I don't really care bout being able to climb shit so the hookshot would be nice, oh and dungeons.
Just because it's the same land mass doesn't mean it has to look or feel the same. What if like our own Sahara, The Gerudo was once lush & green. What if before Shrines there were vast Dungeons throughout the land. It's a fantasy world they can literally do whatever they want.
I'm predicting something akin to the Deep Roads concept in the Dragon Age world; a massive series of interconnected cities and highways built by the dwarves, that have since been lost to the Darkspawn taint over centuries. Here, the Malice, be it Ganondorf himself or simply his influence may have overtaken a massive expanse of underground terrain built by the Sheikah or something older than them, with Link and Zelda disturbing his corpse (?) thus setting off a chain reaction across Hyrule, opening many passages to the surface.expecting a huge emphasis on story and dungeons. the rumbling probably awakens the dungeons.
I'd agree with that, yeah. Seeing Death Mountain again won't be as awe inspiring but it looks like in the teaser that Hyrule Castle is starting to float upwards and that alone is a big change to the landscape. Wouldn't surprise me if they did something similar to other areas.Part of the appeal of the first one was seeing that giant split mountain for the first time and saying "fuck it I'm going to climb that" just because you could. If the landmarks like that are the same it kind of loses a bit of its awe and wonder that came with the first playthrough. Even if there are expanded towns or they remix where trees are or whatever, if the landmarks are still the same it does lose a bit of its appeal to me.
Sounds like the Internet, yeah.This quote is saying literally nothing at all, and people are taking it as literally as humanly possible. It's like people are actively working hard at being disappointed, like they're investing energy into it.
The problem is that for me, the map was the star of the show in Breath of the Wild. There was a total sense of unknown that made discovery and exploration as wonderful as it ultimately did, which is what makes that game my favorite ever. The extent of recontextualization doesn't matter, as long as they are reusing the same map, it's a step down for me. Now, as I've admitted, if they're doing stuff like a full underground network, or a new area and Hyrule is just the prologue, I'd be fine. I just don't like the idea of "returning to this Hyrule" on the surface.no offense but you could use even the tiniest bit of common sense and you'd come to the same conclusion
they pitched it as a sequel to Breath of the Wild. you think they're just going to have some new quests on the same map and that's the game? honestly?
love and respect but also whew lawd this thread
Right, I hear you. I don't intend for this to be a FUD-spreading thread, it's a general concern with the direction they are taking. I fully admit maybe I am prematurely panicking, especially since a lot of suggestions put forth by ya'all are very sensible and exciting.I know and I believe ya.
I'm suggesting that you jumped the gun a bit, and that for whatever reason, varying degrees of FUD (intentional or otherwise) re: Switch games have been allowed to fester here in ways I don't think would be tolerated with a wide range of other games.
That's what I mean when I said a like-for-like HZD2 thread would already be locked.
Nobody is going to see DMC V on the horizon and immediately assume, "Oh shit, DMC is a River City Ransom clone now", and that line of thought would get shut down quick.
but for a time, Mario Odyssey was an autorunner.
You see what I'm saying?
I feel the devs obviously know this, and I assume is a big focus during development - if they can't recreate the magic of discovering a whole new world, what's something else they can do to keep the player mystified? I assume a heavily augmented world may be the answer. Maybe cavernous ruins that run under a large section of the world? We saw Hyrule castle being uprooted during the trailer, so maybe other parts of the world will have the same happen to them and reveal new dungeons. Who knows.
its a direct sequel, it wouldn't make much sense to have drastic changes. We might see stuff like floating islands (Hyrule Castle in the teaser) which reveal caves underneath, but not significant changes to the whole map. Link and Zelda don't look 10 years older or anything.
I don't know why so many say there'll be an underground maze, but that is my hope as well.
I'd agree with that, yeah. Seeing Death Mountain again won't be as awe inspiring but it looks like in the teaser that Hyrule Castle is starting to float upwards and that alone is a big change to the landscape. Wouldn't surprise me if they did something similar to other areas.
That and I think it will be fun to have expectations flipped. I already know what's on top of those cliffs near Gerudo Desert but they could easily change it into something completely different. It'll be fun!
They wouldn't be able to get this game out in the Switch's lifespan if they weren't using a lot of the same resources they used for BotW, lol.
Except the beauty of BotW was the peaceful natural environment. Green trees, blue sky, white clouds, sunsets, etc. If half of the game was some dank gross underworld it wouldn't have been so popular. Anyways, I think he's toying with us to a degree. We see the BotW map in the trailer, so he's commenting that it's "revisited". It could mean anything. Maybe it's a LttP retread with a dark world, or maybe it's just the beginning of the new quest. So you get to revisit places from BotW to see whats changed if you want, but the real quest is beyond the original map.SOURCE
This kind of deflates my hype, unless the "new gameplay" is like a Dark World that completely recontextualizes the map.
The problem is that for me, the map was the star of the show in Breath of the Wild. There was a total sense of unknown that made discovery and exploration as wonderful as it ultimately did, which is what makes that game my favorite ever. The extent of recontextualization doesn't matter, as long as they are reusing the same map, it's a step down for me. Now, as I've admitted, if they're doing stuff like a full underground network, or a new area and Hyrule is just the prologue, I'd be fine. I just don't like the idea of "returning to this Hyrule" on the surface.
Maybe i am jumping the gun but it's only cause I want the sequel to blow me away as much as the original did lol.
Yeah, those labyrinths were fun the first time but I'm not dying to go through them again either.I don't doubt it! They'll most certainly remix all of the hidden shrines into new puzzles, have a few islands surface that weren't there before. Expanded towns, new sub-areas, etc. Just a bit of disappointment that it's not a new area to explore, there will be a significant amount of deja-vu if they don't replace the labyrinths with something entirely different, for example. I wouldn't be particularly jazzed to explore those again.
One of the reasons I thought they made the the world of hyrule so big in BotW was that there would be a late game flying mount that allowed you to get across the map very quickly. If they exist in this new game, then I'm in, but without that, I really think the map is just too damn big for it's own good. Yes I think there have to be negative spaces, but they don't have to be this numerous or massive.
Unless this comes out next year, theres no way this is using the exact same map, in the same context as last time.SOURCE
This kind of deflates my hype, unless the "new gameplay" is like a Dark World that completely recontextualizes the map.