I think that the point being made here is that BoTW runs out of concrete reasons to explore much faster than most other open world games, because there is no real robust itemization system, there are no compelling quests or narratives, you dont level up or get experience, the enemy variety is poor etc. All you will ever find is shrines and korok seeds.
Right but that's intentional. There is no Avatar progression and itemization which is typically low effort in my eyes and fake progression to keep players on the treadmill. People like myself can get 300 hours across two playthroughs for the sheer joy of exploring and messing around with it in almost a minecraftian way.
I agree there could be more enemy variety. I agree they could vary up rewards, but I'm completely happy a forced (and typically fake/bullshit) RPG levelling system wasn't shoved into yet another game.
I'll always laugh at this because it's like players are conditioned to have to "get something" for literally every step they take that they now are conditioned to NEED the treadmill. They HAVE to have loot scaling, they HAVE to have levels, they HAVE to have skills. A game can't simply be fun, it has to incentivize you.
The compelling quests or narratives could use some upgrades sure, and there are plenty of valid critiques I myself have voiced about the game, but most people are asking for BOTW to be an UBI-title or a Witcher, when it's clearly designed to be the antithesis to that. The same reason why I stand by weapon degradation and the rest of its decisions on the macro, even if some micro decisions could definitely be improved in the sequel. I can critique a piece without going "it then became bad because it didn't do what I wanted" I just can see where it can be improved.
Seriously is there a good reason for why people shouldn't be evaluating the game once they get over the 50 hour mark, when the game was designed to be a massive world that takes that long to explore? Because if there is I haven't read it and the arguments that you made continue to just come off as trying to stifle criticism.
Because the game is meant to be a choose your own adventure. In the same way we don't request reviewers to play through every version of a narrative (for example every narrative choice in Witcher, every playthrough of Undertale albeit that game is shorter, both paragon and renegade modes, etc) I don't expect anyone to have to 100% a game to enjoy it, but like with my previous post there's this condition with platinum trophies and items and rpg numbers being shoved into everything that people feel like they have to have 100% A+++ quality across the board or it's somehow "not good" despite spending tens of hours in a game.
The game is meant to have too many korok dungeons and too many shrines to compensate for the world size it created and the scale it was going for. Could it be smaller? Possibly. Could it be more streamlined? Maybe! The world takes a long time to explore and has tons of stuff everywhere, but every game has what others call "Repetitive" content. Every game that's ever been made has been designed around core gameplay loops and disguising "repetitive" gameplay elements. People just like to use the word repetitive on games they don't like when they don't realize that a majority of games have you doing the same thing in the 100th quest as they do on the first.
The game is very clearly designed to be what the player wants to make of it, and I'll take that freedom of making my own fun and having an adventure I choose to have anywhere and any time I want over a curated experience of numbers and checklists any day of the week. Again, they can improve in the sequel, but the people who say the game isn't "good" after 50 hours can look at any other game and say the same thing, because resources aren't infinite and it's not possible to get everyone 100% of the time. And like others have said despite this thread of complaints there are tons of people who still love and appreciate the direction of this game.
But I mean I don't know why I normally post in these threads as we still have people who can't deal with the weapon degradation in the game, but that's on me lol