Great game. My main issue with it is that the game incentivizes exploration with mostly the same shrines, korok seeds, and breakable weapons, most of which become repetitive after a while and provide little value and gameplay variety. Finding the hundredth seed eventually felt like a thing you checked off on a list. If there were less collectibles to find and more unique weapons, armor, dungeons, challenges, enemy types, NPC's, gameplay mechanics, lore, or just environmental variety, I think exploration would feel more organic and rewarding.