It happened with TW3 too.
In the end though I guess the popular opinion cemented around those two games anyway.
I loved to play it without the HUD and just explore the land and every spot of the world, it felt like an adventure, like MY adventure.
I get you, I've played Nier and Horizon after Zelda and they both felt so restrictive and I didn't enjoy them quite as much as I probably had if I hadn't played dozens of hours of Breath of the Wild before...
How absolutely perfect everything feels in action. The physics of everything, the animations of everything, the response of everything as you press buttons, it's all incredibly solid and just right.Out of curiosity, what makes it flawlessly executed? There are lots of mixed opinions on the weapon breaking mechanic. Things like the sidequests are really underwhelming compared to other games in the open world genre.
Yeah, I'll say that the moment to moment gameplay itself is very well tied together. Throwing weapons, picking them up, gliding, climbing, all of that was pretty seamless.How absolutely perfect everything feels in action. The physics of everything, the animations of everything, the response of everything as you press buttons, it's all incredibly solid and just right.
Contrast it to basically any other open world game ever. There's always varying degrees of jank. Breath of the Wild has the satisfying feeling and polish of a major japanese action game, except it's an open world RPG and it applies to relatively complex physics systems as well.
Judging by the poll? Not remotely. It's proven that it's not a flash in the pan game. It's fantastic, and it's here to stay.
lolI'll be happy when people come around to faulting this game more.